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  1. #1

    Elimination - aka rezz-fest

    Elimination WOULD be a pretty fun playmode, but it has one fundamental flaw that just makes it into a gank and luck ****show

    Reviving

    reviving is unbalanced in every sense.

    - the time it takes is WAY too short. revive needs to take at least 10 seconds (if gear is a factor as well, it should take 15-ish)

    - 100% health after a revive is probably the dumbest concept i've seen in years. 50% would be perfectly fine, but there NEEDS to be a draw back... i mean the character has been on the brink of death and suddenly he gets a hug and is in perfect condition again?

    - endless amounts of revives. this needs to be limited in elimination to 1 or 2 per player (meaning, if you have been revived X times already you cant be revived again)

    I do admit that i like the game mode, but unless revives are changed, i only will be playing it if theres a decently quick finishable order for it.
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  2. #2
    I think 10 is a little too long, but 4-6 seconds could be fine it that was the default speed. with perks it could be 4, without and perks it would be 6.
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  3. #3
    anything under 10 is too short as long as you get to come back with 100% hp and as often as you want.

    there needs to be a downside to reviving... currently its too easy AND too strong
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  4. #4
    One revive per match is enough. I got revived 4 times in a match, it was ridiculous. No side actually won, we ran out of time.
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  5. #5
    Let them revive with 50% HP of their last revive, which leads to:

    1. revive 50% hp
    2. revive 25% hp
    3. revive 12.5% hp.
    ...
     2 people found this helpful
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  6. #6
    Yeah this is extremely stupid, especially considering that your items are activated in the game mode. Honestly, I think they should just scrap the whole idea with the whole stats on gear crap. It doesn't fit in.
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  7. #7
    They've like doubled the revive speed in this beta and I"m not really sure why. Get execution kills, revive problem solved...
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  8. #8
    I agree they revive faster now. Should be slower, so the other team has a chance to catch up an interrupt.
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  9. #9
    Gray360UK's Avatar Senior Member
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    Originally Posted by Emme_66 Go to original post
    Let them revive with 50% HP of their last revive, which leads to:

    1. revive 50% hp
    2. revive 25% hp
    3. revive 12.5% hp.
    ...
    Good idea.
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  10. #10
    Originally Posted by RbdPanda Go to original post
    They've like doubled the revive speed in this beta and I"m not really sure why. Get execution kills, revive problem solved...
    its not always possible to end a 1v1 with a heavy you know... so that advice (while true) isnt something you can always plan or force to happen.
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