Originally Posted by
The_Quieter
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For Honor has a rather large problem with an old fighting game issue.
How hard is it to do vs how much damage does it do vs how difficult is it to avoid compared to how hard it is to do
And in this case, the 'shank' move breaks that scale horribly, but the reason for that is simple: Guard break is way too easy to do vs how hard it is to counter.
And before some whining tool comes along and says 'one button is hard?'
Yes, timing a guard break counter is far harder than timing a guard break by an order of at least 5:1.