🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by pongkrit03 Go to original post
    Guys, I play only Raider in close beta and 70% on beta. I consider myself a decent Raider fighter (60-70 win rate), then on the last day of beta my friend told me to have a second hero to fight when I was bored with Raider, so I thought ok maybe I tried Peacekeeper since her GB is greatest. Guys, you know what, after that I was completely unstoppable. It felt like you switch from your junk old car to a Ferrari or GTR. God !!! why was I so stupid for holding Raider for so long ?

    Just quit Raider guys, he is totally useless without cliff. Believe me, try Peacekeeper, or other heroes until Raider get buff. Right now, he may be the weakest in 1v1.
    I had the exact same experience. Switched to Berserker and also i didn't know the class well, i just had so much more options to fight my opponent. It felt way better.
    I will leave Raider until they fix him.
    Share this post

  2. #12
    Originally Posted by TheAristocrat88 Go to original post
    I felt the opposite.

    I kept slashing and bashing with 2-3 hit combos people to death winning more or less every game.

    I guess it's a matter of preference, he's definitely a better crowd-control fighter then a 1vs1 (perfect for dominion)

    Other modes not so much.
    Are you talking about dominion ? if so, yes. Our strong attack is the most powerful strike in the game, if you can sneak behind to heavy -> heavy -> Zone, that is.

    However, in 1v1 or confrontation with high skilled opponent, you can't land a single hit with heavy without being blocked (or worse, parried). You have to rely on light attack, which our combo are pretty weak compared to other light attack. GB then throw opponent cliff is our best bet but high skilled opponents won;t let that happen easily. If there is no cliff or dangerous environment, it will be very difficult to do dmg as Raider. Slamming people into a wall only decrease enemy's stamina (a little) and 1 free light attack. It does not help that much. Or you can use zone attack after GB, which is like double dmg of your light attack (still not that much) and it costs a lot of stamina. Our pommel strike is also weak if compared with other dash attack. Only little dmg and slow, easy for assassin to dodge and punish you.


    I love Raider but the way he is now, he seriously needs buff. The best I would suggest is stun wall should allow 1 top heavy, that will do, considering how hard to put enemy on wall (many times you need 2 GB to do that). Stun wall is too weak at this moment, not worth trying to unless opponent's back is already at the wall.
     1 people found this helpful
    Share this post

  3. #13
    yeah i think that to make Raider at least viable 3 things are needed:
    -free side heavy off a parry and from guard break
    -free top heavy after pushing the opponent against a wall
    -a light, heavy, heavy combo
    Share this post

  4. #14
    I would be OK with a light, heavy, heavy combo because our light strike is actually the only strike guaranteed we have, and right now you can only connect light with a light or the shiny AOE everyone know how to parry... so few damage for high risk taken...

    Top or Side heavy after wall stun or 2xGB would be great either and stop other champ to full harass Raider because they know they are just open to a GB + Light if they get countered... I would either be OK to lower damage on heavy if we can have guaranteed strike.

    I really like Raider and the way you have to play smart, but right know he is missing some speed, combo and is way to predictable and can't punish enough. A shame for a barbarian like this...
    Share this post

  5. #15
    Ok after testing Raider again! in the lab with the nice help of @TTVPappusGaming Raider does in deed get heavy attacks from wall throws!

    BUT top heavies are higly dependant on where players are positioned when the throw to a wall happens and if you are not positioned to the right place the Heavy top is parryable/blockable it was pretty inconsistent.

    Now Side heavies from wallthrow where alot more consistent but also needed to be positioned correctly to work.

    So with this information we can change the subject and start to ask why the Hell is Raiders heavy attacks from wall throws so so inconsistent comapred to the other classes in game?? why does he need to be positioned like that when no other class needs to??

    hopefully we can get this fixed some day. Gl Hf in the battlefields.

    Credit for this goes to @TTVPappusGaming
    Share this post

  6. #16

    Raider leg hook

    The Raider should get the leg hook he/she uses in Dominion against the "fodder."

    It could be a heavy that's triggered via the Back + x + R2 ala the Beserker or something. Raider needs some kind of unpredictable move to punish turtlers.

    Or make give him a feint into heavy blind side strike. Feint left guard --> heavy right guard where he can hook the opponent's foot and render them prone.
    Share this post

  7. #17
    Agree with everyone here, the Raider can be a force to be reckoned with but in 1 vs 1 situation it's sh!t.... You have to rely on your light attacks but when the heavy attacks land it's game over. I hope it gets buffed sooner than later.
    Share this post