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  1. #1

    Everyone complaining about balancing issues read this

    Get better at your favorite character and you'll find there is balance. Any character can beat any other character it's all a matter of knowing your enemy's character and knowing your character. I have put over 20 hours into my pk and there are still people who can beat me if they know how to play against the pk

    Give the game time before we all start screaming for rebalancing of characters.
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  2. #2
    Originally Posted by patsfan1221 Go to original post
    Get better at your favorite character and you'll find there is balance. Any character can beat any other character it's all a matter of knowing your enemy's character and knowing your character. I have put over 20 hours into my pk and there are still people who can beat me if they know how to play against the pk

    Give the game time before we all start screaming for rebalancing of characters.
    No. Balance needs to be tested so that the new release isn't an untested imbalanced mess. There are characters which counter others, but also some which are blatantly OP like Nobushi. For other characters, like peacekeeper, I personally love the unique role. However, the grab and stab is a bit overboard from a balance perspective.
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  3. #3

    Nwjmtq

    Originally Posted by LordPbo Go to original post
    No. Balance needs to be tested so that the new release isn't an untested imbalanced mess. There are characters which counter others, but also some which are blatantly OP like Nobushi. For other characters, like peacekeeper, I personally love the unique role. However, the grab and stab is a bit overboard from a balance perspective.
    You're wrong. The Vikings are op.
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  4. #4
    while i agree with the core of your thread, i also have to say that some classes do have problems that need to be looked at (not screaming for nerfs, just suggesting to be looked at for slight adjustments):

    some examples:
    - conquerer/warlord charge spam shouldnt be that easy to stunlock people
    - orochis dash into unavoidable hit combo (which will take 30-50% hp) is too easy to be pulled off for the amount it does damage
    - nobushi could use some bleed adjustment maybe (havent done extensive testing on her myself yet)
    - peacekeeper needs a re-distribution of damage (less bleed, more into heavy-attacks or combos) or a redesign of the stab ability (too easy to pull off for the amount of dmg)
    - berserker needs some changes as he is borderline useless in high skill play with no unblockables and a core mechanic that is completely negated by even half-decent players.
    - damage and defense capabilities of heavy-classes could use some adjustment ... blocking shouldnt be THAT easy (easier than non-shield classes, but not as easy as it is right now)

    the game is in a decent state, but above examples show how little things can make a big impact and thats what the beta is for after all -> testing and reporting

    (the pointless nerf screaming doesnt help though, but there are quite a few in-detail feedback threads in this forum too)
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  5. #5
    Originally Posted by SethEnraged Go to original post
    while i agree with the core of your thread, i also have to say that some classes do have problems that need to be looked at (not screaming for nerfs, just suggesting to be looked at for slight adjustments):

    some examples:
    - conquerer/warlord charge spam shouldnt be that easy to stunlock people
    - orochis dash into unavoidable hit combo (which will take 30-50% hp) is too easy to be pulled off for the amount it does damage
    - nobushi could use some bleed adjustment maybe (havent done extensive testing on her myself yet)
    - peacekeeper needs a re-distribution of damage (less bleed, more into heavy-attacks or combos) or a redesign of the stab ability (too easy to pull off for the amount of dmg)
    - berserker needs some changes as he is borderline useless in high skill play with no unblockables and a core mechanic that is completely negated by even half-decent players.
    - damage and defense capabilities of heavy-classes could use some adjustment ... blocking shouldnt be THAT easy (easier than non-shield classes, but not as easy as it is right now)

    the game is in a decent state, but above examples show how little things can make a big impact and thats what the beta is for after all -> testing and reporting

    (the pointless nerf screaming doesnt help though, but there are quite a few in-detail feedback threads in this forum too)
    Thank you for an intelligent and well thought, respectful response. I play as the pk and would agree that stab is maybe a little too much damage, but they already nerfed the pk range and I think that sufficient enough.
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  6. #6
    Originally Posted by patsfan1221 Go to original post
    Thank you for an intelligent and well thought, respectful response. I play as the pk and would agree that stab is maybe a little too much damage, but they already nerfed the pk range and I think that sufficient enough.
    true, thats why i'd like to see a re-distribution of damage in the PK ... shift a bit of dmg from bleeds into normal attacks and/or redesign the stab as it is a rather boring ability
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  7. #7

    30 hours is enough time to be able to see some things standing out right away.

    Originally Posted by patsfan1221 Go to original post
    Get better at your favorite character and you'll find there is balance. Any character can beat any other character it's all a matter of knowing your enemy's character and knowing your character. I have put over 20 hours into my pk and there are still people who can beat me if they know how to play against the pk

    Give the game time before we all start screaming for rebalancing of characters.
    Bleeds and guaranteed second hits are over powered plain and simple. I can play all heros relatively well but most defenitly excel with warden peace keeper nobushi and orochi. As well as most others from what I see. Not that a skilled player cant do well with every class because I have but those two mechanics are very clearly a bit op.
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  8. #8
    Originally Posted by x--SilenceR--x Go to original post
    Bleeds and guaranteed second hits are over powered plain and simple. I can play all heros relatively well but most defenitly excel with warden peace keeper nobushi and orochi. As well as most others from what I see. Not that a skilled player cant do well with every class because I have but those two mechanics are very clearly a bit op.
    guaranteed second hits are perfectly fine as long as you cant chain-spam them too easily.(which you could argue that the orochi and nobushi kind of can atm, but its not "broken")
    they are a great addition to punish overly defensive players, which is a good thing.

    bleed-damage as mentioned above should be re-distributed (less bleed, more non-bleed damage) and maybe make it that bleeds dont kill people, that would probably fix most complaints right away too.
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  9. #9
    Originally Posted by SethEnraged Go to original post
    while i agree with the core of your thread, i also have to say that some classes do have problems that need to be looked at (not screaming for nerfs, just suggesting to be looked at for slight adjustments):

    some examples:
    - conquerer/warlord charge spam shouldnt be that easy to stunlock people
    - orochis dash into unavoidable hit combo (which will take 30-50% hp) is too easy to be pulled off for the amount it does damage
    - nobushi could use some bleed adjustment maybe (havent done extensive testing on her myself yet)
    - peacekeeper needs a re-distribution of damage (less bleed, more into heavy-attacks or combos) or a redesign of the stab ability (too easy to pull off for the amount of dmg)
    - berserker needs some changes as he is borderline useless in high skill play with no unblockables and a core mechanic that is completely negated by even half-decent players.
    - damage and defense capabilities of heavy-classes could use some adjustment ... blocking shouldnt be THAT easy (easier than non-shield classes, but not as easy as it is right now)

    the game is in a decent state, but above examples show how little things can make a big impact and thats what the beta is for after all -> testing and reporting

    (the pointless nerf screaming doesnt help though, but there are quite a few in-detail feedback threads in this forum too)
    Imo, Peacekeeper would be perfectly acceptable if guard-break countering was even a smidge easier. The timing window for that is insanely narrow and it is unreasonable to expect that all players have a reaction speed to accomodate it. I've heard rumors that you can counter it as long as the icon is up, but some time in a bot-practice experimenting with the timing will prove otherwise. Too soon and it'll still connect. Too late, it'll still connect. You have to land it perfectly.

    The fact that there is little to no stamina cost for guard-breaking and certain classes are too slow to attack out of it makes it an insanely dangerous tool and you'll see it spammed by some of the more experienced players who know that it's a guaranteed hit.
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  10. #10
    Originally Posted by patsfan1221 Go to original post
    Get better at your favorite character and you'll find there is balance. Any character can beat any other character it's all a matter of knowing your enemy's character and knowing your character. I have put over 20 hours into my pk and there are still people who can beat me if they know how to play against the pk

    Give the game time before we all start screaming for rebalancing of characters.
    Considering all i really play is kensai and everytime i see a warlord and all they do is the jumping overhead swing(which can't be interrupted it seems) to the one hit unblockable(which you can't parry cause of being staggered) then the throw spam to another unblockable then dead and they have a perfect guard move they can pop at a moments notice as a instant save. i think there is a balance issue here.Cause this is the only way i ever see them played just like now with he raider spaming lights to get the kinda blind that does not let you lock/see the swing directions just to get the charge to kill your stamina for a cheap kill. Honestly i love the vikings but this is ridiculous.
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