Hello,
I've heard that you can play in ghost difficulty while the rest of the team can play just with the normal difficulty. If this is true, I think you're wrong UBI because it might end up in tottally mess up The best and most logical way is to let us join people who are playing the same difficulty as us so we will not team up with Yolo players screaming on the mic and killing the enemies while trying to crush them.
Hola,
He odo que se puede jugar fantasma con problemas, mientras que el resto del equipo puede jugar con slo la dificultad normal. Si esto es cierto, creo que ests equivocado UBI Debido a esto puede terminar en un desastre. El mejor y ms lgico es dejar a llegar a las personas que practican la misma dificultad que nosotros y no vamos a los jugadores del equipo con Yolo gritando en el micrfono y matar a los enemigos tratando de aplastarlos.
привет,
Я слышал, что вы можете играть в беспокойный призрак в то время как остальная часть команды может играть только с нормальной сложности. Если это правда, я думаю, вы не правы UBI Потому что это может в конечном итоге в беспорядке. Самый лучший и наиболее логичным является, чтобы позволить нам достичь людей, которые играют ту же трудность, которую мы и не будем команды игроков с Йоло кричащих на микрофоне и убивать врагов, пытающихся уничтожить их.
hallo,
Ich habe gehrt, dass Sie unruhigen Geist, whrend der Rest des Teams spielen knnen, nur mit dem normalen Schwierigkeitsgrad spielen knnen. Wenn dies wahr ist, ich glaube, Sie falsch UBI sind, weil dies in einem Chaos enden kann. Die beste und logischste ist uns Menschen erreichen lassen, die die gleichen Schwierigkeiten, die wir spielen, und wir werden die Spieler nicht mit Yolo Team am Mikrofon zu schreien und zu tten, die Feinde versuchen, sie zu vernichten.
Salut,
J'ai entendu dire qu'on pouvez jouer en difficult ghost alors que le reste de l'quipe peut jouer juste avec la difficult normal. Si cela est vrai, je pense que vous avez tort UBI Parce cela risque de finir dans le bordel. La meilleure faon et la plus logique est de nous laissez rejoindre des gens qui jouent la mme difficult que nous ainsi nous ne feront pas quipe avec des joueurs Yolo hurlant sur le micro et qui tuent les enemies en essayant de les craser.
Ubikeeba said the opposite to you, I also tried it in the beta and I chose the easiest difficulty, I could withstand C4 going off when my team mates on ghost did not.Originally Posted by M_Ulukai Go to original post
This is nonsense, everyone has difficulty that HE CHOSE.Yhe its that stupid ;DOriginally Posted by M_Ulukai Go to original post
Still no answer on this as I know I'm right.Originally Posted by GiveMeTactical Go to original post
Whilst I agree that this is an unusual feature, I also think it will be a welcome innovation. In my case, my best friend and I are considered pretty hardcore gamers by our peers (we used to be sponsored halo 2 players back in our prime), and we will no doubt attempt a play through together on a more challenging difficulty. However my mate also has a younger nephew that we like to include. The challenge is that his nephew does not have quite the same aptitude for gaming as us and usually has a lot of difficulty playing at the same difficulty levels as us. The compromise is that we will temporarily play on a lower difficulty so that his nephew is feeling included.
For us, user specific difficulty settings would mean that potentially we can all enjoy the same game in the same server at the same time. I hate to break it to you guys, but in your 30's game time is a precious resource, so it's natural to be as inclusive as possible to maximise time and enjoyment.
I am confident there will be a restriction setting in future that can be applied to public games to restrict difficulty settings among the players of not already.