🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    This is pathetic...

    Ok, let me just get this out of the way; If every person is using the EXACT SAME tactic, it likely means that whatever that tactic is, it is BROKEN! If every single player in a Battlefield game used the same gun and no other, it means that that gun is more than likely broken. Most times, people can agree that some aspect of a game is broken. Which is why I am so confused by the people here that think the Peacekeepers grab-and-stab is not broken. Every single time it comes up as a topic, all the Peackeepers rush to defend it, shouting that every single other person playing this game must simply be woefully unskilled or that they are just not timing their guard breaks well enough. I for one find it hard to believe that every single person in this open beta, which is now over 100,000 people, are so horrible.

    Don't get me wrong, I am not the best player out there but I do have an 80% win rate and a KD of 3.7 and over 17 hours played so I'm not going to say I am a bad player either. I manage to come out on top in most fights no matter who the opponent has chosen. And yes, before you all rage at me, I am 100% sure there are people out there who could whoop my *** with any given hero. However, in all the 17+ hours I've been playing this beta, one hero over everyone else has been able to defeat me nearly every, single, time...

    The Peackeeper. When I play against say, the Orochi, every now and then I find one that is a superb player who destroys me with a blinding flurry of blows. Sometimes when playing a Berserker, I find myself unable to avoid all of their continuous combos and end up dead as a result. Even the Nobushi has their moments when someone really knows how to move and chain their attacks. Not so with the Peacekeeper. Every, single, one does the exact same, four button combo. Never have I had an interesting fight where I was impressed by the other persons skill with the Peackeeper. Never Have I been surprised by a sudden change in tactic by my opponent. Grab-stab-stab-stab. Every single time.

    Now please, before all of the (ironically named) Peacekeepers decide to lop my head off in a rage about my apparent lack of skill or someone else rushes to defend them by stating that they have managed to defeat such an opponent; bear in mind, yes, I too have beaten Peacekeepers. By no means do I loose every time to them. However, when I do loose, It is almost exclusively to a Peacekeeper.

    The problem, in a nutshell, is the amount of effort for the reward is so disparaging as to be laughable. Now, every hero has some form of guard break. And they can all perform a follow up attack from said guardbreak. However, every other hero has to actually work for it. They cannot simply mash the attack button and land a hit that will drain nearly half the health of their opponent, guaranteed. Only the Peacemaker has such an option.

    Now, to bring me back to my opening statement and just illustrate why I am so very angry with this; I just finished two games, both against the same two people. A Nobushi and a Peacemaker. The Nobushi, while obviously skilled, had to work for her kills, chaining attacks with guardbreaks and dodges to defeat me and my partner. The Peacemaker? Grab-and-stab. Every. Single. Round. No effort to try anything else. No effort to attempt another tactic. The question isn't why. The question is why not. Why wouldn't she use the one move that will allow her to kill her opponent in, what is effectively, two hits? There is no reason for her to risk losing. Especially since a simple guardbreak is so easy to land. No skill required. No tactical knowledge about your opponent required. Just mash square and the the attack button. GAME OVER.

    Now that is my rant. All Peacemakers, feel free to jump on the hate train and let me know just how horrible I am at the game. Maybe it just reinforces my image of the Peacemeker as a crutch for skill...
     2 people found this helpful
    Share this post

  2. #2
    spaff_meister's Avatar Member
    Join Date
    Jun 2015
    Location
    UK
    Posts
    105
    tl;dr
     3 people found this helpful
    Share this post

  3. #3
    I haven't played peacekeeper, so I don't know exactly how easy/hard it is to pull the grab stab combo. But to me it seems that they guard break, and are able to stab up to 3 times. I feel the damage on this ability alone needs to be reduced, and thats it. Other than that peacekeeper is balanced.
    Share this post

  4. #4
    I am a main peacekeeper and I actually 100% agree with you. I personally do use the combo but try to limit it to once a round, if that. I find by focusing on just doing the combo, is not only boring but it will not help you with the rest of the heroes in the game. Whenever I play against a peacekeeper and they constantly spam the parry on me, I honestly wonder if they can actually play any other hero.
    Share this post

  5. #5
    After playing complaining about peacekeepers a ton, I thought I should try her. Maybe I was just being harsh and not noticing any skill it takes to be her. But low and behold I was ultimately right. Her grab with 3 stabs does way to much damage for a single ability, and is spam-able. She can also spam light attacks that are ridiculously fast and if you don't block the first one you're most likely going to get hit 3/4 more times. However I also want to make it clear that she does take a significant amount of skill to play. I just think she does a bit to much damage with her bleeding mechanic.

    I would also like to add, that a Nobushi is a spam character through and through. It does not take skill to play her. Although she isn't overpowered, so it's mostly just a gripe from me.
    Share this post

  6. #6
    Typical defenses to PK stab

    1. You can guard break.
    Rebuttal: The counter window for guard break is significantly shorter than heavy attack defense window. Also, the stab seems to start earlier than throws do, further shortening the reaction time.

    2. If stab does less damage than a heavy attack, it would be useless.
    Rebuttal: Same as before. The counter window for guard break is tiny. It's much easier to connect with than a heavy.

    3. Peacekeeper is squishy and needs to have powerful abilities.
    Rebuttal: All the assassins and Nobushi have the same health. 4 1/2 bars is about 1 light attack worth of health less than Kensei (5) and 1 heavy attack less than Warlord (5 1/2). That hardly offsets the high reward, low risk nature of stab. Also, backwards dodge roll opens up more than enough distance to recover or escape.

    4. Peacekeeper has the shortest range.
    Rebuttal: This doesn't account for long range lunging attack or dashing guard break. Once the gap is closed, range disadvantage disappears and peacekeeper gains the advantage due to attack speed.
    Share this post

  7. #7

    Originally Posted by Karma_Ghost Go to original post
    Typical defenses to PK stab

    4. Peacekeeper has the shortest range.
    Rebuttal: This doesn't account for long range lunging attack or dashing guard break. Once the gap is closed, range disadvantage disappears and peacekeeper gains the advantage due to attack speed.
    You forget that assassins don't get normal guarding, they have a timed limit to how long they can guard in a direction. At close range they are dangerous offensively, but also more vulnerable than other classes defensively. This is by design.
    Share this post

  8. #8
    You know that they can't just "mash" the light attack button right? They actually have to properly time every stab otherwise it auto-breaks the chain.
    Share this post

  9. #9
    Originally Posted by yes_evil Go to original post
    You know that they can't just "mash" the light attack button right? They actually have to properly time every stab otherwise it auto-breaks the chain.
    Yes, I do know that. And in fact, after our last match against the PK, my partner and I spent several custom game rounds doing our best to perfectly time the interruption of her stab between the first and second hits. What we found was that the interrupt window was so minuscule as to be pointless. The amount of damaged delivered over such a short time is ridiculous, as is the ridiculously small parry opportunity one has in order to protect themselves.

    Speaking of timing, every single hero has a couple of high damage attacks that require proper timing in order to achieve. The problem is that not only does the stab do a base damage but also effectively doubles the HP drain on the victim because of the bleed effect. Not even the Viking raiders heavy attack does as much damage, and it's blockable. Don't get me wrong, the first few times I got KO'd by a Kensei's overhead 'unblockable' attack, I was furious, but I learned to deal with it and have since rarely died to it. The real crux of the problem is that it is so incredibly hard to interrupt the PKs triple stab. And even if you do they can simply do another guard break, which are easy enough to land, and follow up with another attempt at a stab. All the other 'devastating' attacks given to other heros have a window in which you can at the very least dodge them. The Peacekeeper on the other hand, by the very nature of its initiation, cannot be dodged. If they land the guard break, they have, at the very least, one free hit on you. And yes, I realize that other heros have 'free hit' abilities; the Wardens double strike being one. However, that ability relies on the successful landing of a basic attack, which can be blocked.

    Just please do not try to defend this by saying things like timing are a factor. Not when we are talking about what is effectively one of the quickest characters in the game. very few other characters even have the ability to keep up with the speed of the Peacekeeper. This goes for the other assassin types as well, however, none of the other assassins have such an overpowered ability that they feel the need to exclusively employ it. Like I said in my original post, I have been killed by other 'fast' heros. But never in the exact same manner, over and over again, round after round, match after match. I have not once met a peacekeeper who attempted to try any other combo or tactic.
    Share this post