I think he just pointed out that the second heavy cannot be blocked and not that the second strike is an unblockable.Originally Posted by pongkrit03 Go to original post
The raider does indeed have wall-setups that allow him to double heavy without the enemy being able to block. Let me show you a clip from my last stream.
(will edit once I find and highlight it so you see what he means)
It only decrease like 20% of enemy's stamina, I don't think it worth the hassle putting enemy to wall. The daze won't work in high level play.Originally Posted by Maasik Go to original post
Never heard of this. I really want to see your clip and how to do so.Originally Posted by TTVPappusGaming Go to original post
Thxs in advance.
hahaha...did you smoke something?Originally Posted by TTVPappusGaming Go to original post![]()
Why would you say so?Originally Posted by To_Obi Go to original post
In case you think it is absurd to hit two heavies as a raider that cannot be blocked you will soon be taught something different.
If my latest test is to be trusted the raider can get top heavy + chained unblockable after a guardbreak on a stamina depleted oponent. Which basically means, parry, parry dead.
Originally Posted by Gunnar_Krig Go to original post
Havent tried Raider much but imo he is strong and balanced, I play warden.
Just wanted to come in here and to highlight what heavy attacks.
Top Heavy attacks are FASTER and MORE powerful then sides.
Even a warden will NOT get a heavy from a wallstun IF you do a side heavy.
But a Top heavy is free hit.
Keep practicing.
There are no bad champs in For Honor, some are SLIGHTLY stronger then others.
Imo Raider is one of the opponents I fear on my warden, the fluid movement between fast light attacks and heavy attacks.
Your heavy attacks Is NOT slow, they are balanced based on damage.
But pro tip for low elo matches: Use Zone attack, unblokable. People that dont know how to parry. Its cheap, its dirty, and I fell the REASON I learened to parry in this game, is cause I faced no skill Raiders spamming zone attack. I had no chance.
But I thank them for the lesson learned, I now parry solid and make minch meat out of most raiders on my warden.
Raider seems a fantastic class, yes I win vs them NOW, but I lost before.
There are two classes in this game that i go hmmm, when I face them. Its Orochi and Raider.
The rest can be tough or hard but, a good raider..jezus....
Keep playing dude, you have a great champ in your hands, if you love the style, keep at it. Raiders are good. But they will be the FIRST class to possibly get a slight buff since so many keep complaining about them, but seems legit in some places.
That is because when I wrote that I didn't know they stealth nerfed the raider. Before the stamina level of the opponent didnt matter because you could deplete it from 100->exhaustion in a single grab at walls. That does not exist anymore.Originally Posted by To_Obi Go to original post
Little edit: Also works after a grab while in revenge. It actually kills btw. A nobushi you meet in dominion if you revenge and grab him you kill him out of that ONE guardbreak.
After throwing an opponent who is out of stamina to the ground, the Raider can get any heavy guarenteed.. if you cancel it into an unblockable the opponent does have time to parry the zone attack or another heavy.Originally Posted by TTVPappusGaming Go to original post
Something I like to do is throw an exhausted opponent to the ground and do a guarenteed overhead heavy, do the unblockable but feint it and then parry the opponent if THEY tried to parry and since their stamina is usually still recovering they fall on the ground again for another guarenteed overhead heavy. Gimmicky but when it works it does a ton of damage and worst case scenario you can feint your parry attempt if the opponent didnt do anything.
Although if you have a clip proving the Raider can get 2 guarenteed heavy attacks using a wall I'd love to add that to my arsenal lol.
The clips are there in my vods already and I can do it against a bots and players. There is still issues getting it to 100%. Not sure where the inconsistency stems from I am onto it though.Originally Posted by Maasik Go to original post
https://youtu.be/xO4L-sMKsg8
There you go double heavy punishs at the wall or in the open and stamina depleted enemies are not rare. Two parries is all it takes and parries often come with a guardbreak punish to begin with.
Not shown in the video: A grab while in revenge produces the same result since it knockdowns.