This is pretty much the root of the problem......Originally Posted by SethEnraged Go to original post
This game has an interesting concept behind it, a modified rock paper scissors
Attack>GB
GB>Defense
Defense>Attack
The modifications are skill/timing modifiers
Attack>Defense through skill/timing and what negligible damage chip does
GB>Heavy attacks when timed right
Defense > GB when timed right
Defense=Attack with timing/skill
The equation should properly be Defense>>Attack if its in there at all and it should be cause parries are awesome
If i remember right there was a time where GB punish after parry was not a thing , i was playing story mode when this happened and not online, they changed it back the next day.
Im assuming the devs realized GB punish after parry, or any health punish, except when your exhausted cause thats your own damn fault, was a broken aspect of the game.
Except that they had balanced the entire character list off of this so when they switched over the entire game became a mess.....
And now there are two versions of the game, the beta version we are playing and the mess that they are working to balance out now
When this patch goes live I will be a very happy man! This is literally where a good 60/70% of the damage I take comes from!Originally Posted by Godsplitter1991 Go to original post
Thanks for this. If I'm not wanting to go Infinite Chain after a Reflect/Parry (no wall) > GB, is the best option a Top Heavy attack? People are getting good at parrying my infinite chain so I'm wanting safe guaranteed damage options to work in.Originally Posted by Dor11 Go to original post
For a true gb, my normal go-to is side heavy. Never have a trouble landing it. Also works well as a finisher for an execution.
Fact-check me, but I think gb to top heavy is blockable.
This topic has me curious---I don't parry a lot as the zerk, but I feel like gb after parry sometimes comes up short. As a substitute, anyone ever try landing a top heavy jump after a parry? Or is the window too tight?
Only guarantee I've 100% off a parry is a quick light. GB does usually fall short unless they are near a wall/no room to back up. Heavies/Jumping Heavy has always been blockedOriginally Posted by orderevan Go to original post
I've never missed with a side heavy either with a GB. Don't remember of a deflection mini GB though.Originally Posted by orderevan Go to original post
Instantly attracted to the Berserker after my initial trial run and beginners luck.
Once I got down to the actually detailed fighting (1v1 & Group fighting) I found it frustrating that he has no Unbreakable attacks and I was trying to dodge everything when you do need to use block/parry more. When going against a Heavy or Defensive hero, it seemed unbalanced as they block or parry everything and I felt helpless. Then I got the play style down a bit more and I'm loving it again.
What I found to work against most anyone, is to bait them into initiating an attack that you can side dodge>attack them. Then go to counter > combo/infinite attack. I normally dodge to Dance of the Blades > Heavy combo. You can take an enemy below half HP with a single side dodge > infinite combo or side dodge/ heavy combo.
Then real secret to that strat is to use different directional attacks while you combo. (left >right> left> top> right> left> right> top> left....) I've taken down Conquerors, Warlords and Wardens without taking any damage by doing this. Sometimes even in a single infinite combo.
Use Debuff Resistance to be able to escape enemy combos with a roll or block (as you wont be stunned as long with high debuff resist) or to avoid debuffs like bleed. After you begin to get used to this play style the Berserker seems suddenly OP. Trust me, it took me a while to get down but I now feel pretty unstoppable in any 1v1.
It usually takes 2v1 to counter me in group play. Which in all fairness does happen quite often if you're not playing with friends and able to communicate. But when you have the team strat going, you can protect yourself around allies much easier.
I love Berserker and will continue to main this Hero
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