So basically...stop sayng what you think because what I think is better?I'm sure that ubi could use this logic on writing the patch notes.If even they want the game to fail. I could explain why you are wrong, but seems that you have yet made your decision.Hope you git good soon.Originally Posted by hafeatnburito Go to original post
i think something of interest is this:
playing against a bot with a peacekeeper or Nobushi its rare to see them using bleed attacks (certainly at lvl 1; which lest be honest is what the majority of players will be experiencing right now).
the Nobushi does, but the peecekeeper not so much.
the BOT is designed to give the player an all round attack pattern to learn and guard against. A BOT is designed to create a playing environment that will allow the player to learn, gain confidence and overcome adversity through challenge whilst never being unbeatable.
When you hand the same characters to a human player they discover move sets and techniques that allow for cheesing!
im happy to rock platforms and throw people from them or get kills with death from above! (god i love that move!!) dont see BOTS doing it all that often!
same with Peecekeeper stabs and bleed effects etc a human player will, by nature alone, use that technique to win because its easy! why the hell wouldnt you?
now; the issue is this; not if the characters are OP or not; but if their design, by nature of itself, leads to the player base making them OP because of a set of moves thats becomes relied upon as the "goto" method of winning.
I never really saw Warden players cheesing the GB and charge, didnt play many vikings who cheesed the headbutt or the charge carry; even the 'zerkers i fought showed a surprising array of moves instead of being over reliant upon one or two.
thats not to say those dont all have such movesets; but in my experience they never show up as often, or have such an effect upon the battle, as bleed with Nobushi and peecekeeper.
as ive said; no other warrior class has a damage over time effect that basically means you can hit and run and win without further engagement.
its not about "git gud" or even about what is OP.
its about whether, by its mechanics, a given move set is setting a precedent that effectively changes gameplay. and if the DEVS are happy for it to be used that way.
think of a gun in an FPS which allows for easy quick scoping, or similar.
in the end it doesnt matter how much we argue here; its about whether the DEVS are happy with how their game mechanics are being used within the game they created.
they might decide throwing people off ledges is to easy; maybe the catapult is too damaging (ive taken out 2 bots at once several times with it)...or whatever
One of the best things about this game is that I can read threads about how gimped an assassin is with tons of good arguments, then how op they are. The only part of assasains being op Ill agree with is pre-renown levels where spamming fast attacks is a huge advantage. From renown 2 up I think they are pretty easy to punish if your opponent is familiar with their movesets and then good play...variety, feints,gb counters, etc...must be employed or the assassin is toast.
Hahaha here we go with the OP threads and the game hasn't been released nor all the characters tried. I play Orichi exclusively in the last beta and while capable of doing damage quickly, any mistakes are costly. The problem I see a lot is the people try to fight against assassins but don't use they're range or skills. A good conqueror, nobushi, or warlord is capable of doing well against any character. Before you claim something is OP, ask yourself if they just know the game deeper. I don't just study my moves, and I do as I found some not on the move list, but I study my opponents moves...their combos, counters, and throws. Granted, only time playing gives you that experience but in time you'll see that there really isn't one OP class, there's just different styles. I win the majority of my duels not because of my character but because I know all my moves and practice my timing. I know my parries and deflects need to be better to compete against some of the better players but the majority of players just haven't played it enough. This is a game that is easy to learn but difficult to master.
I Mained a berserker in the CB and the open beta and I do not think berserkers are on the same level as Orochi or PK. I held my own. Finished OB with a 2.8 k/d and 81% win ratio but we are very week. We are the only class that does not have an unblockable attack. I feel like just giving that would balance us.
I started practicing VS Bot on my Conquerer. I agree that it helps someone's game alot. I did manage to guardbreak but the bot doesnt run away like players do so its hard to say. I played 40 games VS PK Bot lvl2 and at the end I was getting the hang of it. I wanted to upgrade to lvl3 but beta ended!Originally Posted by Ujir0 Go to original post![]()
lol I find it amusing that a guy who can barely make a sentence has the audacity to insult a group of highly skilled professionals for not making a game (something that takes years worth of time to build, or even learn how to build) good enough for him. Go make your own game you entitled little ****! Oh wait you'll need to learn how to spell words, and learn highly difficult programming scripts... so... guess you're stuck with what you're lucky enough to be given unless you think you can do better.Originally Posted by mahdioof Go to original post
Also nobody is forcing you to buy or play this so go **** off and find something else to whine about. ****.
You are mistaken. If you think they're easy to use successfully, then I recommend you take one into a duel and see how you fair. They're dame potential is really nice but, due to their squishiness, are penalized for making mistakes. During the open beta I didn't encounter one single Orichi better than me in duels. I vaporized them in seconds. Not because I'm good but because I knew what to expect and they didn't know the character properly. Sure, you can do ol in Dominion by banking and hanging up but that's not what we're talking about here. Unless you're a different assassin, you will have more health and more chances to take advantage of mistakes. This game requires patience, skill, and experience. People will develope at different speeds but before you say a hero is OP, you should probably learn the game more. Everyone has a weakness and if you don't see that, you haven't been looking long or hard enough.