The issue with the Raider is that in order to have a chance, too many circumstances have to be just right. Need to parry twice, grab without a guard break, and side throw into a wall at 0% stam. That's ridiculous, no one else needs all that to be viable. You might as well say "Raider is great if you can run in from behind someone and charge them off a cliff." You can't make a character based off that one trick, let alone a convoluted parry/parry/wall slam/combo x 2 trick.
To TTVPappusGaming
1.Enemy with exhausted state can be knockdown by throwing and get free heavy hit. It is applied to all characters so I don't count this as Raider advantage.
2.Stun wall only decrease stamina of enemy about 15-20%. Moreover, you can't do this forever, If enemy notice that, he can
1) immediately attack after get up
2) spam rolling away
3) counter guard break
one of these actions will get him away from your stun wall lock. It does not guarantee you to deplete his stamina. Unless he has little stamina left, this strategy is viable but if not, most people will just out of your loop after you do 2-3 times, unless he is noob. You should try this when fight with high level opponent and see yourself.
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To Ausweisen
if you never tried other characters seriously, just don't post man, you have no info to compare
Moreover, wall throw or stun does not guarantee r1 r1, it is only r1 and the second r1 can be blocked if enemy is fast enough. I really want to play with you though not sure we are in same region, or else I will stomp you hard with Orochi to let you know the difference in class power.
I live in South East Asia btw. I can play in the next 8 hours from now, if you want to know why Raider sucks, give me your psn
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To Desperaato
Wall throwing can knock you down only if you are in Exhausted state, which other characters can do that as well, not only Raider. Keep watching your stamina, he won't be able to knock you down. You can test it.
They could give the Raider a lovely buff if they tweak his heavy attack combo a bit. They should allow any of the strikes to be soft feinted into his pommel strike and give the second and third strike uninterruptible status. He already has underrated footsies and a tweak along these lines would really help bring that aspect out of his kit a bit more.
What so mad? I agree with the lad. Atm i Have 2,9 KDA ratio with raider and have had major success in all game-modes. I dont know why you all are so mad about his mechanics...Originally Posted by pongkrit03 Go to original post
Read the art of war , it will learn you to adapt your strategics to each individual battle instead of being mad that your dream-combo does not slay all your foes in the same manor every time.
And tbh there are 11 other classes 2 play IF you dont like him. It is too early to call for buffs/nerfs when theres not nearly enough statistics to go through. Lets await some real numbers first.
Meanwhile i'll continue staying a true Viking .
Peace out // Raider is my mainguy <3
1. I am not talking about 1 heavy but heavy into unblockable for 95 dmg.Originally Posted by pongkrit03 Go to original post
2. Wall carry (forward throw of the raider) decreases the stamina to 20% and prevents stamina regeneration after the daze ends for ~1.5s
After wall carry you will do light into unblockable chain and feint it. He will either dodge/roll or parry and you can punish both. If your enemy is a punk just let it go through and annihilate him straight.
Guys, atm i'm raider rank 2 lvl 10 and have been so in the previous beta.
I have kda of 2.9 and 75% wins.
Now, this introduction is just to say i'm not new to the Raider.
I've just done the test, when you break guard someone, the shield last longer for every other class than the Raider. Check-it by yourself.
THIS is the reason why we cannot land an heavy strike after the guard break, as for the wall stuns, I find it very random, sometimes strikes, sometimes not.
Now let's face it, we don't really have trouble vs any class except maybe the Orochi that is a pain with his dash attack meaning you have no room for mistakes vs a good one.
But then if we had a guaranteed heavy hit after a guard break, the Raider may become overpowered.
I would like it to happen but then i'm afraid they would nerf the damage and that's just not possible for me to like this, when you land heavies you feel so powerful with this class![]()
A guarenteed heavy attack after guardbreak is CRUCIAL to making this character viable in high level play. Currently off a parry we get 0 reward.. nothing, not even a guarbreak unless u dash first.. and if you do the guard break then becomes techable.Originally Posted by Titzi- Go to original post
Even if they nerfed the damage on our heavies (which would be fine imo) to compensate, it would allow the character to to generate SOME form of offense.. as currently we are stuck with soft feinting into stun taps for laughable damage, hitting light attacks after guard breaks and forward throws into walls for laughable damage, or hard feinting our heavies/unblockable and either light attack the opponent interrupting their parry attempt or guard breaking into light attack for laughable damage. That hardly seems like the playstyle of the hard hitting Raider.
This is why I dont play my Raider anymore. Simple too many factors have to be right in order to carry out many of the things u guys are talking about.Originally Posted by Gorgutz117 Go to original post
And i HATE it. Now i went to play Kensei and suddenly i can;
punish people with heavy attack that i parry
punish people with heavy attack that i guardbreak
get a free unblockable or heavy from wallstun,
can cancel my unblockable into uinterrupted attacks either from left or right
still can dash forward and guardbreak
side dash attack
more attack chains
and gotta love his last feat at lvl 4 making unblockable attacks come from all sides instead only from above
Yes, I have lower dmg but more options.
And you nail it! Let me just copy myself:Originally Posted by Shqiptar_91 Go to original post
A good player that learn all the moves etc, will do good on all classes, even the underpowered ones to a certain degree, but will completely stomp 'everyone' on a good class.
A mediocre/new player will do ok on a good class, but will get wrecked on a bad class.
This is always the problem in PvP games and when it comes down to discussions about class balance (and I am getting really tired of seeing the same discussions over and over and over again for every MMO/PvP game I play), people are almost always subjective and do not see it from a neutral/new player perspective.
If you want to see how well balanced classes are, see how new players are doing on the classes. Because on a strong class they will do ok, but on a weak class they will get utterly crushed (as with the Raider).