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  1. #11
    The only one that's a bit too strong is the Peacekeeper.
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  2. #12
    Warlord kill everything.

    https://youtu.be/vfdFBz_im4o
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  3. #13
    Originally Posted by Einherjar25 Go to original post
    I'm sorry but that is simply not strue. Yesterday I played the Conquerer every single time that I block I would try to counter and the damn PeacemakerS, every single one of them, would just get away without taking any dmg. It ****ing frustrating that have them take shots at you, MISS and just go away without anykind repercussion. It's ridiculous actually. So I started using parry, which is theory, superior then blocks. Nope... Still getting away. Now on the flip side, every time I attacked, I was in trouble and losing HP. How is that logical game mechanics? Maybe the Orochi is not as OP as the Peacemaker but all the lights are superior. There's a reason why you only see those in duels!! Little kids wants to win at all cost.
    Parry, guard break throw into wall. => Heavy => Slam => Heavy => Slam => dead peacekeeper.
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  4. #14
    Originally Posted by Durlekz Go to original post
    Parry, guard break throw into wall. => Heavy => Slam => Heavy => Slam => dead peacekeeper.
    Thanks for the tip, but I you can't hit the lights after a parry. They just dodge back a step and they are gone AGAIN. If you can get them on time then I have absolutly no idea how you can this.
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  5. #15
    Originally Posted by Einherjar25 Go to original post
    I'm sorry but that is simply not strue. Yesterday I played the Conquerer every single time that I block I would try to counter and the damn PeacemakerS, every single one of them, would just get away without taking any dmg. It ****ing frustrating that have them take shots at you, MISS and just go away without anykind repercussion. It's ridiculous actually. So I started using parry, which is theory, superior then blocks. Nope... Still getting away. Now on the flip side, every time I attacked, I was in trouble and losing HP. How is that logical game mechanics? Maybe the Orochi is not as OP as the Peacemaker but all the lights are superior. There's a reason why you only see those in duels!! Little kids wants to win at all cost.
    I think it might be a good idea to practice versus a bot.

    Ive rarely seen players play as good as bots and i've actually learned a lot from bots, where i thought no parry or block was possible, a bot does it.
    Bots will show you openings and etc that you didnt think were possible. XD
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  6. #16
    Every thread I've seen in here so far complaining about classes is coming from people who are VERY obviously, not fighting game players and just do not understand the game. We should really just ignore these kinds of threads.

    Orochi is a good character but I see people saying things like, He gets like 3 or 4 free hits in a row because he's so FAST!!!!!!!! If he's doing that to you, you are NOT a good player yet. Keep working on it. No character in this game has a 3 or 4 hit confirm (which means guaranteed hit) Orochi can do TWO overhead lights that are guaranteed after a guard break or a parry but that's the most hits he can do before you can parry back or block or dodge.

    Don't be goobers and spread tons of misinformation. GG (git good)
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  7. #17
    Originally Posted by TyrrelDuckard Go to original post
    After a parry the gb is guaranteed and also a light.

    And I mean guaranteed you cannot counter it or block it or dodge, only if the p2p acts funny you can have problems.
    It's pointless. People are HIGHLY confused about how this game works and have no idea what a guaranteed (confirm) hit is.
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  8. #18
    Originally Posted by TyrrelDuckard Go to original post
    After a parry the gb is guaranteed and also a light.

    And I mean guaranteed you cannot counter it or block it or dodge, only if the p2p acts funny you can have problems.
    This is not true! See the video posted above. At 0:24 the warlord parry te kensei and afterwards tried to gb. But because the kensei stumbles too far away after the parry the gb is not hitting him. so not guaranteed gb after parry. even a light attack would not hit him because of the short range of hte warlord.
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  9. #19
    Originally Posted by Waynedetta88 Go to original post
    Because other heroes are more dependant on the basics in this game and people still suck at the basics, while its easy to spam win with orochi and peacekeeper against noobs. Proof you are a noob is basicially this:
    This is why they seem op.
    While there is no need for name-calling, there is some truth to this...

    there are counter-attackers and harassers among the assassins which means they can attack faster than other classes and move in-and-out faster than other classes... but they are 'squishy' and some players sacrifice stamina and stamina regen for more attack power which takes away their ability to sustain themselves in combat (a weakness). If you can stay out of their range

    What you want to do against assassins who counter is not miss because they will make you pay for that.

    Against assassins who harass is to not get flustered and intelligently use your block/parry/dodge/throw, a few good chops and they will be running for the hills.

    In any scenario against an assassin its good to take away their maneuverability... don't give them a chance to pick their shots.... put them in a corner and beat the snot out of them.

    New assassins will no doubt be button-bashing... don't rise to it.. just let those guys wear themselves out then, as above...
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  10. #20
    Originally Posted by TyrrelDuckard Go to original post
    Kensei and Nobushi are the only character with the range to not always risk getting gb after a parry: but if they are that far its YOUR fault for not getting close, you are supposed to get close.

    Also were we not talking about assassins in this thread? Neither of those 2 are assassins.
    Neve said that i cant close the distance after parrying a kensei or nobushi but there is no guaranteed gb or light attack at least for the warlord.
    Sure we are talking about assassins but the parry = gb / light attack assumption is clearly false!
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