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  1. #1

    Difference between difficulties?

    I didn't play the beta, but i saw a lot of yt videos.
    Can someone explain me the differences between the difficulties?
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  2. #2
    Originally Posted by TheVoodoo_1980 Go to original post
    I didn't play the beta, but i saw a lot of yt videos.
    Can someone explain me the differences between the difficulties?
    For what I saw it was just that you get less life. 2 to 3 bullet to get kill in the highest difficulty
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  3. #3
    GiveMeTactical's Avatar Banned
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    SpongeBob on the easiest level and half of Spongebob on the hardest level.

    From what I gathered, the difference is that the enemy dies quicker and you don't, whereas in the hardest difficulty you die quicker and the enemy has an invisible protective shield to take more damage depending on the alertness. If he has not see you 1 headshot will kill him, 2 to 3 mp5 to the chest will bring him down. Now, once he miraculously sees you they will hunt you down from across the map and a full magazine of same mp5 at less than 10 meters may or may not drop him. This may or may not happen all the time but it just happens to materialize at the worse moments... or so it seems.

    It seems they brought the same model from R6 Vegas and copy/paste it here.
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  4. #4
    It's more than just survivability, from what I experienced.

    At Recruit difficulty, you are pretty spongy. It felt similar to Just Cause 3 in it's ridiculousness. If that's what you're looking for, play on Recruit and just run around like Rambo. At Ghost difficulty, 1-3 bullets will kill you. You can actually be killed in one shot by a sniper headshot. In addition, health regeneration, when in cover, seems longer in Ghost difficulty. If you want to play stealthily and tactically, this is the difficulty for you.

    On top of survivability, the AI detection radius and time to detection appears to be significantly tougher at Ghost difficulty. If you're in line of sight of an NPC, even at fairly long range, they will start to pick you up and will head your direction. If you remain in their line of sight more than a couple seconds, they'll detect you outright. On Recruit difficulty, NPC detection seemed much more forgiving.

    I didn't test this specifically, so it's more about feel, but I believe reinforcements are more numerous on Ghost difficulty, as well.

    What I'm curious about is the impact of mission difficulty. We played in the opening province of Itacua, which was 1 skull difficulty. Presumably, this is effectively the tutorial province. While it was possible to glitch out of the beta area into surrounding provinces, the map and likely the content, was not complete. Thus, it's tough to gauge what the higher skull difficulty is like. From what I recall of the map, the provinces immediately around Itacua ranged from 2-4 skulls. I assume we'll have access to one of them in the open beta. We'll get a better idea of the impact of higher skull mission difficulty then.
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