While i play Peacemaker, which is very grab intensive with her bleed move, i think that the grab needs to be tweaked a little bit. You see, the purpose of the guard break is to break a defensive opponents guard. That's fine and dandy, but when it starts locking on to dodging characters, even when they jump away or to the side from your guard block, i should theoretically avoid the guard block. I can maybe see avoiding it from side to side if the person turns, which is hard to do when actually dashing at someone, but whatever. But at least make it so when you jump back, they shouldn't be able to grab that. Right now no matter how far you jump back, they will get you. I think this change would be good because if you have a grab happy character, you can punish them by jumping back and attacking them. Fighting grab happy opponents as of right now only ends one way, they will charge you and grab, you will hit the grab back to counter, they will jump back, and do it again. Nothing progresses in the fight. Please consider this change. Thank you.