I'm not sure if anyone else noticed this, but during open beta, it seems the games are incredibly unbalanced and it seems it because people have started to figure out that roaming around in a group of four and ganking 1 at a time works very well. So you are seeing games where it's 100 or so to 1200 as final score.
I'm not sure how to make the games more fun but perhaps more friendly fire damage would help?
Right lets add more damage to teammates instead of learning a strategy...
Originally Posted by S8Canadian Go to original post
Hmm perhaps, but it's not really strategy if everyone just has to stick together every game every time. I can see this being a serious problem going forward. It also makes more sense to have team damage be upped a bit anyway as you are getting hit with a weapon. It should be more punishing to just spam attacks in a big group at 1 dude.
Perhaps I'm in the minority though. Give it some time, I suppose
Thanks. BTW, I was suggesting true damage or anything. Just a bump, to discourage it. I've not once been killed by a team mate spamming and hitting me yet. I've even stood in a team mates fire and didn't die. So I was simply thinking that "maybe" it should be upped just a little so that people have to be a tiny bit more carefulI could be 100% wrong.
In elimination mode this is annoying, In domination it's not a problem at all.Originally Posted by S8Canadian Go to original post
I've gotten pushed off of ledges because of my team pushes enemies into me, or disrupting my attacks which stagger me and make me fall. I've caused bleed damage to my team mates from my bombs and my spear jabs. I've been killed by my team's catapults and arrow storms. Friendly fire is ridiculous enough as it is.