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  1. #1

    Is it possible to intentionally counter a guardbreak?

    To be clear: I'm not talking about when you guess that your opponent might try a guardbreak, and hit the guardbreak button yourself to pre-empt them, and both of you end up hitting the button at the same time, and then it's a coin flip who gets countered and who doesn't. I'm talking about a theoretical situation where a player sees their opponent begin the guardbreak animation, then presses the guardbreak button in response with the specific intent of countering it, and successfully does a guardbreak counter.

    This used to be possible, and common, in the first technical test. Since then, I have, I'm almost certain, never seen it occur. The only time I've successfully counter-guardbroken someone in normal online play was when I pressed the button before their animation began, and my own guardbreaks are never countered, except in the exceptionally rare circumstances where I'm confident that the other player would've been trying to guardbreak at the same time. And, by "exceptionally rare," I mean "less than 1 time out of 100."

    This isn't a latency issue because, in the Advanced Tutorial on guardbreak counters, I have never successfully countered the bot, not once, without forcing the situation by hitting it with a light attack first and then immediately guardbreaking after. (Because the recovery time is about the same, and the bot instantly tries to guardbreak when you're in range, this guarantees we both start the move at the same time, leading to the coin flip chance of successfully countering.) It's also not an issue of my own personal reaction times, I'm fairly certain, because I can easily perform parries, deflects, and the Warden's top counter, with extremely high success rates.

    Given this, I'm almost certain it has to be impossible, except maybe in rare cases where a bunch of variables all align (ie., host advantage + > 60 FPS + maybe a mechanical keyboard). Even then, though, given how exceptionally rarely my own guardbreaks are countered, I doubt it.
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  2. #2
    I'm pretty certain they ****ed up this and it's somehow related to if your fps is above 60 on PC, atleast it feels that way.

    Wouldn't be the first time a dev ****s up game mechanics by tying them up with the amount of FPS.
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  3. #3
    initiate a light attack when you see the guardbreak
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  4. #4
    Originally Posted by SirChaplain Go to original post
    initiate a light attack when you see the guardbreak
    That's not a guardbreak counter. A guardbreak counter is a specific move that involves (in theory) initiating a guardbreak at the start of your opponent's guardbreak, which should knock them back and set them off-balance, similar to a parry.
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