Originally Posted by
KhalVarys
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I'd argue that this position isn't telling the whole story. While there is a moderate amount of skill involved in placing a reticule on target or even leading a target and putting bullets in targets, this does not mean this is all the game can and/or should boil down to. Even that is apparently not well received by devs... strong sniper builds have been nerfed due to one-shot capability, as too have shotguns. Why? Why aren't these cases of 'skill' immune from the nerf?
I would then also argue, why has it been possible and even viable for players to build support or 'skill builds' putting 5, 6, 7k into electronics and doing some combination of Smart Cover, Pulse, Sticky, Support Station, Turret, Seekers, Booster? Why was it even possible to 'build' that deep without diminishing returns on either increased potency of said skill, or the reduction of said skill's cooldown relative to each additional point in electronics past some cutoff? Why don't those changes that support both the playstyle and the game balance get implemented over the swings we're seeing now? Why is it not ok for a guy to be able to kill a few reds, or maybe a veteran, maybe even an elite, if only just taking him to near-death, say, every 10s or whatever depending on skill, its function(single target vs aoe) and/or its damage, duration, etc?
There is certainly nothing wrong with this approach to PvE. Why shouldn't any gearset be strong in most every PvE encounter?
I don't even play a 'skill' build per se, but know what it feels like doing the most difficult PvE content with no skill build, no strong Smart Cover, no meaningful C.C. or Flash/Sticky coupled with grenade type of coordination not just being possible but potent and viable just as much as any 7k Firearms build is a poor direction to take the game from a PvE standpoint. Larae Barrett fires a 3 round burst from her grenade launcher, which may not one-shot me, but might be lethal depending on any other incoming damage being received. I don't come and request or demand that be nerfed. I don't request anything to be nerfed really. I ask, what in the hell does it matter? This is the problem with this game and its development, it's on one hand putting you in the most cut throat, no-holds-barred atmoshphere, where even your own teammates can 'gank' you, but yet we pretend to give a rats @ss about 'balance'? Who cares? You can abuse client-server movement mechanics to make it more difficult for enemy players to hit you with actual bullets, but a change in the right direction from a purely PvP standpoint is shotdown by the community when the change to reloading while sprinting was made... there are camping points conveniently at certain DZ checkpoints, major issue of contention for some, but no changes made there.
Every single nerf has some roots in being PvP motivated, all the while diminishing the PvE experience while doing little to change PvP, it's sad yet ironic but there ya have it.
PvP'ers tout skill as if it matters what anyone else dies to... it really doesn't. In real war you may be the best dam anything but a grenade can kill you just the same in its kill radius. You don't cry to command for grenades to be taken off the market, you plan with that threat in mind. Same should apply in this game... there should danger and lethality at nearly every turn, every second you're out of cover. Another problem with the game is PvP encounter mechanics... generally a poor decision to take cover in a PvP engagement due to bullet-mechanics abuse, but it should be the opposite... coming out of cover in PvP should replicate the PvE experience otherwise the game will never be balanced or fun, one sector of the playerbase having their 'fun' changed, or outright removed due to no fault of their own.
PvE'ers didn't call for nerfs... outside of A.I. related issues. While it's been said and pointed out around here, it's meaning shouldn't be lost, because it is strong... Due to PvP, X fun has been nerfed. Heck even the nerfs due to some guy soloing legendary in Smart/Seekers is a joke... either it's soloable or it's not... don't hemhaw around the issue by nerfing skills.
Skill builds should be every bit as strong as firearms builds... balance cooldowns or potency for PvP only if needed, but only one or the other, not both in tandem.
I could care more at this point, I'm primarily a PvE'er who occassionally dabbles in the DZ, but I don't complain about the nature of my deaths to players within. I don't have a need to visit the DZ anymore, but to see an already lacking PvE end-game content have even more fun within builds be nerfed, only continuing the cycle of a few select gear sets being viable for the highest difficulty or seeing playstyles nerfed to the point where we might as well all have booster shot and support station and just have loadouts assigning you your weapon type instead of gearsets... oh wait they already have games that do that...
No identity and lack of clear direction will soon yield empty servers... won't everyone be happy then? All to protect a concept where literally nothing is fair, every encounter is a no holds barred affair, but yet, these PvP folks keep expressing dissatisfaction over other PvP folks killing them with, a shotgun, smgs, AR's, Sniper Ritles/builds, Sentry, Reclaimer, Alpha Bridge, Stickies, Seekers, Turrets, etc. What exactly is it ok to kill a PvP'er with? How can we hold to this idea that a concept that stems from complete unfairness (rogue concept) must be somehow... fair? As long as PvP'ers hang on to this concept that they should only be killed by equal and/or greater skill than they perceive themselves to have and that this constitutes balance all while abusing the mechanics of bullets relative to the client/server issue of updating perpetually moving players is only going to yield the continuation of the cycle we're on, which to me has gone on long enough for my tastes already.
If people were not butthurt about the manner of their death in a game such as this, no nerfs would be needed, only A.I. changes and buffs to under performing sets/weapons/skills/mods, etc. Unfortunately that's the bottom line here. I've already stopped playing. Lack of PvE content is just killing it for me. Since 1.3, I've had at least two gear resets with no actual new content... sure Survival dropped, but doesn't interest me. So this patch brings a third gear reset with no real need for it from a 'progression' standpoint. Game has no focus except the wild-west DZ, everything else suffers as a result, and the problem comes from the players the 'chaos' was catered too, centered around in terms of scope, development and implementation... ironic.