When you play Elimination or Dominion people who are losing the fights in most cases they run away and it's getting very boring especially when you try to catch an assassin. Other than that I really enjoy this game.
This is a crucial point to look after Ubisoft please. I know running is part of the game and we can't prevent people from running but how about to give a small penality of speed mouvement for a few seconds to the one that unlock the guard.
There is a penalty in domination. It's called zone control. if your fighting at zones, well congrats.... your earning your team points when the enemy runs away.Originally Posted by Master_Thorr Go to original post
As for elimination it's I agree it's annoying due to being able to flee to horde buffs and look for 2v1s but hey, isn't that the point for that game mode? It isn't a 8 man tourney, it's a 4v4. Assume people are going to be ganking.
are you double teaming the guy?Originally Posted by Master_Thorr Go to original post
Chasing is the job of assassin classes. Also mobility is their advantage. Why can't they use their strong point for their favor? And like other people said. You just capture and guard all the point in Dominion.
Elimination mode is just broken at the moment imo. There shouldn't be those power up at all.
retreating is a strategy. You can't just order someone not to flee if they are outnumbered or about to die.Originally Posted by Master_Thorr Go to original post
While that is true I've had multiple assassin players just straight run for *insert buff here* and then gank *insert friend here* EVERY single time. It is a viable strategy but there should be some sort of delay before you get 3 people in your 1v1. I think there should be an implemented "spawn zone" which locks you within the area for a small amount of time. Say 30 seconds? thats enough time to trade damage but survive to escapeOriginally Posted by DanTheJudge Go to original post