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  1. #21
    Originally Posted by Gethseme Go to original post

    And no, we didn't test this with the entire cast, just with him on his Warden and me as my Conq. I don't know if it's a specific class issue, but I can consistantly chain into a GB from my parries, and my opponent cannot tech nor dodge/roll it, it's guaranteed.
    Thanks for the feedback with testing.

    It was 2v2 when I was a berserker vs orochi and peacekeeper. It could very well be a class thing or a connection issue.




    I just played a game 1v1 - I was Orochi, the enemy was nobushi. Even if the Nobushi did not roll or dodge away, I still could not guard break her after a parry.

    Further more, I was (as the Orochi) able to side-step her trying to guard break me. GB which i've been hearing is the counter to the side-dodge just totally missed me.
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  2. #22
    I just faced a conq with orochi. The conq tried to GB me when I side stepped, and he got that blue spark thing and couldn't do it.
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  3. #23
    Originally Posted by Gethseme Go to original post
    Just tested this with a friend. If you immediately after the parry input the GB, it will go off, they cannot dash/roll out of it. Yes, Rolls CAN avoid GBs. No, Rolls cannot be input while you're in the Parried animation, as in when you've BEEN parried. You can dodge and backroll away if you're just blocked, though. But a parry? I just tested with a friend 10 times, him doing nothing but spamming spacebar repeatedly after inputting the heavy attack, and when I parried, I immediately hit MMB to guard break, my character dashed forward automatically and connected the guard break.

    We THEN tested, since we confirmed it is NOT possible to dodge/roll after being parried by a chained Guard Break (which is what it is, it's chaining a GB to a parry), if he can tech it. And after about 20 or so attempts, he could not tech my chained GB. So, Velkamit, you can be sarcastic about your "I'm sorry I'm so bad and you guys are so much better than me. I wish I could guardbreak people who break guard mode and roll away. But I can't, I'm not gud like u guize", but it is just you. That or your game is busted and you need to reinstall/check game file integrity/check your internet, because I just did it multiple times.

    And no, we didn't test this with the entire cast, just with him on his Warden and me as my Conq. I don't know if it's a specific class issue, but I can consistantly chain into a GB from my parries, and my opponent cannot tech nor dodge/roll it, it's guaranteed.


    See heres the problem. The OP is right, you are testing this method but your not even using an assasin character, your playing with conq and warden. Hes saying that an assasin, Peackeeper, orochi, beserker, can dodge right after a parry, and they cant be grabbed after a parry. Your forced to play very defensively as ANY move you make can just be dodged and attacked. Any time you attack first you will loose, so you have to wait for them to attack, but they generally never do. and if your both not attacking eventually they will hit you until you swing and then dodge and attack. Even if your able to grab them and hit them, thats only 1 hit you can get off. and if that seems to be the only way to hit someone who is a good assasin, you would have to land that 1 move, which they would quickly wise up to and counter it. There needs to be another counter to the speed from the assassins. Even if you see the dodge coming and you attack in that direction before they do, they can stilll dodge it again. They need to simply remove the increased dodge speed. That parry dodge is already really good and no one ever even usses it because they can just dodge and hit instead. I literally never see an assasin do a dodgeparry because he can do more damage through the other means. You all are giving the OP such a hard time but your all wrong and he is right.
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  4. #24
    Agree, op is right.
    Whole open beta test i played i was like wow this hero have op moves, but then i see their downsides and can counter them. But this assassins ******** is terrible.
    They can spam attack in your face, dodge all the attack you try to do vs them, even if you try to catch them - its almost impossible. They will dodge\ runaway\ roll back from any danger. And even if you were lucky to get them into parry+gb or just gb - you did only 1 light hit, but sorry you already down to 50-30% hp dude..
    Even if you play defensive af they still can roll away without stamina, its such a horrible thing, in my opinion if you have "grey" stamina and you try to do roll - your character have to fall dawn. There is no punishment for spam&roll strategies.
    My hopes on release balance patch. But i dont feel like devs gonna do this :^( Only if huge amount of threads gonna be created on forum about orochi\peacekeeper\bountyhunter being too op.

    So OP i can feel you, nothing we can do vs this rollfest
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  5. #25
    TCTF_SWAT's Avatar Senior Member
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    You can't roll without stamina. Only dashes are allowed. Of course.....could be a bug that allows you to roll without stamina.
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  6. #26
    Originally Posted by TCTF_SWAT Go to original post
    You can't roll without stamina. Only dashes are allowed. Of course.....could be a bug that allows you to roll without stamina.
    even if you can only dash, your enemy run away without stamina, you start to chase him and do an attack and he simple dashes away from hit, you wont hit assassin without stamina, there is no punishment to be in grey state right now
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  7. #27
    Originally Posted by TCTF_SWAT Go to original post
    You can't roll without stamina. Only dashes are allowed. Of course.....could be a bug that allows you to roll without stamina.
    I main a peacekeeper, and I will say that if you do your grabs right, there doesn't seem to be much she can do. Her sidestep-stab is slower than the Orochi's so she can be grabbed before it fires off. I've similarly been grabbed during back rolls, and fight that after a back roll, I'm often out of stamina or low enough on stamina that a charge will leave me at a loss unless I have more room to fall back.
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  8. #28

    Cannot guard break during enemy's attack. Sometimes running and breaking the guard passes right through the player. For vanguard and heavy heroes, the guard direction change is extremely slow which turns fatal if playing against Assassins. It is nearly impossible to kill Assassins with Heavies. Warden is as useless as anything in modes other than Dominion because of their low and slow attacks. Some of the characters are greatly overpowered which will bring the game down to only Samurais and Knights won't even be in the game after a month or so. Increase Knight's defense.
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  9. #29
    TCTF_SWAT's Avatar Senior Member
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    Originally Posted by DarkCthulhuss Go to original post
    even if you can only dash, your enemy run away without stamina, you start to chase him and do an attack and he simple dashes away from hit, you wont hit assassin without stamina, there is no punishment to be in grey state right now
    You can't sprint without stamina. Only the iron lungs feat can make you do that AND only certain characters have that feat AND it's only available in dominion and deathmatch.

    You can however dash to safety with assassins. Dashing away with other characters....I don't recommend it since other class dashes pale in comparison to an assassins.
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  10. #30
    ThePollie's Avatar Senior Member
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    Said it before, say it again - Speed over defense characters have always trumped defense over speed characters in fighting games. Unless they add a form of base hyper-armour that isn't specific to certain characters' attacks, you are always going to get out-classed by a faster character. You might beat a few, but on an even fighting level, their speed is the edge that gets over the hurdle of skill.
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