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  1. #1

    Revive

    You can revive players way to fast with the right gear. I mean 1 sec and he is alive with 100% health again, wtf is this. i dont even have a chance to interrupt it
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  2. #2
    The trick is to cut off their head.

    otherwise you have to camp their corpse.

    It's a skill issue.
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  3. #3
    Originally Posted by Butonfly Go to original post
    The trick is to cut off their head.

    otherwise you have to camp their corpse.

    It's a skill issue.


    dont tell me something about skill issue. If there are 3 and im alone i cant cut their heads off.
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  4. #4
    Why dont they just add this: Whenever an enemy dies, you revive a bit slower. after the enemy is back alife, you revive faster again for sure.
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  5. #5
    Originally Posted by Gensui.Musashi Go to original post
    You can revive players way to fast with the right gear. I mean 1 sec and he is alive with 100% health again, wtf is this. i dont even have a chance to interrupt it
    It's just another thing that doesn't need to be in the game. Where is the skill or balance in reviving somebody so fast?.
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  6. #6
    Originally Posted by Gensui.Musashi Go to original post
    dont tell me something about skill issue. If there are 3 and im alone i cant cut their heads off.
    I'll grant you that revive speed is an area of balance and how fast is an area that's open for debate.

    That said, if you're 1v3, the likely sound option is to not Execute because you're going to eat a lot of damage. Instead you want to kill the first, then aggressively hold your ground to camp the corpse from being ressed while you eliminate the second.

    It's not easy, and nobody's saying it should be. But it's what has to happen.

    For the record, this is where Feat choices are important. You should have access to an AoE projectile, like the burning flask, or the mortar. If you're forced off a corpse, and someone goes for the res, that's when you should be saving your projectile for. It's area denial and does a ton of damage. Often killing those caught in it.
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  7. #7
    As a fearless General without equal, I allow my opponents to revive each other after I kill 1 or 2 of them then I fight them 1v4 killing 2 more, the other two then withdraw and constantly revive. By this point I have a sliver of health and still manage to down at least one more before ending the round with at least 5-6 takedowns... and I always wear my Sprint gear... so when they run at the beginning of the next round... I run them down and start slashing them in the back as they flee and struggle to get away.
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  8. #8
    revive speed needs abit of a nerf i mean wtf its way too fast & 100%??? 50% or 30% is fine come on ubi the 4v4 game turns into a revive fest as not everyone is going to get the chance to just "cut there head off"
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  9. #9
    Originally Posted by o0 DaGnOmE 0o Go to original post
    Well then, if you can't execute throw them off the cliff or into a wall of spikes.
    Yes hold on while i do that while mirror matching another Peacekeeper mhm or anyone with half a brain not to stand near a ledge
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  10. #10
    Afius's Avatar Junior Member
    Join Date
    Jun 2009
    Posts
    16
    They're sacrificing other stats by picking revive speed that's the trade off.
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