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  1. #21
    The Gb or light after a parry is always confirmed.It misses only if you're too slow.This kind of threads are exactly why the Git gud meme was born,and with a good raison too.
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  2. #22
    Another complaint. Threads like this are pointless. To have people debate which characters are strongest after a couple of hours into a beta is laughable. Get gud, train, come back when you actually played all characters to a good level and THEN you can earn the right to say what is unbalanced or not.

    But since I posted, here are some tips against assassins:
    - Most are counter attackers, which means if you attack bluntly first and miss, you will die. On the other hand, if they attack first, they will usually be faster than you. Which means you need to block a bit and throw safe attacks (like normal R1s) and figure their patterns out before having a proper go at them.
    - Assassins can dodge attack. Which means they will often dodge to your feints, and then you can either dodge attack or parry their own dodge attacks. This is the first type of bait you'll be using against decent players.
    - Learn the timings of "most-used" assassin attacks, and your character's response to them: For example, against a peacekeeper forward dash heavy, you can...
    1. Warden overhead counter,
    2. Nobushi hidden stance into kick or whatever (very powerful even against a baited forward dash)
    3. Conqueror heavy loaded parry (the one where you are are swinging already and releasing the key as they are attacking).

    I play a Warden, and the only thing I could say about him is his zone attack is a tad too fast. It should be aligned with the overhead light imo.

    People will always complain, whilst others will look at what they can do better and keep improving. You choose.
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  3. #23

    Sometimes

    There are times when you get behind their timing and you get hurt. However, if they make a mistake and you are using a raider (for instance) one hard power attack and they are hurting bad.
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  4. #24
    i wouldnt say any character is OP.
    i would say some attacks might be and they are leading to an over reliance of tactics that do not promote what is perceived as good gameplay.
    for exemplar; bleed attacks. ive lost count of the times ive watched videos and played against characters with bleed damage that will not only spam the attack but also rely on it for the kill.
    You can watch videos where peacekeepers will literally bleed out opponents with a hit and run disengage style. or when the opponent has them on the ropes use bleed to end the fight; relying on bleed damage and just staying out of harms way to end the battle.

    yes; its part of the game; but its a tactic that many find annoying. for right or wrong reasons.

    personally id just get rid of bleed entirely!
    assassins dont need it; it makes literally no sense that being hit by a dagger or najinata will make you more likely to bleed in any way shape or form than being cut by a bastard sword or an axe! and; the assassins are more than fast enough and powerful enough to win through without the need for those effects.

    i know other classes can chain together charges etc but none of those lead to a lasting effect.
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  5. #25
    Originally Posted by Brave_Thunder Go to original post
    The Gb or light after a parry is always confirmed.It misses only if you're too slow.This kind of threads are exactly why the Git gud meme was born,and with a good raison too.
    Get your facts straight! You are wrong about the GB!
    Whatever! Assassins are easy to use and in the hand of a capable player a pain in the ***. But they are not OP!
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  6. #26
    Originally Posted by kirisute Go to original post
    i wouldnt say any character is OP.
    i would say some attacks might be and they are leading to an over reliance of tactics that do not promote what is perceived as good gameplay.
    for exemplar; bleed attacks. ive lost count of the times ive watched videos and played against characters with bleed damage that will not only spam the attack but also rely on it for the kill.
    You can watch videos where peacekeepers will literally bleed out opponents with a hit and run disengage style. or when the opponent has them on the ropes use bleed to end the fight; relying on bleed damage and just staying out of harms way to end the battle.

    yes; its part of the game; but its a tactic that many find annoying. for right or wrong reasons.

    personally id just get rid of bleed entirely!
    assassins dont need it; it makes literally no sense that being hit by a dagger or najinata will make you more likely to bleed in any way shape or form than being cut by a bastard sword or an axe! and; the assassins are more than fast enough and powerful enough to win through without the need for those effects.

    i know other classes can chain together charges etc but none of those lead to a lasting effect.
    If they remove the bleed,they have to convert it in instant damage:do you really want to die instantly after a Gb or you want to have a choice to fight back?
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  7. #27
    wouldnt be any different to wardens GB or any of the others.
    my point is no other class has a "damage over time " mechanic which can be relied upon to end an engagement without combat.
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  8. #28
    I am a peace keeper player myself. I have noticed peace keepera have low hp and somewhat low stamina (stamina on a light and then heavy mixup is stamina consuming) i like to build bleeds on my target instead of dragging out the fight too long.

    Peace keepers with low stam regen in a long fight will definitely struggle.

    Peace keepers are all about those bleeds, Thry have a GB 3 stab attack that stacks bleed, A dash + heavy then light that applies bleed and a dagger cancel that also applies bleed.

    I have a tough time against wardens on peace keepera because wardens can actually heal and remove bleed from themselves which means i have mess aroubd with light, heavy and deflects because it wastes too much time applying a bleed to a warden if i know they can just remove it.

    Peace keepers just like most classes in the game have a recovery delay on certain heavy attacks, so if they miss you can easily do a nice big chunk of damage.

    I enjoy playing peace keepers.

    I do believe the one thing that make peace keepers is juat how much bleed they can stack on a target.

    Also nobushis can actually apply DoTs that can also end engagements.

    Best way to find a weakness on a hero, is to play it.
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  9. #29

    Assassins OP

    To all of those who keep chiming in with these "git gud" mentalities, shut the **** up. Assassins are cheesy characters. Low skill ceiling and incredibly fast. After deploying just over 150,000 points in the faction wars, It has become blatantly obvious that the assassins are over-tuned. Some minor tweaks here and there would bring these classes in balance with the others. Currently, there are very little downsides to playing these characters. And as it stands, a highly skilled assassin will mop the floor with any of the other classes (Nobushi excluded).
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  10. #30
    Originally Posted by Ujir0 Go to original post
    I've only played orochi during all tests CB etc.

    And you're wrong.

    They are squishy as *****, revenge mode is a lot less viable.

    IMO, the shielded guys are OP, and i'm talking about the potential.

    Any bot i fight with a shield it's impossible to get through his defence, they can attack and block afterwards. Little openings, lots sustainability and God help you if your friend joins the fight cuz then you got one of these ***** in revenge mode.

    orochi requires higher skill, not getting hit etc.
    I agree to some degree...against shielded bots the only way I can consistently win (as a zerker) is to sidestep an attack, guard break, then aoe (r1+r2) them for a couple hits...or throw them off something.

    Completely agree about revenge mode...we're not exactly great at blocking and revenge usually triggers in 2 on 1 where blocking is critical to survival.
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