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  1. #11
    1- The Warden refused to attack. If he would have attacked his defense would be a lot worse.
    2- Nerfing parry won't change anything about this.
    3- How do you suggest to fix this "issue"?. I can't think anything without destroying the whole game and making assassin classes unstoppable.
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  2. #12
    Originally Posted by MidnightVanilla Go to original post
    I just watched this video and this dude never fights anyone good, i searched the whole thing and never found him once fighting an assassin that knew what they were doing or did this dodge attack ****. So your point is invalid.
    Yes, I suppose you are not in the leaderboards just because you have bad luck and only face skilled players.

    Anyway, maybe I'm wrong but I would like to see a top player complaining about defense is too strong. I can't find your names in the leaderboards:

    http://forums.ubi.com/showthread.php...mp-2-All-Modes
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  3. #13
    ThePollie's Avatar Senior Member
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    If your opponent is hyper-defensive, bait him with a feint and rapid misdirections. If you just go in handing him free parries, you deserve to die.
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  4. #14
    GregoryMcFlint's Avatar Member
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    Originally Posted by ThePollie Go to original post
    If your opponent is hyper-defensive, bait him with a feint and rapid misdirections. If you just go in handing him free parries, you deserve to die.
    Originally Posted by GregoryMcFlint Go to original post
    Forgot to mention that the hyper-passive "top tier" meta players will watch you spam feint for days. Sorry, but feinting is void when it is 100% predictable.

    Also, unpredictable feinting doesn't exist, so that counter-argument is also void.
    Reading is hard!
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  5. #15
    I'm starting to think this can be possible. I fought a guy with really godd reflexes and there was no way I could break his defense. As long as he ate a couple of parrys thanks to my feinst, he just stopped to parry ans resorted only to block and guard break.

    I can think of only one solution: make the guard break impossible to counter on reaction, just like in any "classic" fighting game: yo can't tech a throw in Street Fighter on reaction, you have to commit to it.
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  6. #16
    Afius's Avatar Junior Member
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    Guard breaking is an option for the never attacking people especially if you back them into a wall the wall stun will give some good damage.
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  7. #17
    So, remove the reason to parry? If someone is trying to parry you, feint and then punish their parry attempt.
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  8. #18
    Originally Posted by Afius Go to original post
    Guard breaking is an option for the never attacking people especially if you back them into a wall the wall stun will give some good damage.
    Yeah, but a guy with enough reflexes can counter it on reaction. You try to attack me? I just block. You try to GB me? I just counter GB. And the duel ends on a tie.
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  9. #19
    If theres one thing that will prevent this from becoming too much of an issue (besides feints and unblockables) is the fact that it requires someone to want to get very good at the game but have no intention of ever winning. Who really thinks like that?
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  10. #20
    Afius's Avatar Junior Member
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    Originally Posted by Ryumanjisen Go to original post
    Yeah, but a guy with enough reflexes can counter it on reaction. You try to attack me? I just block. You try to GB me? I just counter GB. And the duel ends on a tie.
    If he's gb on reaction you're not doing a good job on pressuring him or are being too predictable. Maybe a feint to guard break will be a good strategy. I haven't had a consistent problem with people countering my gb.
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