Thanks for the feedback with testing.Originally Posted by Gethseme Go to original post
It was 2v2 when I was a berserker vs orochi and peacekeeper. It could very well be a class thing or a connection issue.
I just played a game 1v1 - I was Orochi, the enemy was nobushi. Even if the Nobushi did not roll or dodge away, I still could not guard break her after a parry.
Further more, I was (as the Orochi) able to side-step her trying to guard break me. GB which i've been hearing is the counter to the side-dodge just totally missed me.
Originally Posted by Gethseme Go to original post
See heres the problem. The OP is right, you are testing this method but your not even using an assasin character, your playing with conq and warden. Hes saying that an assasin, Peackeeper, orochi, beserker, can dodge right after a parry, and they cant be grabbed after a parry. Your forced to play very defensively as ANY move you make can just be dodged and attacked. Any time you attack first you will loose, so you have to wait for them to attack, but they generally never do. and if your both not attacking eventually they will hit you until you swing and then dodge and attack. Even if your able to grab them and hit them, thats only 1 hit you can get off. and if that seems to be the only way to hit someone who is a good assasin, you would have to land that 1 move, which they would quickly wise up to and counter it. There needs to be another counter to the speed from the assassins. Even if you see the dodge coming and you attack in that direction before they do, they can stilll dodge it again. They need to simply remove the increased dodge speed. That parry dodge is already really good and no one ever even usses it because they can just dodge and hit instead. I literally never see an assasin do a dodgeparry because he can do more damage through the other means. You all are giving the OP such a hard time but your all wrong and he is right.
Agree, op is right.
Whole open beta test i played i was like wow this hero have op moves, but then i see their downsides and can counter them. But this assassins ******** is terrible.
They can spam attack in your face, dodge all the attack you try to do vs them, even if you try to catch them - its almost impossible. They will dodge\ runaway\ roll back from any danger. And even if you were lucky to get them into parry+gb or just gb - you did only 1 light hit, but sorry you already down to 50-30% hp dude..
Even if you play defensive af they still can roll away without stamina, its such a horrible thing, in my opinion if you have "grey" stamina and you try to do roll - your character have to fall dawn. There is no punishment for spam&roll strategies.
My hopes on release balance patch. But i dont feel like devs gonna do this :^( Only if huge amount of threads gonna be created on forum about orochi\peacekeeper\bountyhunter being too op.
So OP i can feel you, nothing we can do vs this rollfest![]()
even if you can only dash, your enemy run away without stamina, you start to chase him and do an attack and he simple dashes away from hit, you wont hit assassin without stamina, there is no punishment to be in grey state right nowOriginally Posted by TCTF_SWAT Go to original post
I main a peacekeeper, and I will say that if you do your grabs right, there doesn't seem to be much she can do. Her sidestep-stab is slower than the Orochi's so she can be grabbed before it fires off. I've similarly been grabbed during back rolls, and fight that after a back roll, I'm often out of stamina or low enough on stamina that a charge will leave me at a loss unless I have more room to fall back.Originally Posted by TCTF_SWAT Go to original post
Cannot guard break during enemy's attack. Sometimes running and breaking the guard passes right through the player. For vanguard and heavy heroes, the guard direction change is extremely slow which turns fatal if playing against Assassins. It is nearly impossible to kill Assassins with Heavies. Warden is as useless as anything in modes other than Dominion because of their low and slow attacks. Some of the characters are greatly overpowered which will bring the game down to only Samurais and Knights won't even be in the game after a month or so. Increase Knight's defense.
You can't sprint without stamina. Only the iron lungs feat can make you do that AND only certain characters have that feat AND it's only available in dominion and deathmatch.Originally Posted by DarkCthulhuss Go to original post
You can however dash to safety with assassins. Dashing away with other characters....I don't recommend it since other class dashes pale in comparison to an assassins.
Said it before, say it again - Speed over defense characters have always trumped defense over speed characters in fighting games. Unless they add a form of base hyper-armour that isn't specific to certain characters' attacks, you are always going to get out-classed by a faster character. You might beat a few, but on an even fighting level, their speed is the edge that gets over the hurdle of skill.