🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #41
    Wow...These forums should just be called the "Whiners Column" "*****ing and Moanin" "Complaint Board" its crazy...So much complaining and not enough solving...Such is the nature of Fighting gamers I guess...I read "Lawbringer sucks" "Warlord is unbeatable" "Warden shoulder charge is cheap" "PK is worthless in 1v1" "PK is OP" "Conqueror is unbeatable" and so on and so on...Christ y'all can complain lol! Lets say that Ubisoft DOES change some things, Im sure some if not ALL of the ppl in these forums will just complain about something else. How about this solution...IF you are using a character that YOU are having a tough time winning with, then perhaps its NOT the character and maybe its YOU the user...But for arguments sake, lets say it is the character, then simpley STOP using that character and learn a secondary that CAN win in your opinion. Problem solved.
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  2. #42
    Originally Posted by The_Quieter Go to original post
    For Honor has a rather large problem with an old fighting game issue.

    How hard is it to do vs how much damage does it do vs how difficult is it to avoid compared to how hard it is to do

    And in this case, the 'shank' move breaks that scale horribly, but the reason for that is simple: Guard break is way too easy to do vs how hard it is to counter.

    And before some whining tool comes along and says 'one button is hard?'

    Yes, timing a guard break counter is far harder than timing a guard break by an order of at least 5:1.
    I don't really think guard break counter is that hard, as with everything else in this game, learn the timing and you're fine.
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