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  1. #11
    Originally Posted by Illyrianslayer Go to original post
    In soft words ... learn to play

    The Forum is overfilled with post of classes which "need to be nerfed"

    Seriously: I don't know a class yet, which wasn't accused for being OP!
    Orochi, Raider, Conqueror, Nobushi, Peacekeeper, Kensei, etc
    That doesn't mean they are all wrong...

    Orochi is too fast to block in many cases

    Raider is fine imo people just get triggered cuz they cant fight his throw

    Conqueror is weak imo

    Nobushi is busted every player knows this

    Peacekeeper has an unhealthy kit, some of it sucks some of it is god tier

    Kensei was overbuffed and is now too fast with too high damage and unblockables.
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  2. #12
    Imo those are the most balanced characters in the game. Let's nerf every one else instead :P
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  3. #13
    spaff_meister's Avatar Member
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    Originally Posted by Bratosch Go to original post
    Characters in For Honor who carry shields, i.e. the Knight with a flail and shield and the Viking with a sword and shield, are too easy to play and hard to fight. There's practically no way for a non-shield character to penetrate their defenses, and when you try to attack anyway they can just do a simply parry with their shield and then hit a light attack, then rinse and repeat. it's some annoying ****, especially when going up against bots. unless you also play one of those two characters with shield, in my (granted relatively short) experience you're most likely going to lose the fight.

    The only way I've seen work is waiting for him to attach and use for example Orochi's dodge-counter, but even that is so incredibly hard to hit because the extremely narrow "window" where you're supposed to hit the counter is seemingly different for each character you fight. It's so frustrating!
    Definitely not OP, you're a noob.
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  4. #14
    Originally Posted by Bratosch Go to original post
    Characters in For Honor who carry shields, i.e. the Knight with a flail and shield and the Viking with a sword and shield, are too easy to play and hard to fight. There's practically no way for a non-shield character to penetrate their defenses, and when you try to attack anyway they can just do a simply parry with their shield and then hit a light attack, then rinse and repeat. it's some annoying ****, especially when going up against bots. unless you also play one of those two characters with shield, in my (granted relatively short) experience you're most likely going to lose the fight.
    "Practically no way...to penetrate their defenses"? Use guard break, feints, and unblockables. Also the only difference in blocking besides full block (which wastes a ton of stamina and doesn't stop chains), is conqueror's superior block which stops heavy chains. Everything else works the same. You're probably having a harder time because the people (and AI) playing them tend to play more defensively so trading blows isn't a viable strategy.
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  5. #15
    But honestly, I do realize that each character has their strengths and weaknesses, you just gotta find them. The problem is when you have a character like Warlord that can simply put forward his shield and wait for an attack, isn't just about defense but he can then counter and stun the attacker and get an easy light hit. That isn't about learning, it's simply not balanced. I'd totally buy it if he could block like he does and all that, it's the damn counters that make them so impenetrable imo.

    I understand your point man, I really do. But It's just a small adjustment that is needed, that's all.
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  6. #16
    Originally Posted by Karma_Ghost Go to original post
    "Practically no way...to penetrate their defenses"? Use guard break, feints, and unblockables. Also the only difference in blocking besides full block (which wastes a ton of stamina and doesn't stop chains), is conqueror's superior block which stops heavy chains. Everything else works the same. You're probably having a harder time because the people (and AI) playing them tend to play more defensively so trading blows isn't a viable strategy.
    Okay so, I've mainly played Berserker and and Orochi. Maybe there are other characters that can fight Conqueror just fine, but at least these two seem hopeless. Berserker doesn't have unblockables for example. And Orochi is heavily depended upon being able to dodge and hit from a different angle, or using counter attacks (Orochi has two unblockables, both are counter-attacks). If you have a guy with a shield that just awaits your attack, and you don't have unblockables or need HIM to attack to be able to throw an unblockable, it's sort of a moment 22.

    Guys, all I'm saying is that all characters must be at level with each other. Can't have one that is close to unbeatable by one character, yet a piece of cake to another.
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  7. #17
    Originally Posted by spaff_meister Go to original post
    Definitely not OP, you're a noob.
    aahh yes fair point. I'll take your argument to heart, thanks!
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  8. #18
    Originally Posted by Bratosch Go to original post
    But honestly, I do realize that each character has their strengths and weaknesses, you just gotta find them. The problem is when you have a character like Warlord that can simply put forward his shield and wait for an attack, isn't just about defense but he can then counter and stun the attacker and get an easy light hit. That isn't about learning, it's simply not balanced. I'd totally buy it if he could block like he does and all that, it's the damn counters that make them so impenetrable imo.

    I understand your point man, I really do. But It's just a small adjustment that is needed, that's all.
    Warlord is a very counter-heavy class and has **** for damage output outside of those gimmicks. The Warlord's biggest weakness, imo, is his stamina. Unless you're running a full-on stamina build, using the shield block is pretty rough on the stamina bar and following it up with other attacks with care is a surefire way to put yourself into exhaustion (and Warlord's can't use shield block in exhaustion, for the record). You have to be careful about engaging them because if you allow them to parry a heavy attack you're setting yourself up for a counter-attack (hence their entire class). Playing a Warlord, best counters I've seen for them are people who dodge appropriately and can master a guard-break counter (which is, admittedly, quite hard). Moreover, because most of the Warlord's combos and unblockables are super heavy on stamina cost, the worst thing you can do is allow them to rest, but this is a double-edged sword because they depend on parries/shield blocks in order to utilize their full potential.

    But yeah, just dodge more often and keep pressuring them to use their stamina. Don't let them trick you into attacking first. Wait for them to get impatient and exploit it.
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  9. #19
    i dont think that the conqurer is op, for me he is just frustrating. i have no idea what i can do against him with any class. when the other player is really good in blocking with the shield and also counter the guard break. i dont see a chance to get through his defence.
    and not all classes have unblockables. not without a chain. and they can break any chain since they stop soft and hard attacks. with two people they get to fast in the revenge stance.
    and less dmg??? they just have to charge their heavy attack, wait for a while if an attack comes, block it and release the charge blow. an assassin loses almost half his health then.
    i cam to the forum to find some tactics against them. and only find something like here, one side says nerf them and the other say would be to weak. nothing usefull.

    so how do i have a chance against their deffence when they even mastered the counter guard break? lets say with a peacekeeper or even with a kensai?

    and plz dont say play the conquerer yourself to learn about it. i simply can not handle the playstile with him. nothing for me.

    besides the warlord is not as annoying as the conquerer, since his shild only blocks fast attacks usefull, but heavy still get him out of balance and dont breaks heavy chains. and he has to be more offensive, so you can parry, dodge his attacks and counter then. for some classes like the peacekeeper and the noboshi which bth use a lot of fast attacks to be effective he is a bigger problem but still solveable.

    and besides guys, there are still 3 classes missing, maybe on of them is a good option against conqurer. like the big fat guy from the japanese fraktion. at least he looks like that his heavy attacks could break a shield into pieces haha
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  10. #20

    100 percent agree

    Originally Posted by ZydrateVials Go to original post
    Yea they're the only class I can't really do much against, as a Warden main. Something about them I can't get a hit in, or even block their attacks.
    I can agree with this. I play a berserker and having gone against a warlord for me the warlord isn't as hard to fight. the conquerer though when I dodge an attack and when I start my chain can instantly shutdown my chains with a parry or block. his attacks from winding up the morning star or flail are practicaly undodgeable. and he can easily gaurdbreak after a parry and spam it ( due to current small window frame of being able to counter guard breaks literaly the window to counter it lasts only .5 seconds that's even when spamming x to counter a gaurdbreak. 90 percent of the time is unsuccessfull) in short Conquerer needs a nerf to his speed in general. also needs a nerf to his ablity to parry with his shield and shutdown chains this is a balance problem definatly
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