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  1. #11
    Funny how they guard break into confirmed large amounts of damage whilst other characters can only side heavy whilst some can only do a light.
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  2. #12
    I only played the Peacekeeper to level 4. My opinion is that she is not 'broken'. There is some fine tuning needed... for example, why should I bother doing a throw and stab (X, RB, RB, RB) when a throw and heavy attack (X, RT) does more damage and is more guaranteed to hit. The description sais 'agile counter-hitter" and that is exactly what she is... there is a bigger problem with some other characters who's description doesn't match as well with how their gameplay actually is. In my opinion any 'counter hitter' should be primarily effective off the parry. I agree with the nay-sayers here to the extent that a Peacekeep should not be able to charge in and tee-off on (say) a heavy character as easily as some other characters.
    In the 4 levels I played as Peacekeeper I did find her most effective when I waited for my opponent to try and hit me, then I countered with a parry or a dodge and started my chain attack. That's how the Peacekeeper should work if she is to be an 'agile counter attacker'. What she shouldn't be able to do is charge in and/or absorb many hits.
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  3. #13
    Originally Posted by kroma- Go to original post
    https://youtu.be/nm4qls8vbrq?t=7s

    lol zero dmg combo, how is it op, in 2 month from now it will even get a up instead of a nerf, once everyone will figure how to block the stabs.
    huge! This alone should end any talks of nerfs.
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  4. #14
    if you think peacekeeper is OP you never saw what the shoguki can do with his 100hp insta kill move
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  5. #15
    Having fought against many peacekeepers. I don't feel they're OP. Just fighting against one requires a different approach. It s like fighting Christie(DOA5), or Karin, or Ibuki(SFV). Or Amy(Soul Calibur4)

    All of them are strong characters and their ability to rush you down once in range is strong but if they don't get momentum the fall quickly when pressured. I've found Zoning the PK makes her really easy to deal with. Or baiting her into using the lunging stab so i can step punish it. Her grabstabs are annoying but not overpowered. The damage is pretty low and she basically has to spam it for it be significant....but if you know she's trying to spam grabs you should be able to avoid them. I main'd raider during OB, and I never had too bad a problem killing one and according to everyone around here Raider is bottom tier and too slow to be relevant so I must be doing something right.

    What makes her seem really strong is once she get's the advantage many of them tend to just spam to try to keep the pressure on which causes most people to panic and they get stuck in loops. I genuinely feel warlord, or Nobushi are stronger characters than PK so I can't agree with the idea she's OP.
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  6. #16
    Originally Posted by Marmiteinjars Go to original post
    Funny how they guard break into confirmed large amounts of damage whilst other characters can only side heavy whilst some can only do a light.
    Wat? The only heroes that cannot Heavy off a GB are Shugoki, Peacekeeper, and Raider. Let's play the game of what doesn't fit in that group. Peacekeeper. I can only assume Raider and Shugoku are balanced around the fact that their other moves deal massive amounts of damage so do not get anything but lights off a GB.

    While most agree the bleed was dealing too much damage, Peacekeeper just got completely destroyed by this nerf. Everyone's GB into heavy did 33-40 damage. Peacekeeper's 3x stab now does 20 yet has all the squishiness of the other assassins.

    So yup, agree with the OP. Peacekeeper is now broken. Broken useless. At high skill levels the game currently revolves around being defensive with parry into free GB, CGB, and feints. Peacekeeper can no longer play that game.
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  7. #17
    You know that you can block the stabs while being grabbed right? Just right block.

    Her second light attack in her basic combo chain is blockable.



    FFS people.
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  8. #18
    I've been playing since Alpha, the Peacekeeper has been nerfed and is broken now in her current state. She gets steamrolled in 1v1. The stab attack is now worthless, there's no point in using it.
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  9. #19
    Timjan's Avatar Junior Member
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    Feb 2017
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    20
    Started playing the game today, never played Beta or fighting games.
    Spent 3 hours vs bots on 2 classes, Warden and Conq until I I went Warden and working on perfection.
    After I quit my session, I have read up on Parry and I forgot about my zone attack, this missing info made me a few losses.

    Anyway, first, I find Orochis way more dangerous, like incredibly much more.
    I was lucky to win most of my games early, also against decent beta players, mainly cause I spent days studying youtube and a few hours to get in what I learned in theory.

    To the point is, I faced quite a fair share of Peacekeepers earlier this morning. And I faced prestiged ones already, so utter mains. And they was not bad.
    Now Im not great, but Im not bad, but Im learning, and my patience and pretty fast reflexes pays off, and ability to learn and above all, Im really watching whats going on on the screen, not thinking what my next move will be.
    With this said, I faced this morning roughly 6, 7 games with peace keepers.
    I lost 2 rounds in total. 2 rounds.
    They are good, but man get them in a clinch situatin by preassuring them. On my warden I have far superior hp, I dont mind loosing 50% trying to get to them, when I do, I have them in a solid double tap, shoulder back, double tap, GB, heavy combo either dead or nearly.
    And no they cant guard against my GB after a shoulderdash, its free.

    So the little experience I have, Im far far far from good, is to be bloody aggressive vs them, block and counter attack.
    Sure I take damage but they too, and I need 1 hit when they need 3 if they keep LA me, heavies is too easy to block,
    And only once was I placed into GB mode where they stabbed me, I blocked all 3 stabs, never faced that move before, but read up how to do it, and well, guess I was lucky.

    Anyway, great PK seems very strong, but imo every class is strong in this game, some are stronger vs others, some seems better suited for dominion (zerker comes to mind)
    I dont mind having my *** handled to me, I had it several times earlier by really good players, that let me keep playing vs them, since I did get a kill or two here and there.

    Just from my short experience but rather extensive experience with pvp games: Focus on one or two champs, learn the ins and out and then face what you deem is tough classes to beat. Now since you know your class you might not beat them, but you sure as hell am close to and better understand approx how to.
    I think the playstyle plays a HUGE role in this game.
    You dont pick a Conq if your a full on offensive player, you dont pick an assasain if your a passive player.
    Its important to find a class suitable to how you tend to play, only then will you be good with it, and have better success vs great players on great champs.
    Just my 2 cents.

    Nothing in this game feels imbalanced so far to me, if one class is above the rest from my short experience its the Orochi, but get them into a tight corner and not much they can do, face them in the open, just lie PKs and its bloody hard. PKs must be zoned into smaller spaces, thats where you beat them. And you need to zone them there by being hyper aggressive, they wont walk in there of free will
    Peace out.

    PS and edit: I already have my warden moves planted, I only think right, left or top, focusing on feints etc. Dodge into shoulderdash or left, right double tap LA, thats the base.
    My point is, if you dont know your class every move by heart, you will spend too much time thinking what you can do next, instead of watching what they do and performing an action based on their action, and you trained it and it sits there.
    The game is just out, but people that will try 5, 6 champs already, will get their cheese handed to them in any fight vs a mediocre player, hands down.
    At top level, the guys are maining them, now well, the OP here is a Beta player I assume, but I didnt really see what your main champ is?
    Just that PK is hard to beat?
    As I said, if you want to be competative, by all means play all champs to a certain extent to find YOUR champ.
    I read the warden should be learned, and not only this, it utterly suits my playstyle, so Im kind of glad I really found my champ in this game already.

    The number 1 mistake people do is "Hmm, Orochi seems OP Ill try it" but they do not have the ability to utilize their full potential due to X number of conditions. I sure as HELL would not be good on an Oroshi I know that for sure, its way too complex for me haha. And Im pretty sure I would not be great on PK as well. But I AM going to be great at destroying them in the fields of battle
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  10. #20
    Nope. PK is only strong to a majority of players because they can't tech a GB to save themselves. Of the 3 assassins in the game I find her to be the weakest in higher tier fights. her leap attack is easy to see coming (which is her only way to initiate.) and her GB where most of her damage comes from is easily teched out of.

    If you play any other hero and have a solid defense and can land parries she's really got nothing. I mean you can argue that if someone mixes up enough that they can break the defense as a PK. But you could say that about anyone. Point is her 2 strongest moves are mostly irrelevant in fights against really good players. She does have a decent mixup attack if you manage to dodge into an attack properly hitting both RB and RT. warlord does something similar.

    Not to say that she's bad by any means. Only warrior I feel is in dire need of help or adjustment of any kind is the raider. All i'm saying is she feels like she is the warrior that gets the most out of someone's lack of experience. and it's a lot harder to do something with her against a really good reactive player.
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