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  1. #11
    Originally Posted by thewalkingkane Go to original post
    Imo, Peacekeeper would be perfectly acceptable if guard-break countering was even a smidge easier. The timing window for that is insanely narrow and it is unreasonable to expect that all players have a reaction speed to accomodate it. I've heard rumors that you can counter it as long as the icon is up, but some time in a bot-practice experimenting with the timing will prove otherwise. Too soon and it'll still connect. Too late, it'll still connect. You have to land it perfectly.

    The fact that there is little to no stamina cost for guard-breaking and certain classes are too slow to attack out of it makes it an insanely dangerous tool and you'll see it spammed by some of the more experienced players who know that it's a guaranteed hit.
    while i would like for a longer counter window because im failing them way too often as well, im not sure it would be a good idea as just the slightest bit too long of a window and it would basically break guardbreaks overall.

    about the timing: you can only counter it right at the start. the symbols are basically just to tell you "wow you failed another guardbreak-counter"


    Originally Posted by alucarddraven Go to original post
    Considering all i really play is kensai and everytime i see a warlord and all they do is the jumping overhead swing(which can't be interrupted it seems) to the one hit unblockable(which you can't parry cause of being staggered) then the throw spam to another unblockable then dead and they have a perfect guard move they can pop at a moments notice as a instant save. i think there is a balance issue here.Cause this is the only way i ever see them played just like now with he raider spaming lights to get the kinda blind that does not let you lock/see the swing directions just to get the charge to kill your stamina for a cheap kill. Honestly i love the vikings but this is ridiculous.
    yeah, the spamability (is that even a word? XD) of some attacks needs to be looked at.
    stunlocking someone should also not be possible THAT easy.

    this problem is even worse when they manage to corner you or you have to fight at a narrow spot as half the time, dodges just wont go anywhere and the tracking will still hit you.
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  2. #12
    Originally Posted by SethEnraged Go to original post
    guaranteed second hits are perfectly fine as long as you cant chain-spam them too easily.(which you could argue that the orochi and nobushi kind of can atm, but its not "broken")
    they are a great addition to punish overly defensive players, which is a good thing.

    bleed-damage as mentioned above should be re-distributed (less bleed, more non-bleed damage) and maybe make it that bleeds dont kill people, that would probably fix most complaints right away too.
    yea I totally disagree, warden and orochi are too of the best dueling classes and mainly because of that move. In top notch duels your not getting off anything but light attacks here or there so to be able to double up on them is a huge deal when facing a skilled opponent.
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  3. #13
    AkenoKobayashi's Avatar Senior Member
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    I was able to narrowly beat a Conqueror as an Orochi, so skill is one trait that goes into the subject of balance or unbalance. I've killed Peacekeepers purely by dodging and parrying their attacks as an Orochi. I've been killed by other Orochis who did the same thing to me. Most of my deaths from enemies as an Orochi come from team attacks, my missed parries, or getting pushed off of a ledge. Or the Warden Guard Break combo...
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  4. #14
    Originally Posted by thewalkingkane Go to original post
    Imo, Peacekeeper would be perfectly acceptable if guard-break countering was even a smidge easier. The timing window for that is insanely narrow and it is unreasonable to expect that all players have a reaction speed to accomodate it. I've heard rumors that you can counter it as long as the icon is up, but some time in a bot-practice experimenting with the timing will prove otherwise. Too soon and it'll still connect. Too late, it'll still connect. You have to land it perfectly.

    The fact that there is little to no stamina cost for guard-breaking and certain classes are too slow to attack out of it makes it an insanely dangerous tool and you'll see it spammed by some of the more experienced players who know that it's a guaranteed hit.
    All warriors on the battlefield are not cut from the same cloth. I don't expect ubisoft to make the game easier to help the noobs. Being skilled with a class or more advanced techniques takes time and practice.
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  5. #15
    Originally Posted by patsfan1221 Go to original post
    Get better at your favorite character and you'll find there is balance. Any character can beat any other character it's all a matter of knowing your enemy's character and knowing your character. I have put over 20 hours into my pk and there are still people who can beat me if they know how to play against the pk

    Give the game time before we all start screaming for rebalancing of characters.
    Nicely said, 100% agree.
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  6. #16
    Im kinda tired about people saying nerf this and that and that, the onlything that is really op right now ,and all high level players say it, is the headbutt from warlord. It guarantees a free light attack plus is superfast has no recovery frames and the amount of stamina that it needs is so small.

    All the other things are countereable.

    PK grab x3 stabs? u can guardbreak and if u dont manage to do it u can still block the stabs thats why i never do it on the mmr im playing on 1v1 duels heavy sideatack followed by small stab is way better since they cant block it.

    Orochi? just guard top when he is close pay attention to the zone attack and guardbreak and fake a heavy attack.

    Warden? pretty much the same as orochi.

    Conqueror? bait and grab or bait parry and free damage.

    All champions have a way to play around them and what is more important u need to know how the enemy PLAYER uses his character in order to beat him, learn what he likes to do and turn it against him.
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  7. #17
    Well I've put in more than 40 hours. Peacekeeper definitely more than 20 hours. My raider win rate is 85%

    In later room with high skill player that we all can counter guardbreak 80% of the time. Peacekeeper was ok but the game is not balance. Nobushi deals too much damage for how simple skill required.. All assasin classes have too high movement for fleeing which can be used to time wasting even with no stamina and no other class can catch them. It is even hard to catch fleeing and time wasting with another assassin class.

    Just because peacekeeper is not op doesnt mean orochi isn't. The side step dash has nearly all i frame and if you see any enemy's movement then you can press light attack, even when you are late in the dash, to get more i frame plus attack. You can't attack them from any direction; whether he jump in the way of attack or against the attack, he cannot get hit with his side dash. Peace keeper can. And the stab you have to press at the early of the dash but orochi dont. The deflect and counter also on the same button. And people says if you play against them then wait for parry then attack.

    That is not balance!!
    When one side can only be initiator and can backing away that other class can not catch.
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  8. #18
    PK isn't OP and Nobushi does too much dmg with no skill? lol. I agree that with higher skill player that move won't work at all but to say it doesn't op just because people can counter it doesn't make sense. PK grab stab is way worse than any Nobushi combo. Easier to pull of(for average players), deals ton of dmg and if you fail there isn't much consequence.

    And if you're playing against players who can 80% counter guardbreak. Do you think they can't block, not to say parry, Nobushi's? When you know her move, she's so predictable(without really utilize hidden stance, which most Nobushi doesn't) and she's so weak against any dodging attacks as most of her attacks are straight line.
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  9. #19
    There's an old phrase. "If everyone's pointing at everyone else and saying they're overpowered, the game's well balanced/"
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  10. #20
    While some characters are clearly stronger. They are dealable with. You can bait out an oroichi dash and parry him, you can block nobushi and wait for her to run out of stamina, you can stop a peacekeeper's combo by simply blocking and you can dodge warden's shoulder charge.

    What is an issue however, is the characters who are weaker are left in the dust.

    Raider is severely underpowered. He is the only character that does not get a free heavy attack or at least enhanced attack after a guard break. He also has the lowest attack range on light attacks in the game whilst sporting a dane axe.

    Conqueror outside of his shield bash has no real strengths to his kit, it's all generic and can easily be parried or dodged by kensei, oroichi, bezerker or peacekeeper.

    I believe we should make it so that the other classes that are weaker are as strong as peacekeeper, nobushi and oroichi rather than making these classes worse so that it's viable to play raider, conqueror and other such classes.
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