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  1. #51
    ROFL...

    I am laughing pretty hard at this...

    If everyone can counter "dodge spam" with GBs but you can't, maybe... just MAYBE the problem is you? xD

    Honestly, who are all these people getting beat by "light attack spams", "GB spams", now "dodge spams"... Do none of you ever calm down and realize if someone's spamming, they are predicable and that's literally the last thing you want to be in a competitive game? SPAMMERS are literally the worst players and yet you can't beat them? That's insane!

    That's like someone complaining at a Foosball game (at a bar) that someone is beating them with "spinning". Even though it's not officially allowed, spinning is such a bad tactics (zero ball control, no real advantage considering that all pros can shoot just as fast without spin), that no one with any resemblance of skill should fear a rod-spinner.

    So... Why on earth are you defeatable by dodging spamming? How do you survive in this harsh harsh world?
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  2. #52
    Originally Posted by B3NNS Go to original post
    Upload a video of you parrying assassin light attacks. I'll wait.
    lol... Are you serious? It's not hard at all... What kind of reflexes do you have? I am going to play tonight and whip up a quick video if I have time. Parry window is HUGE. Not only do I parry lights, I parry the dashing lights all the time. How bad are you?
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  3. #53
    Assassins spam attack is not a problem of class. It's just typical for internet fighting games. If connection is good it's easy to block and parry, but if something gonna wrong attack > defence. I am not really good lawbringer(71% win) and sometimes can't parry shugoki heavy attack, just no animation.
    But all who say to git gud forget what assassins can block and parry too, do more damage and move faster.
    If you can parry all attack doesn't matter which class you play.
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  4. #54
    Originally Posted by TCTF_SWAT Go to original post
    Guard break. It tracks dodges.
    This would be great if initiating a sidestep attack didn't render characters immune to GBs while doing it. Even if you hit 'em with a GB before they start their swing/attack animation, they still are immune (found this out going against a sensei). This is not ok.
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  5. #55
    Originally Posted by Felis_Menari Go to original post
    This would be great if initiating a sidestep attack didn't render characters immune to GBs while doing it. Even if you hit 'em with a GB before they start their swing/attack animation, they still are immune (found this out going against a sensei). This is not ok.
    Thisis100%correct!

    Playing against assassin classes right now is pretty much a mindgame of tricking them into sidedodges so u can block and gb them for a heavy before they roll away.

    There is simply no offensive way to face them without getting punished massively. Thats why everybody hates on Orochis and PK.
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  6. #56
    I have found that if someone rolls away I quickly sprint and then launch an attack on them. Can only recall once recently were that did not work and that was my fault really.

    I play as a Warden so maybe having that bit of reach helps. I also find attacking in the direction they are dodging into stops this plus you want to force them into a corner where they cannot escape.

    Maybe try a different tactic to what you are doing OP in order to see if that works.
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  7. #57
    2 things that can help against assassins : They don't like sidestep, if they try to sidestep you and you sidestep them in reaction you'll get them.
    You can also trick them with the distance since their weapons has a pretty limited reach (except for the Orochi, you need a pretty long weapon to out range them). Try to read their game, move a little so you're just out of range and punish them.
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