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  1. #21
    Timjan's Avatar Junior Member
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    Feb 2017
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    Before someone replies to my post, just cause I wrote Im warden and playced a standard rotation, and saying PKs just dodge out of your dash...
    NOPE they dont.
    You can actually change direction of dash once you enter it, it looks as if Im dashing straight but you can change direction.
    I caught alot of people trying to dodge my shoulderbash this way.
    Edit: You change direction from the moment of activation, not mid way. So if you start with it and looks like your heading say North, you can now go east or west, as an example., more like northeast or northwest....
    Easy to find on some advance movie over warden I watched.
    Just wanted to throw it out before someone sais something like that.
    PKs are strong, if they get the space and can play the poke game and you dont harass or miss too many blocks.
    Orochi is an entirely different ball game. Hands down the most difficult class for my warden to beat, if they are really good.
    The mediocre orochis fall fast, but I faced 2 orochi mains earlier from closed Beta and vs one was close, vs the other, I think I won 2, 3 rounds in 5 games.
    It was their kit that was hard, but thats just a learning curve. I dont find Orochi the least bit OP. Cause once I landed a double tap LA, shoulderbash, doubletap on them, they was literally half health. Like all assasains, they are utter glass cannons, and they also seem very hard to master.

    I would not rate the PK weakest of sins, the PK is in a solid place, the zerker though is an utter low level stomper that I for one at my low level had zero issues with.
    PK is a great champ but OP, most definately not.
    And just cause I have extremly limited playtime, dont mean my voice is biased. Watchihg high level streams, and their kit, I feel they are pretty equal to the rest, but they sure as HELL will punish people with slow reflexes, as all assasin classes will do. Most classes do.
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  2. #22
    No one here has mentioned the PK has the lowest HP in the game. A warden with revenge can two hit her. Raiders can 3 hit her. You want balance, give her back her stronger bleed, because if any vanguard class gets behind her while she is already in a fight, she has very little chance.
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  3. #23

    Stop complaining

    The PK stab is complete trash now... thanks for ruining my favorite character jerks.
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  4. #24
    Originally Posted by Crimsonfist07 Go to original post
    No one here has mentioned the PK has the lowest HP in the game. A warden with revenge can two hit her. Raiders can 3 hit her. You want balance, give her back her stronger bleed, because if any vanguard class gets behind her while she is already in a fight, she has very little chance.

    Hp means very little. Let me break it down.

    For Honor is a fighting game which follows the formula that other fighting games have. Mortal Kombat, Street Fighter, Soul Caliber.

    Speed owns the game. Period.

    Wanna know why? Let me break it down for you.

    When you pit speed verus power, its easier for a speedster to actually do well than a heavier character. Why is that you ask?

    Well it comes down to how easy it is to avoid damage and to deal damage.

    A slower character will have a harder time reacting to the super quick attacks than a lighter character reacting to the slower attacks.

    Ergo, since PK is faster than say the Lawbringer the lawbringer will have to work 2x harder at least in order to win.


    its why you see so many PK's versus other classes((Beta mate. PK's were like god damn cockroaches. They were everywhere.))


    You try to bring up Health but it means nothing because a good Pk will never get hit. They will always parry or block the attack with ease.

    PK's are a bit too faceroll.
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  5. #25
    Originally Posted by Archo-Vax Go to original post
    You saw the title- explain yourself if you disagree!
    Currently yes because she doesn't do the intended damage with her triple stab. But previously it was just a matter of playing your cards right. If you don't stop me from stabbing you, you should be punished or rewarded accordingly.

    Besides the BLEED (Why do people call it poison) is a DoT not an instant thing so you can beat the other person if you're smart and then run away to a point and heal up... or Execute the person and heal off of that...
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  6. #26
    So the problem with that is the PK is now an R1 Spammer. That is not enjoyable. Dodge R1 spam, Dodge R1 spam= boring. At least when we had bleed we could mix it up. I can R1 spam anyone, Boring, boring boring
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  7. #27
    Originally Posted by FBWilson Go to original post
    The PK is not OP. My reasoning is that they are designed to be a glass DPS. They have fast light attacks but very slow heavys. They inflict bleed but its been nerfed so much it's not really a problem if the PK can't keep hitting you. Also, they have obscenely low health. Seriously, a heavy hitter can kill them in two to three hits. I think the problem is Ubi forgot why they made the PK. She's designed to be a bleeder, not attacker. But now they nerfed her bleed so the only way to do real damage is to hit about 12 times before they hit you.

    The bleed effect used to be like the Raider zoning, really dangerous if it hits but easy enough to get by. But now they decided that GBs should be hard to counter so they had to nerf the bleed from her GB. Not a very good move, I think.
    If they're a glass cannon DPS they shouldn't have the best defenses in the game in the form of their dodge speed. Their light attacks are almost impossible to react to and their zone attack is nearly instant and has no aftercast. People play against PKs that just eat heavy attacks and think that their weakness, nevermind that you won't be able to hit a good player with something like a side light from Warden because they can reaction parry it.
    Her bleed was never a problem it was a cherry on top of the bull cake, something to give them even faster wins in case you decide to hit them with anything but the quickest possible attacks so they get to parry-GB you.
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  8. #28

    why nerf the PKS

    Originally Posted by Archo-Vax Go to original post
    You saw the title- explain yourself if you disagree!
    I still don't know why Nerf the PK's. 1. in a battle I have to hit the enemy probably 10 times for them to die and it only takes 2 3 at most with most characters to kill me.
    2. when i dodge and hit. the enemy doS not flinch or lose momentum in a combo.
    3.the peace keepers gard has to be perfectly timed as they don't hold a gard for more than a few seconds like other characters.
    4.also my stamina runs down fast.
    5. on a narrow ledge the PK is at the disadvantage every time.
    6. Call me a noob if you want but i'm not even shore i'm far enough along to even know when I case bleeding.

    sum- the PK was built specifically for dodge and counter attack if you Nerf them like you did they stand no chance against shugoki and others.
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  9. #29

    I agree

    also with a PK the Gard in any direction is probably 1.5 sec then gard is dropped. Unless you can time it perfectly forget about defense revenge mode coming up.
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  10. #30
    Originally Posted by Imp-C-Bravo Go to original post
    You know that you can block the stabs while being grabbed right? Just right block.

    Her second light attack in her basic combo chain is blockable.



    FFS people.
    Actually the guy who linked a video showing her stabs being blocked was the first I have seen of it, and I was in the closed and open beta, so it isn't as common knowledge as you might think. It also changed my opinion about that move being OP.
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