My feedback.
Streamlining the user experience:
From menu to actually getting in game with your character feels like 5-10+ minutes. (Not to mention if you don't hang in the VS. screen for another 5 minutes)
Queuing for a game, if its full or there is an error, instead of keeping you in queue you get kicked out with an error message (annoying).
Once a game ends the general consensus seems to be quit and join a new one i guess? Maybe because its faster than sitting around waiting for timer and people to ready and vote etc.
Joining a game and joining late, especially elimination, because theres only a couple rounds, is really annoying because sometimes you come in round 1/2 and spawn dead. If your team gets swept you just spent 5-10 minute getting into a game and literally playing like 10 seconds doing something.
Overally too much downtime vs. playing ratio I think.
Gameplay:
Dominon: It just feels more like cat and mouse running around capping points. I think it could use some more thought. I switched to elimination and have been playing that pretty much so I can't really offer any ideas at the moment.
Elimination: My favorite mode. I feel like you get the most bang for your buck but this could also use some work. Players sprinting around the map for 4 minutes when they are out numbered and have almost no chance of winning. I don't feel like powerups really add any more fun to the mode and could use some rework / thought. Players zerging other players 2-4 v 1 with no penalty. There is almost no friendly fire so players just zerg each other with no penalty and youll almost never see anyone come back from a 1v2-4.
I've literally only been playing orochi for the past few days since I started playing beta. I'm lvl 15 and played quite a bit and I just find it way too dificult to counterattack, parry and dodge. All While maintaining aggression. It seems the player who wins the fight is the one who is more aggressive and setting the pace. Maybe this is also contributing to why players are running away because it feels impossible to come back from 1v2+.
Also I've been playing orochi non stop for 3 days straight and I still dont know what the smoke bomb does. It says "break the lock" no idea what that means... I'm guessing players cant hold guard and lock on to you? Took me like 2 days to even get an idea what it does. (maybe im stupid).
Duel: Cool but not my cup of team, havent even tried Brawl.
Some parts of the map in elimination, the choke points, seem too tight. Orochi vs a bigger guy and you cant dodge anywhere or go backawards becasue youre in a little ravine or walkway seems to limit play into getting button smashed by a bigger guy. I think this favor is tilted in favor of the aggressive player. Since its way harder to react the guy who is being clever spamming moves will probably win. It would make the game more fun if players could actually come back from 1v2's and not just get spammed and zerged by multiple people
It is fun though when youre doing battles and jumping down ledges and chasing people upstairs in the cathedral, but quickly turns annoying if its just running for 4 mintues. I think there should be a sprint stamina and an attack stamina seperate. So you can sprint for better position and then it runs out but you still have some energy to attack and continue the battle. Instead of infinity stamina running forever. On the other end limited stamina, running and then having no stamina to attack would just be plain not fun so I don't know maybe some sort of split system would be best to encourage movment but also limit and have nice pockets of fights.
Gfx:
Diagonal screen tear along my screen as I'm moving my character.
Other than that runs really great on my poopy older mid-lower tier gaming laptop and still looks pretty damn good.