The tag style would be so much cooler. Wouldn't work with 4 players though. Could be a separate mode though, would be cool as hell.Originally Posted by Kawira1 Go to original post
Are you just ignorant or are you actually trying to tell me what I meant or not meant? I made a thread saying that the game mode is stupid because IN MY OPINION it is stupid and stupidly designed. Don't tell me what I'm implying, you self-righteous *****.Originally Posted by Gray360UK Go to original post
Yeah, I'm saying that 90% of players DO EXACTLY WHAT THEY CAN DO. Who are you to tell people what they're SUPPOSED to do in a game? You clearly fail to see the point of people's opinions on an open beta game. It's not like I'm alone in my OPINION on this UNFINISHED game which the DEVELOPERS want feedback on. To even try to compare it to CTF and say it's like going for the flag is just grasping for straws. The point is to win the match and how people want to do that is UP TO THEM, not YOU and not ME. The game mode is designed in such a way that it pushes players to act a specific way to achieve this goal and I find that the way it does that is flawed and could be more fun.
The POINT is to ELIMINATE your opposition, that's why it's called DEATHMATCH/ELIMINATION, not powerupgrabbonanza.
Stop being a tool and actually try to make reasonable arguments and think before you write. And for your own sake, get off your stupidly high horse and don't tell people what they do or do not think.
Yeah mate I think 3 players would be perfectOriginally Posted by Odee.. Go to original post
Gotta reply to you: You're a ****ing moron. If I want to play with my friends in the same game while we do 1v1's, you can go **** yourself breh. We can make post asking for it to be a more honorable gamemode without so many cowards ruining it.Originally Posted by GereinathHunter Go to original post
After playing quite a bit of elimination, I've come to the conclusion the game mode is fine as is because it's comparable in gameplay to dominion. You have objectives laid out on the map that will give your team an edge if you are the first one to secure it, and you have the option of running/retreating from your opponent like in dominion if you feel you are not capable of facing them in the default area.
For the person fleeing, they either will:
A) run to a powerup to help them face the opponent they start against
B) run straight to a teammate at the start to try and gank their opponent 2v1
C) a combination of A and B where they secure as many power ups as they can then go find someone to fight
For the person that notices their opponent flee from them, they can:
A) give chase to them
B) perform any of the exact same options the fleeing opponent has
In most cases, it is best to go help a teammate or find a powerup at start unless you have gear with good sprint speed to chase down someone fleeing (assuming they also don't have sprint gear). Another reason not to chase is because the time it takes to secure a powerup is way too fast imo. On the map River Fort where there is an attack powerup right next to both players when it begins, the guy that immediately runs into at start takes it without any competition if their opponent isn't also thinking to run straight to the powerup because there isn't enough time to react to it once you realize someone is simply trying to secure the powerup immediately instead of fight you.
tl;dr - Elimination is fine as is because it is comparable to dominion.
In any case, I do think the running away is pretty lame and simply shuts off a lot of people that enjoy playing duels and brawls because the size of the map makes running a pretty viable option. Especially if someone gets the speed buff, then you can kiss catching sanic goodbye unless you outnumber that guy and have your teammates cut off his route - which even then can be difficult because you have to know your timing because of the roll mechanic. To top that off, having gear stats on and feats enabled is another turn off to a lot of people that enjoy duels and brawls because they can play well for the most part and almost kill someone, but then suddenly their opponent drops a stun bomb which makes them run out of stamina, and it gets followed up with a bleed bomb that they fail to notice getting placed and they literally lose all their health from that damage. Was that kill earned by their opponent, I'd say absolutely not but it is a part of the game mode so what can you do about it?
The solution here imo is to make a new 4v4 mode like elimination without the gear stats and feats enabled. With that, I think players who mostly do duels and brawls might also find a bit more enjoyment out of playing in a 4v4 mode. But that would leave the problem of still having runners, so how do you deal with that then if their are no speed boosts or feats to help you catch them? A good solution I think would be to reduce the map size down to a similar size as a brawl map; this would definitely make it less likely to allow people to do 1v1's because the density of players would be much higher similar to how brawl is on forest where you all spawn right next to each other. But that wouldn't be a problem because the point of the game mode is to pit four against four and teams could use whatever tactics they want.
tl;dr - For people that enjoy duels/brawls, a new 4v4 game mode without feats/gear/boosts on a smaller map would be best.
You are a cancerous piece of trash, you understand this, right? Get the **** out of this game kek.Originally Posted by Gray360UK Go to original post
And you proved you're actually not intelligent enough to take in information and have an actual discussion so grats on that. You don't read what people write and just answer what you want either way. That you bring up your completely useless capture the flag analogy again just proves my point further, you realize that, right? Probably not I guess. The saddest thing is that you probably don't realize it yourself.Originally Posted by Gray360UK Go to original post
I fully understand the point of the game mode, which ironically isn't what you seem to think it is. So you're actually sitting there arguing something that you don't even correctly understand to begin with. The point of the game mode isn't the power ups. Do you actually believe that? Also, a capture the flag mode can have power ups, too, that doesn't mean that the power ups is the point of the mode. Do you understand that? I'll guess no so let me explain. The point in a CTF is to capture the enemy flag, hence the name. And in this mode it is to kill your enemies, or eliminate them if you will. Again, hence the name.
I don't know why I'm answering you again since it's clear you either don't take in what people write or you just don't understand because you're stupid. Keep making up arguments and pretend you're right, I'll just leave you to it. That's probably easier for you than to have an actual, comprehensive discussion.
Thank you for actually trying to write a comprehensive post with insightful opinions and situations. I believe that elimination CAN work with power ups etc, but I don't feel it does as well as it could at the moment. A simple tweak of some stuff would help a lot. Nerf the buffs for example. They could halve all of their effects and they'd still be really good. And the revive time needs a nerf too. There is already the gear stats AND revenge mode in the game that fills the same functions as the buffs, pretty much.Originally Posted by Snow901 Go to original post
I do agree that there should be similar modes with no buffs or gear stats etc. Going to be interesting to see what's in the full game at release.
I've played a lot of Deathmatch matches and I've found I could enjoy the mode a lot more than I already do with some slight tweaks.
On one hand, the objective is to win. On the other, the point of the game (any game really) is to have fun. I find it difficult to enjoy a Deathmatch when the other team does nothing but cheese and gank. The title of the game is "For Honor" not "For Victory." The game spawns players in as 1v1 fights in their own corner of a larger map. If the game mode was intended to be a gank-fest, it would spawn players in like it does in Dominion; everyone in one area, facing the enemy team. Nevermind the fact that once the map loads, a background voice shouts "honor." Not to mention that in the trailer, the Kensei and Warden lowered their weapons (as it were) once the Raider shook his head and lowered his. All of these subtle hints (granted, the game title isn't subtle, it's a slap in the face) show how the game was intended to be played. Granted, some people have fun ganking, and others have fun trying to survive by themselves against four people. Good for them. I don't mind the occasional 2v1, but I have a great deal more fun when the enemy team stands off to the side and lets me finish my initial fight before coming at me one at a time; and I'm not alone in this - many closed beta players did exactly this. I've had several Deathmatch games in which the enemy would finish their 1v1s then run off and watch one of my allies (or myself) fight, then step forward in Guard Mode so my ally knows he's being challenged. But enough of that....on to the topic at hand.
I think the powerups are simultaneously helpful and overpowered. Not all classes get an ability to heal themselves like the Kensei (and others, can't remember which), so the health powerup is great. The shield powerup helps people who have high attack but low defense (such as Assassins); and the reverse is true for the attack powerup.
I don't know the actual values of the powerups, but let's assume the attack powerup increases damage by 50%, shield gives a 50% health buffer, and speed gives a 25% boost. Personally, I feel if the powerups are left in the mode (and I'm fine if they're left in or removed), they should be tweaked. Maybe have the attack powerup increase damage by up to 25% based on class (the higher the class' base damage, the lower the gain; minimum 10% increase). The shield giving up to a 50% health buffer based on the class' base health (minimum 20%). The speed buff boosting speed based off base speed (minimum 15%). This way, an Orochi who grabs all three would get minimal gain from speed and attack, but maximum gain from shield; and encourage the Orochi to continue to play defensively, but give him/her a little breathing room to take the offensive - and likewise discourage an enemy from running away because of the bonus movement speed.
Additionally, if the match ends up being a 4v1, then the bonuses change again. If the guy by himself grabs a powerup, the effect is greater than the above example to offset him being outnumbered. Likewise, if one of the four grabs a buff, the effect is reduced to offset them outnumbering the enemy.
This change could even be combined with the suggestion of enabling powerups after a certain amount of time passed.
Will everyone agree with me? No. Will some? Yes. These are simply my opinions, and I shall ignore all attempts at starting a flame war (like the one I saw earlier in this thread). Constructive criticism, on the other hand, is most welcome.