He has 3 shield bashes, 2 with followups as long as the game doesn't get wonky on range (terrain can screw it up).Originally Posted by Saitoh514 Go to original post
The first is the quick one done out of dodge. It cannot wall splat and gives you no followup.
The second one is the one done after any heavy or during all guard stance. This one is always dodgeable to the sides barring space issues and will wall splat for a free heavy hit. In the open it only leads to a free light (again as long as the terrain doesn't screw it up).
The 3rd is the sprinting one which is very easy to dodge left or right (and punish), and leads to a knockdown with a free heavy on hit.
The main thing is that the Warlord's headbutt is unblockable and in my experience it seems unreactable, and the hitbox is wonky. Even when dodging it I get hit sometimes. It's basically one of the best moves in the game. Its very presence gets you scared and causes false reads and dodges that can be punished with GB. Everyone should get something like this.
Yeah sure. Just as everyone should get the speed of the Orochi, bleed of the Peacekeeper, unblockable zone attack of the Raider, infinite chain of the Berserker and so on. Then we will have perfectly balanced 12 characters that are basically the same. Warlord is my main character (and it was nerfed already after closed beta) and I died many times because of Conqueror shildbash>attack>shieldbash, Raider throws, Peacekeeper bleed-stabs, Wardens shoulderbash>attack combo. What I'm doing (because it's unfinished process) is to practice counter moves to all those attacks instead of complaining and calling for nerfs everytime someone beats me with a single combo. Seriously If you have any doubts about a character being OP look at how popular it actually is. I can see crowds of Assassins (at least 2 or more in every team in every 4vs4 match). Heavies, Vanguards are way less popular.Everyone should get something like this.