Parrying a top light / side light / dodge attack or forward dash attack of orochi is punishable with a top heavy of the raider (or guardbreak if ledge kill or exhaustion kill combo is availible)Originally Posted by is.that.mojo Go to original post
Oh nice, I didn't know that. Is that the case vs any other characters? ThanksOriginally Posted by TTVPappusGaming Go to original post
You are right. It is the reason why it worked in Dominion (I run with low throwing) and not in duel.
This mean there is even more factors to get this combo done, even if it's still viable and atm few players dodge it (only this Orochi found the timing in my games).
It's nice that we have some solutions here but still, why this when guardbreak + heavy. Will keep playing my favorite Raider in Dominion / Deathmatch but in Duels, i'll just run anything else.
http://forums.ubi.com/showthread.php...tain-DominanceOriginally Posted by is.that.mojo Go to original post
This is the raider guide and the place you should go if you want to learn. The PDF has the punishment table you are looking for. Every move in the game was parried and tested all information in that guide is correct and checked.
I actually enjoy playing raider. After wrecking everyone with no competition in sight with warlord and berserker it got kinda boring. Getting good with this guy feels much more rewarding. Plus he's badass. I guess the reason why he can't get guaranteed heavies on guard breaks is because if ONE heavy lands that's almost half of someone's health. Still, I should be able to do more with a wall stun. Because if you allow someone to do that to you then you deserve whatever comes at you
I am guessing they are afraid of all the whining from 'the on trick pony kids' on their Warden/Peacekeeper/Orochi/Conqueror not being able to free-farm Viking any more. What would the world become if they could not continue to get easy wins and spam their emotes any more!!!!111111oneoneoneoneOriginally Posted by corac34 Go to original post![]()
I found it a little odd that I can bring an axe crashing down on someones head and he just kinda blocks it with his katana and side step out of the way like I hit him with a pool noodle...but yea totally legit, thats how physics works, small light objects are ideal for stopping larger heavier objects moving at high speed.
Yes because fighting games are always balanced around real world physics. Next you'll want me to start doing trig to calculate hadouken projectile arcs.Originally Posted by rabidrabbit133 Go to original post
Well they actually in this game for the most part try to make it realistic, its just that some attack diverts largely from the rest of the game, like impact of heavy weapons. Wardens attacks are way too fast, and Raider attacks are way too easily blocked/parry (they should have done more block damage/drain a lot more endurance).Originally Posted by Egotistic_Ez Go to original post
I play raider in everything. Not just dominion.
It is obviously a struggle not going to lie. Light attack spammers seem to be my biggest issue. I can block, even parry, but I never get good follow up on it.
What I have found to work is to keep them off of you. Keep them just out range. Swing a heavy followed by a light or cancel into a tap. Feinting can help too. Supposedly you can get a top heavy off of a light parry but I havent really pulled that off yet. But what I have found is that people who do nothing but spam light attack are fairly predictable.
In the end with the raider you have to be on top of your game to win. There is no easy win in 1v1 with raider if the opponent knows what they are doing. There are plenty of people who play him and make it work at the higher levels.
If you are looking for a character with consistent combos that you can repeat over and over the raiders not that hero. I wouldn't call him unviable hes just not as, consistent.