I am sure this has been brought up countless times, but I personally feel it is extremely toxic to the flow of the game when you have instant kills environment kills in all modes except dominion and OP buffs in elimination. I have way too many 1v1s and 2v2s where the enemy team actively stands next to environment kill zones and spams guard breaks and such to try to get you off the edge. I understand and like the idea of realism and situational awareness, but the game, I am sure, is intended as a skill check between players. I don't enjoy trying to parry moves and perform combos when all the enemy does is spam guard break and I am stuck having to make sure I counter each and every single one. There isn't any skill or fun in it. Just as bad is the buffs in elimination. Starting off a match and having your opponent turn tail and sprint to a buff that they can pickup in .5 sec that is an extreme boon is ridiculous. It is way too much of a crutch/handicap in a game meant for skill. Even though I have ranted and complained about these things, I do have possible solutions to fix them. For environment kills, the main issue is the guard break spam. Just make guard break much more costly on stamina to perform so that people can't spam over and over again. Also, have the maps be a little more open with less options for instant one hit KOs and possibly more variation on damaging environment. If I got thrown into something and lost 1/4 to 1/3 my hp, its better and more recoverable than a one hit KO. Another option is to implement more maps that have open spaces to fight instead of close small areas and bridges. Why have 3 of your fighters revolve around dodging side to side and then force them to fight on a bridge or a tiny corridor. Wouldn't be so bad if we had somewhere to lead the fight that was more open. But almost all the maps are so closed off into tiny areas, I am stuck with a hindered move set. With the buffs, one idea is to make it where the buffs provide less of an increase to performance. Cut all of their increases in half would be about right. Another idea is to limit people to one buff. If they go to get a second, have it replace the first or not let them get it at all. Also, increase the time required to obtain it. Finally, you can make a setting in the elimination queue to not have buffs at all. If we are shooting for realism, I would love to see in any war ever a magical ring I could stand on to suddenly become twice as strong, run like the flash, and have a huge shield. It is completely unnecessary. In closing, either hold players more accountable to their skills or make more options so that people can actively avoid these cancerous situations.