With the game almost about to be released I have almost no complaint (aside from being p2p and some guard break issues). But my biggest complaint is the Warlord, it seems like a good class, he can parry in any direction, it's very defensive and you have hyper armor with all your strong attacks so you can easily trade. So what's the matter? The headbutt.

While all other classes that have unblockable attacks have a wind up animation, some kind of tell or have to land an attack first, Warlord's headbutt has none of this things. And what is worst it guarantees a free attack, it may do little damage, but for how little stamina it costs, you can chain a lot of attacks easily. It's not that the attack it's spammable, which it also is, the problem is that it is so fast that it's impossible to dodge unless you read your opponents mind. And although most of the game is like that, when we are talking about unnavoidable attacks they should require some grade of skill, Warden's double swipe can only be executed from 2 directions, Orochi's double strike can only be executed from 1 direction, Peacekeeper has to land a heavy attack... You get the idea. In the other hand Warlord can execute the headbutt instantly by drawing his shield, and this can be done so fast that there is no tell (I think he can also do it while dodging, not sure though). And the range of the headbutt is surprisingly large, you can't evade it by dodging backwards, that's how large of a hitbox it has.

I have no issue with the mechanick itself, it's just that it's so fast that is impossible to avoid for how easy it is to pull off. It should be slowed down to provide counterplay, because as it is right now if you aren't a fast class there is none. And even if you are a fast class it's still really hard.