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  1. #1

    General balancing input

    I'm gonna make this super short and stick to the point because I assume both developers and community is thoroughly into how all characters and combos work in the current release.

    General balance
    Guard breaks - They're way too easy, quick, low stamina drain and chains into a very spammable combo, the rest of the fighting system is well rounded and works well together but the purpose of guard breaks ( according to me ) is to break the defences of an enemy who's blocking, it shouldn't be a QUICK opener for a flurry of attacks that chain into each other leaving your character devastated, without risking the user much harm.

    But one might say well do lots of light attacks to prevent it, well it works sorta but I think guard break should be penalized more than it is, because if you do a parry you get a 100% sucess rate guard break which means a 100% light attack and this leads to sillyness which many players in duels or just regular 1vs1 start spaming guard break in a light attack combo, the only good way is to spam light attacks but you'll run out of stamina (assuming you start at same) long before he does because guard breaks are so stamina efficient.

    Feats
    Some feats are dealing way to much damage, subtracting from the rest of the experience, a bow doing 80 dmg, so I could simply up my feat cooldown reduction and sprint speed, get my bow feat run away from a fight and shoot a arrow that will either kill or severly injure my opponent, with a high sucess rate.

    It should be a good ability but 80 is a tad much as much for other exploding skills also a bit too much dmg and huge AoE abilities like catapult and alike are too quick to land they should be an area of denial ability with damage inlcuded, they shouldn't be a combat trick instead of a light attack which is utterly silly to consider.

    Revenge
    I love the idea, understand its existance and how to well apply it, but I think maybe it should push people over, because it could be giving a player a free insta kill if this person pushed over is 1-2 bars which is a insta kill, which undermines the fighting system as a friend can join in on your 1vs1 and actually screw you over by attacking and giving the person in question a block and giving them revenge, push you over and insta kill you (assuming you traded even) even though you necessarily didn't do anything wrong, ofcourse can a person dodge and avoid some of theese, but dodging and assuming you need to be far away in a personal 1vs1 fight which is interrupted by your team isn't something that fits the situation and the feel of the game.

    Class Balance
    Classes are sort of well balanced but there are minor tweaks needed, some unblockable combo's are to unclear in that you can actually parry them, some of them are way to spamable varying from class to class, I cannot take into account the new dynamic with the new class releases but this is what is noticed with current classes.

    Warlord
    For beeing heavy and slow with lots and lots of HP, he can charge way to far with his sprint + heavy attack (leap attack) he is supposed to be slow but this leap attack is way too effective at what it is meant to do, he's still a slow character and he should still fit in the frame, either his HP needs to go down, his DMG or his speed of this, he cannot have all three and then pretend it's balanced.

    yet again guard break issues as with other classes and shield bashes makes for easy push down of enemies into pits and alike.

    Peacekeeper
    Way too fast light attacks, you can barely block her and follow up with a light attack before she has hit you with yet another light attack when you're not a fast character yourself.

    Her grab and stab attack deals way to much dmg and with the guard breaks being to cheap and to easy with few drawbacks it is even more effective and spammable in duels.

    Orochi
    Orochi yet again with the guard break and grab spams that lead into light attacks, theese are too easy to chain and too much of a guardbreak spam is currently in the meta which breaks immersion of the game, I wish there was something you could do against the flurry of attacks but there is little counter unless you predict ahead of time and guess that the guard break with grab comes.

    Theese are my main gripes with the game minor details which is mainly focused around guardbreaks and revenge and how guardbreaks works into some combos

    Conquerer
    Yet again as warlord silly guard break, but mainly shield bashes and the upgraded health on shield block can be too strong as you can just go super defensive and have little loss revenge and just be a staying force that refuses to go down in a longer fight which few counters to "solve" this issue.

    Raider
    Raider features another issue with guard break just as warlord they can grab charge another player and this charge has few drawbacks doesn't leave you exposed much at all and it has a generous hitbox that makes it for a one trick pony combo which grants alot of frustration as dodging side to side doesn't break the lock, one a side note the slow heavy attacks are a bit silly they're way to slow on the wind up and then suddenly fast, would be much more realistic with one smooth motion ( a tad faster)

    Bot Balance
    When faced with certain bots you can only think "well fudge, I got the strong bot" the Conquerer bot is really annoying super defensive while warlord that should feature similiar ai is so much more offensive moveset is much easier to defeat due to this, making the random factor of getting AI bots or facing AI bots is a roll of the die if you get someone who would contribute or drag you down, sometimes better than real players and some much much worse ( as expected).
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  2. #2
    Raider - trash tier right now. Slowest attacks, worst moveset, can only contribute to fights by ganking/running people off cliffs. Needs to have his heavy attacks sped up, needs to be able to get a free heavy off a parry like every other character and needs a free heavy hit off of wall stun. Right now he's completely overshadowed by the Warlord and you can retire your Raider for good once you have enough steel to unlock the Warlord.
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  3. #3
    Don't know why people keep complain about grab spams. There is clearly a way to counter that. Also, he can't combo grab, so most of the time it's before he starts using a combo that you have to be careful or during a pause between combo. I'm his dodge attack is the main problem but I'm not that sure he's really that OP.

    Originally Posted by Gorgutz117 Go to original post
    Raider - trash tier right now. Slowest attacks, worst moveset, can only contribute to fights by ganking/running people off cliffs. Needs to have his heavy attacks sped up, needs to be able to get a free heavy off a parry like every other character and needs a free heavy hit off of wall stun. Right now he's completely overshadowed by the Warlord and you can retire your Raider for good once you have enough steel to unlock the Warlord.
    What? He's the best ambush hero. Run from behind with his unblockable attack is free ~70% hp of the target(most assassin classes). Also, he's pretty good dealing with all shield heroes with all throw and tackle chains with his unblockable attack.
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  4. #4
    The Orochi also has been able to straight up ignore my guard and deal damage to me, which is beyond infuriating
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  5. #5

    More whining about the orochi

    Seriously More whining about the orochi? that's my main class have faced tons of other orochis. and no I have never spammed guard break if I see an opportunity to use it ill go for it. however you do have a means to counter it its about timing obviously your not timing the counter to guard breaks. most ive seen orochi spam is Storm Rush there like a ninja supposed to be unpredicitable
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  6. #6

    Orochi ignoring gaurd.

    Originally Posted by legion0996 Go to original post
    The Orochi also has been able to straight up ignore my guard and deal damage to me, which is beyond infuriating
    I doubt the orochi is ignoring your guard more then likely you remaining in obne guard stance for an extended period of time more often then you should. the orochi cant maintain its guard as other classes can its a limited time window the guard can be held. again Orochi is unpredictable like a NINJA so if your not paying attention to what stance the orochi is changing into when its guard has changed then obviously your not going to successfully counter the orochis attacks. also fact you haven't mentioned wwhat class your playing or have given anything other then a complaint then usefull feedback its obviously a rant on the orochi
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  7. #7
    Originally Posted by l_Azure_l Go to original post
    Don't know why people keep complain about grab spams. There is clearly a way to counter that. Also, he can't combo grab, so most of the time it's before he starts using a combo that you have to be careful or during a pause between combo. I'm his dodge attack is the main problem but I'm not that sure he's really that OP.



    What? He's the best ambush hero. Run from behind with his unblockable attack is free ~70% hp of the target(most assassin classes). Also, he's pretty good dealing with all shield heroes with all throw and tackle chains with his unblockable attack.
    This is absolutely untrue. If you have to back attack people to stand a chance, that's a tacit admission that the character sucks. A dry (not part of combo) unblockable attack only does like 1 bar of health, less than an unblocked heavy attack. Only the Orochi can do 70% percent of health with that stupid gun he has. Orochi is the best ambush hero, as well as the best dueling hero.

    You cannot do grab/tackle spam as they can counter-grab, and even if you run them into a wall and stun, you can't get a free heavy hit in because the Raider is too slow. Even if you do a perfect parry, you can't get a free heavy in. He's the only character who can't punish after a parry or stun. He actually ends up having the lowest damage output of all vanguards because he lacks a reliable way to score a heavy attack and has to use lights after a parry etc. He's too slow, has a bad moveset and can only win against good players by being cheap or running people off of cliffs.
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  8. #8
    Originally Posted by Baeiin Go to original post
    Warlord
    For beeing heavy and slow with lots and lots of HP, he can charge way to far with his sprint + heavy attack (leap attack) he is supposed to be slow but this leap attack is way too effective at what it is meant to do, he's still a slow character and he should still fit in the frame, either his HP needs to go down, his DMG or his speed of this, he cannot have all three and then pretend it's balanced
    You're kidding right? His charge is near useless unless you are dead-on accurate and his leap attack is one of most blockable moves in the game(unless you are fleeing like a coward, obviously.)
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  9. #9
    Originally Posted by SLAPAPOW Go to original post
    You're kidding right? His charge is near useless unless you are dead-on accurate and his leap attack is one of most blockable moves in the game(unless you are fleeing like a coward, obviously.)
    Sometimes a tactical retreat especially in dominion have very useful purposes and sometimes you just need to do something else, Warlords charge attack is one of the easiest charge attacks and my point is you're not always in a situation where you're expecting a charge attack for example locked in battle with someone else, if he comes up from behind (beeing a slow character) he can get a free excute charge on you.

    Other characters have charge heavy attacks but they're usually a bit trickier to pull off and requires you to be locked onto a opponent, making them much more predictable, however those charge heavy attacks are usually of assasins (which have assasin in their name) and are meant to be "fast" characters while warlord is a heavy "SLOW" character it's to me easy to perform and easy to utlize but it's to simple and quick for a "slow" character.
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