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  1. #11
    Originally Posted by x_KingSolomon_x Go to original post
    Say what you want. 1 v 1 I'll murder your peacekeepers. Peacekeepers are seriously broken. So much so they are the leading character in the game. Requires no skill or strategy.

    The moves consist ONLY of super over ranged lunge strike followed by a ridiculously over powered grab. That move should not take off over half of your life. Absolutely ******ed if anyone thinks it's balanced. And that literally is all pathetic players do. Their side dodge is so fastrong is almost impossible to counter properly or avoid the grab which follow 95% of the time.

    The blocking. I have no idea wtf happened. But it's not registering 30% of the time. It wasn't a problem in the previous beta and alpha. So wtf happened?

    The Orochi is finally well balanced. BUT WTF Is up with the assassin's stamina. Peacekeeper, Orochi, and the berserker STILL can LITERALLY attack with light strikes constantly. With no worry of tiring out. FIX IT. for the thousandth time. No other characters can do this. Besides the assassin's.

    People can say what they want. But the peace keeper and Orochi. Are the constant pick in all game modes. No variety means there is a problem.

    The only useless scrubs that will complain are the ones with no time in or the ones who strictly play peacekeeper. So keep your mouth shUT. The only reason you play her is because your utter trash with any other character.
    Peacekeepers and Orochi alike. Both are high-mobility assassins.

    As a Warden I would often parry the top lunge with a top light and then she was dead.

    As a Warden I would often parry the side lunge, feint a heavy then use a zone. And wait for stam, and the Orochi would strike again, this time though... they would die by a relentless onslaught of attacks, panicked, they would mistime their block and die to an exhausted heavy, promptly being executed in one of the most glorious fashions imaginable.
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  2. #12
    I ran kensei pretty much the full open beta, reached rank 2, and PK's were never that big of a problem for me. I had most trouble with orochi and warlord. That's not to say orochi and warlords were op at high level, I won a few and lost a few. PK's were actually one of the easier to figure and punish. That long leap heavy strike was a death sentence, sidestep light attack to heavy top faint to side. Grab push and punish. Maybe it's just who kensei is strong against Idk, but I didn't find them op at all.
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  3. #13
    Originally Posted by GNASHSAMA Go to original post
    As a Warden I would often parry the side lunge, feint a heavy then use a zone.
    This is probably the only complaint I have as a Warden main, I can easily see how the zone attack is too fast, especially when you feint into it. Nobody is ever ready and all you have to do is play defensive.

    In fact, the entire game is defensive. Bad players rush into fights aggressively and get countered and grabbed and punished, then they complain on forums because they don't know patience. I literally had a fight end without more than a few real swings and the time ran out because we were so busy trying to fake the other person out. Me and this guy are great friends now and both have KDA of 4.0 or higher and at least a 75% win/loss ratio on our respective characters (he actually played raider, I played Warden).

    Come back to the game when you learn how to work in the confines of the game's rules, then try complaining about something being massively unbalanced. Most people have logged roughly 24 hours into the beta if they were invested. I have over 100 hours. This game is as close to balanced as it's going to get. I hate to be the one to say "git gud" but seriously, some characters just aren't good against others. Assassins are fast and hard to parry, hard to hit. Berzerker (holy ****) is so much fun to play, but easily punished. Peacekeeper is worthless against any good player; they're just so damn predictable. I haven't gotten touched by a peacekeeper in forever since all they do is lunge stab, dodge stab, and then grab for a triple stab (which is a fair amount of damage considering you need to either A) suck at predicting guard breaks or B) be in a helpless position where they get a free non-counterable guard break, which you had to screw up in order to end up in that position). Orochi is fast, and he punishes people whenever he gets a guard break too. He's not called a counter attacker for nothing.
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  4. #14
    Originally Posted by Nexuss94 Go to original post
    LOL maybe if you git good you might get somewhere vs a PK instead of crybabying on the forums like a child literally a rant thread that this is OP cause "im a noob and cant counter guardbreak a PK"
    Do us a favour and not play if you think the game is so bad, we wont miss you theres alot more "OP" things than PK you just dont have the skill to play vs it
    Yeah I beg you to play me and see where you stand, kid.

    X_kingsolomon_X PSN
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  5. #15
    Originally Posted by RLTygurr Go to original post
    This is probably the only complaint I have as a Warden main, I can easily see how the zone attack is too fast, especially when you feint into it. Nobody is ever ready and all you have to do is play defensive.

    In fact, the entire game is defensive. Bad players rush into fights aggressively and get countered and grabbed and punished, then they complain on forums because they don't know patience. I literally had a fight end without more than a few real swings and the time ran out because we were so busy trying to fake the other person out. Me and this guy are great friends now and both have KDA of 4.0 or higher and at least a 75% win/loss ratio on our respective characters (he actually played raider, I played Warden).

    Come back to the game when you learn how to work in the confines of the game's rules, then try complaining about something being massively unbalanced. Most people have logged roughly 24 hours into the beta if they were invested. I have over 100 hours. This game is as close to balanced as it's going to get. I hate to be the one to say "git gud" but seriously, some characters just aren't good against others. Assassins are fast and hard to parry, hard to hit. Berzerker (holy ****) is so much fun to play, but easily punished. Peacekeeper is worthless against any good player; they're just so damn predictable. I haven't gotten touched by a peacekeeper in forever since all they do is lunge stab, dodge stab, and then grab for a triple stab (which is a fair amount of damage considering you need to either A) suck at predicting guard breaks or B) be in a helpless position where they get a free non-counterable guard break, which you had to screw up in order to end up in that position). Orochi is fast, and he punishes people whenever he gets a guard break too. He's not called a counter attacker for nothing.
    Orochi. Berserker are slow. Compared to a peace keeper.

    My dominion is 4.38 in this beta. And my brawl is 7.0. Your better then the average but I'll have you screaming at the TV with my peace keeper. And I can play every character well. Raider and warlord being my best. So yeah I think I hold a fair opinion in saying my tier 2 peacekeeper is broken. I have as many hours as you bud.

    Predictable yes

    Still over powered. Everyone says the grab is fine which honestly sounds like a bunch of peacekeepers who don't want to lose it. It should be able to be stopped with quick reaction time after a single stab.

    The peacekeeper and Orochi are the most picked characters. You can all state what you like. The stats don't lie.

    The game lacks variety. And there is a reason for it. They are chosen because of their easy and simple, yet effective playstyle. You can spam light attacks for high damage with virtually no stamina loss. Once you've figured that pattern out a smarter individual will swap for side dodges and gb. I can do it. So can and does EVERYONE else.

    Call it a rant. All characters should be able to counter every other character. And they can. For the most part. Besides those examples. Unless your also the assassin. You shouldn't be forced to select assassin's. It breaks the game. And yes a lot of us don't have these issues. But SO many do. And they complain constantly. And I can see why. People want to play the character they like yet feel forced to play the same thing everyone else is playing.

    Some players say there is a counter character for each character which is not only false, it makes no sense. If characters had specific weakness. Then character selection wouldn't be private and duplicated.

    I wanna see this game last a long time. Some of you dip sh*ts need to pull your head out your a** and say what needs a fix.

    She doesn't need to be destroyed. But the peace keeper does require a nerf. And anyone with a head can see that.
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  6. #16
    Originally Posted by o0 DaGnOmE 0o Go to original post
    *raises hand*
    I play warden, and the shoulder charge actually is counterable as I have been countered when I hit someone when they attempted to guard break me before my shoulder charge connected. It went into the same flashy animation as if you countered a regular guard break, just saying.
    You know you can cancel your shoulder charge into guardbreak...

    Originally Posted by x_KingSolomon_x Go to original post
    Orochi. Berserker are slow. Compared to a peace keeper.

    My dominion is 4.38 in this beta. And my brawl is 7.0. Your better then the average but I'll have you screaming at the TV with my peace keeper. And I can play every character well. Raider and warlord being my best. So yeah I think I hold a fair opinion in saying my tier 2 peacekeeper is broken. I have as many hours as you bud.

    Predictable yes

    Still over powered. Everyone says the grab is fine which honestly sounds like a bunch of peacekeepers who don't want to lose it. It should be able to be stopped with quick reaction time after a single stab.

    The peacekeeper and Orochi are the most picked characters. You can all state what you like. The stats don't lie.

    The game lacks variety. And there is a reason for it. They are chosen because of their easy and simple, yet effective playstyle. You can spam light attacks for high damage with virtually no stamina loss. Once you've figured that pattern out a smarter individual will swap for side dodges and gb. I can do it. So can and does EVERYONE else.

    Call it a rant. All characters should be able to counter every other character. And they can. For the most part. Besides those examples. Unless your also the assassin. You shouldn't be forced to select assassin's. It breaks the game. And yes a lot of us don't have these issues. But SO many do. And they complain constantly. And I can see why. People want to play the character they like yet feel forced to play the same thing everyone else is playing.

    Some players say there is a counter character for each character which is not only false, it makes no sense. If characters had specific weakness. Then character selection wouldn't be private and duplicated.

    I wanna see this game last a long time. Some of you dip sh*ts need to pull your head out your a** and say what needs a fix.

    She doesn't need to be destroyed. But the peace keeper does require a nerf. And anyone with a head can see that.
    Doubt PK are really the most played classes, I have seen far more Warlords, Conquerors and Wardens. Been watching streams over the weekend quite frequently where people played in high lvl gameplays and there were hardly any PKs since they weren't as great as others.
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  7. #17
    Originally Posted by Damonrodes Go to original post
    I ran kensei pretty much the full open beta, reached rank 2, and PK's were never that big of a problem for me. I had most trouble with orochi and warlord. That's not to say orochi and warlords were op at high level, I won a few and lost a few. PK's were actually one of the easier to figure and punish. That long leap heavy strike was a death sentence, sidestep light attack to heavy top faint to side. Grab push and punish. Maybe it's just who kensei is strong against Idk, but I didn't find them op at all.
    Honestly there is no character stronger against another. I played a bit with the Kensei in this open beta. (Die hard viking fan). I enjoyed the Kensei a lot. Hard hitting. And has a troublesome side dodge and strike. Great counter for assassin's who spam side dodges
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  8. #18
    Originally Posted by x_KingSolomon_x Go to original post
    ...Everyone says the grab is fine which honestly sounds like a bunch of peacekeepers who don't want to lose it. It should be able to be stopped with quick reaction time after a single stab.
    You are so right about this. Anyone who says the grab is fine a an hypocrite PK player in disguise. The grab was 3 shoting me on my Conquerer. Yes roughly 35% HP per grab. For such a big tough guy, I felt pretty weak! The very best your are gonna get off on a good PK if your playing a Conquerer is ONE HEAVY HIT. Which is 20% of IS HP. If he manages is stamina right and movement you just wont get more then one heavy hit.

    I am not the one the call for nerfs mindlessly and, I wouldn't usually say to nerf this or that but, if there's something I KNOW FOR A FACT, it's that the PK, grab needs to be nerf. There is just no way around it, FFS I did it on the Orochi and he lost almost half is HP!!! That's just ridiculous.

    On a side note, I just want to mention to whoever might be reading this how ****ing ridiculous it is to say that the classes are already balanced. I've been playing games for 20-25 years and I have NEVER seen a game come out balanced right of "the shelf". I'm not bashing the game, it has alot of great thing going on for it but is it balance? Get real!!! I guess it could be worse? You people might be claiming the PK needs a buffs. LOL
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  9. #19
    Originally Posted by x_KingSolomon_x Go to original post
    Orochi. Berserker are slow. Compared to a peace keeper.

    My dominion is 4.38 in this beta. And my brawl is 7.0. Your better then the average but I'll have you screaming at the TV with my peace keeper. And I can play every character well. Raider and warlord being my best. So yeah I think I hold a fair opinion in saying my tier 2 peacekeeper is broken. I have as many hours as you bud.

    Predictable yes

    Still over powered. Everyone says the grab is fine which honestly sounds like a bunch of peacekeepers who don't want to lose it. It should be able to be stopped with quick reaction time after a single stab.

    The peacekeeper and Orochi are the most picked characters. You can all state what you like. The stats don't lie.

    The game lacks variety. And there is a reason for it. They are chosen because of their easy and simple, yet effective playstyle. You can spam light attacks for high damage with virtually no stamina loss. Once you've figured that pattern out a smarter individual will swap for side dodges and gb. I can do it. So can and does EVERYONE else.

    Call it a rant. All characters should be able to counter every other character. And they can. For the most part. Besides those examples. Unless your also the assassin. You shouldn't be forced to select assassin's. It breaks the game. And yes a lot of us don't have these issues. But SO many do. And they complain constantly. And I can see why. People want to play the character they like yet feel forced to play the same thing everyone else is playing.

    Some players say there is a counter character for each character which is not only false, it makes no sense. If characters had specific weakness. Then character selection wouldn't be private and duplicated.

    I wanna see this game last a long time. Some of you dip sh*ts need to pull your head out your a** and say what needs a fix.

    She doesn't need to be destroyed. But the peace keeper does require a nerf. And anyone with a head can see that.

    Duuude, first i'm not sure at all they are the most played. And then, if they do, it's only because they look fun to play, they look as assassins. And a lot people loves it. Do you thinks news casuals are looking only for op char ? aahahah..

    But yeah peacekeeper require a nerf, but not on his grab.
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  10. #20
    so i guys,
    i play orochi
    i am no god with him , but not so bad too

    peacekeeper are very fast... they are running and attacking than running and attacking.... mostly so i see it!
    berserker are fast too
    left attack right attack left , up, right....
    very fast in changing

    so as orochi i can better win against this 2 if i use the distance combo
    dodge back and heavy hold!

    but... i need just few heavy hits from other characters
    low live and i think that the berserker and peacekeeper got this problems too.

    peacekeeper can bleeding us , and running away... and so on

    nobushi use gift and is for distance ...

    i think that all chars are good, in good hands
    everyone has pros and cons!
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