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  1. #1

    My feedback on balance and game in general.

    In my experience, some classes are better than others in certain game modes.
    Lets start of with conqueror, often i saw people spamming attack, shield bash, attack, shield bash etc etc, they can do that up to 3 - 4 times, it definitly needs to change, just make the shield bash drain more stamina.
    Peacekeeper, not a big fan of guardbreak and triple stab, it seems like its too much and also how easy it is to do, make it either 1 stab, or keep 3 but reduce damage.
    Warlord seems to do little bit too much damage for how much he can take.
    Nobushi, Kensei, Berserker are fine, I enjoyed playing them and againts them feeling like a fair fight.

    What about the rest of the game ?
    Well I would add a little more to tutorials, just a small hint on the screen how to do a combo.
    I would also enjoy having a full castle/village siege, not just outside the main gate, but a battle with layers, phases and objectives.
    Pushing off or on the spikes in duel shouldn't be possible, just why...

    Other than that I can't wait to try out new classes and I'm looking forward to discuss what I said.
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  2. #2
    Originally Posted by DeafMeatLoaf Go to original post
    In my experience, some classes are better than others in certain game modes.
    Lets start of with conqueror, often i saw people spamming attack, shield bash, attack, shield bash etc etc, they can do that up to 3 - 4 times, it definitly needs to change, just make the shield bash drain more stamina.
    Peacekeeper, not a big fan of guardbreak and triple stab, it seems like its too much and also how easy it is to do, make it either 1 stab, or keep 3 but reduce damage.
    Warlord seems to do little bit too much damage for how much he can take.
    Nobushi, Kensei, Berserker are fine, I enjoyed playing them and againts them feeling like a fair fight.

    What about the rest of the game ?
    Well I would add a little more to tutorials, just a small hint on the screen how to do a combo.
    I would also enjoy having a full castle/village siege, not just outside the main gate, but a battle with layers, phases and objectives.
    Pushing off or on the spikes in duel shouldn't be possible, just why...

    Other than that I can't wait to try out new classes and I'm looking forward to discuss what I said.
    Learn how to counterguardbreak. Conqueror is among the weaker classes.

    Peacekeeper's guard break is ridiculous.

    Warlord is Conqueror but better and needs to be balanced

    Nobushi, Kensei, and Berserker are all too strong. Kensei was just overbuffed, Berserker is quite balanced but has a cheesy stunlock spamfest combo, and nobushi has the best range with insane base damage with insane poison damage with more hp than assassins with strong disengage on top of the default roll with insane attack speed with a hard hitting heavy attack, all while fighting you outside of light attack and guard break range.
    If you haven't played as/with/against every class, don't comment about balance. Pushing is a unique balanced feature which is easy to avoid. Having layers and phases with objectives would make it smite but a melee game.
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