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  1. #11
    Originally Posted by freakie5 Go to original post
    You know, they could make the STicky bomb a way more smaller so its like a seeker mine but with a potential to 1 shot. Way harder to hit but a lot more skill needed to hit. I agree that sticky, the way it was. wasn't fun.
    No one shot sticky would be broken, you can counter a gun, a seeker mine but there is no counter to getting one shoted with a sticky. It should never see light of day again.
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  2. #12
    Originally Posted by liberator4life Go to original post
    No one shot sticky would be broken, you can counter a gun, a seeker mine but there is no counter to getting one shoted with a sticky. It should never see light of day again.

    Still waiting for a viable counter to seekers. Flashbang doesn't work....shooting them barely works, timing a roll barely works, a shield isn't a counter it's a punishment, so really there is no counter which is why a large majority of players in the DZ are running them. If there was a counter they would not be an issue. Add the 6 second cooldowns and multiple people in a group running them and they are uncounterable....period.
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  3. #13
    joelsantos24's Avatar Senior Member
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    Originally Posted by liberator4life Go to original post
    Skill build do need to be viable for both pvp and pve. You guys have to sacrifice a lot of toughnesd so its fair that you can kill with your skill. However the one shot sticky should never see the light of day and there needs to be a counter to skill groups.
    Why? Why shouldn't you be able to instantly kill another player, by using merely one Sticky Bomb? If you invested heavily into Electronics and Skill Power, why shouldn't you be able to reap the corresponding rewards?
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  4. #14
    Making the sticky a lot smaller makes it way harder to hit anyone with it. Like a sniper can 1 shot a player it should be possible, i rather see something thats nearly rare to hit then waiting for something to go off and suddenly someone runs in to it. I know a 1 shot sticky isn't fun, such as shotgun 1 shot isn't fun because its cheap. But 1 shot sniper is fine, and btw 1 shot shotgun is still possible. So i rather see a sticky bomb with a radius of 5 meters with massive damage.

    So not the way a sticky bomb was, smaller radius(way smaller) and high timer or low timer with way lower damage on seekers. If you play a mage on other games its a more and faster skill so you can so damage faster but with lower damage or do that damage at once but you have to wait much longer.

    Edit: Counter a gun, how? tell me. Is there EDR for guns?
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  5. #15
    Originally Posted by joelsantos24 Go to original post
    Why? Why shouldn't you be able to instantly kill another player, by using merely one Sticky Bomb? If you invested heavily into Electronics and Skill Power, why shouldn't you be able to reap the corresponding rewards?
    I agree, investing all firearms for shotguns or snipers(even a little less then everything in that) gives you a potential 1 shot and for sure 2 shot. And thats in les that 10 seconds.
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  6. #16
    EDR? Use that with shooting at seekers and you are done...
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  7. #17
    Originally Posted by Bloodjen Go to original post
    Still waiting for a viable counter to seekers. Flashbang doesn't work....shooting them barely works, timing a roll barely works, a shield isn't a counter it's a punishment, so really there is no counter which is why a large majority of players in the DZ are running them. If there was a counter they would not be an issue. Add the 6 second cooldowns and multiple people in a group running them and they are uncounterable....period.
    Exotic damage resilience counters seeker mines. Its very easy to get exotic damage resilience which makes seekers do very little damage. They are not uncounterable period as you can easily lower the damage seekers do when they hit you to the point where seekers cannot kill you.
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  8. #18
    Originally Posted by Pottsey Go to original post
    Exotic damage resilience counters seeker mines. Its very easy to get exotic damage resilience which makes seekers do very little damage. They are not uncounterable period as you can easily lower the damage seekers do when they hit you to the point where seekers cannot kill you.
    Strange.....I have EDR everywhere I can get it (except 2 piece FM) and still instantly die to seekers with 450k toughness.
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  9. #19
    Originally Posted by Bloodjen Go to original post
    Strange.....I have EDR everywhere I can get it (except 2 piece FM) and still instantly die to seekers with 450k toughness.
    I have maxed out seekers and have seen them bounce off players with EDR doing very little damage. There are also videos showing how seekers and sticky 1 hit kill then the target fits a small amount of EDR and no longer dies from a one hit kill. What are you hitpoints and EDR levels at?

    EDIT: There is even a video where 2 people with the same setup stand side by side while a 3rd shoots a sticky bomb which hits a lot harder then seekers both die in 1 hit. They do the same again only the right hand person fits a small amount of EDR and the next sticky bomb kills the person without EDR while the person with EDR survives. If you can do that against a sticky bomb then much lower damage seekers should be easy to tank.
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  10. #20
    Zathras23's Avatar Senior Member
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    Originally Posted by Pottsey Go to original post
    I have maxed out seekers and have seen them bounce off players with EDR doing very little damage. There are also videos showing how seekers and sticky 1 hit kill then the target fits EDR and no longer dies from a one hit kill. What are you hitpoints and EDR levels at?
    Do yourself a favor and just put the whiny female dog Bloodjen on ignore. He'll just ignore what you have to say and call you a no skill scrub using sissy seeker balls. You'll thank me later for this.
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