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  1. #81
    Originally Posted by SethEnraged Go to original post
    yeah, seeing as people get a lot better with guardbreak counters now, you literally have nothing to break an enemies defense if he wants to go full defense.

    makes a lot of sense that a harasser class has not a single tool to actually harass

    feints are useless as players wont throw parries, they just block, because there is no down-side

    blocking needs a malus... like at LEAST 30% chip-damage by default (at least from berserker attacks if not all attacks in general)

    the berserker "might maybe" work somehow if it wasnt for the "full defense meta" thats kinda evolving right now.
    This is pretty much the root of the problem......
    This game has an interesting concept behind it, a modified rock paper scissors
    Attack>GB
    GB>Defense
    Defense>Attack
    The modifications are skill/timing modifiers
    Attack>Defense through skill/timing and what negligible damage chip does
    GB>Heavy attacks when timed right
    Defense > GB when timed right
    Defense=Attack with timing/skill

    The equation should properly be Defense>>Attack if its in there at all and it should be cause parries are awesome

    If i remember right there was a time where GB punish after parry was not a thing , i was playing story mode when this happened and not online, they changed it back the next day.

    Im assuming the devs realized GB punish after parry, or any health punish, except when your exhausted cause thats your own damn fault, was a broken aspect of the game.

    Except that they had balanced the entire character list off of this so when they switched over the entire game became a mess.....

    And now there are two versions of the game, the beta version we are playing and the mess that they are working to balance out now
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  2. #82
    Well good news is Ubisoft is removing the light attack block penalty. Rejoice berserkers!
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  3. #83
    Originally Posted by Godsplitter1991 Go to original post
    Well good news is Ubisoft is removing the light attack block penalty. Rejoice berserkers!
    When this patch goes live I will be a very happy man! This is literally where a good 60/70% of the damage I take comes from!
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  4. #84
    Just curious what are Berserkers best punish options off of a successful Deflect or a Parry?
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  5. #85
    GB after parry/auto parry after deflect => throw into wall => top heavy.
    No wall = GB guaranteed light into infinite chain is what i do mostly
     1 people found this helpful
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  6. #86
    Originally Posted by Dor11 Go to original post
    GB after parry/auto parry after deflect => throw into wall => top heavy.
    No wall = GB guaranteed light into infinite chain is what i do mostly
    Thanks for this. If I'm not wanting to go Infinite Chain after a Reflect/Parry (no wall) > GB, is the best option a Top Heavy attack? People are getting good at parrying my infinite chain so I'm wanting safe guaranteed damage options to work in.
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  7. #87
    For a true gb, my normal go-to is side heavy. Never have a trouble landing it. Also works well as a finisher for an execution.

    Fact-check me, but I think gb to top heavy is blockable.

    This topic has me curious---I don't parry a lot as the zerk, but I feel like gb after parry sometimes comes up short. As a substitute, anyone ever try landing a top heavy jump after a parry? Or is the window too tight?
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  8. #88
    Originally Posted by orderevan Go to original post
    For a true gb, my normal go-to is side heavy. Never have a trouble landing it. Also works well as a finisher for an execution.

    Fact-check me, but I think gb to top heavy is blockable.

    This topic has me curious---I don't parry a lot as the zerk, but I feel like gb after parry sometimes comes up short. As a substitute, anyone ever try landing a top heavy jump after a parry? Or is the window too tight?
    Only guarantee I've 100% off a parry is a quick light. GB does usually fall short unless they are near a wall/no room to back up. Heavies/Jumping Heavy has always been blocked
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  9. #89
    Originally Posted by orderevan Go to original post
    For a true gb, my normal go-to is side heavy. Never have a trouble landing it. Also works well as a finisher for an execution.

    Fact-check me, but I think gb to top heavy is blockable.

    This topic has me curious---I don't parry a lot as the zerk, but I feel like gb after parry sometimes comes up short. As a substitute, anyone ever try landing a top heavy jump after a parry? Or is the window too tight?
    I've never missed with a side heavy either with a GB. Don't remember of a deflection mini GB though.
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  10. #90

    Love the Berserker!!

    Instantly attracted to the Berserker after my initial trial run and beginners luck.

    Once I got down to the actually detailed fighting (1v1 & Group fighting) I found it frustrating that he has no Unbreakable attacks and I was trying to dodge everything when you do need to use block/parry more. When going against a Heavy or Defensive hero, it seemed unbalanced as they block or parry everything and I felt helpless. Then I got the play style down a bit more and I'm loving it again.

    What I found to work against most anyone, is to bait them into initiating an attack that you can side dodge>attack them. Then go to counter > combo/infinite attack. I normally dodge to Dance of the Blades > Heavy combo. You can take an enemy below half HP with a single side dodge > infinite combo or side dodge/ heavy combo.

    Then real secret to that strat is to use different directional attacks while you combo. (left >right> left> top> right> left> right> top> left....) I've taken down Conquerors, Warlords and Wardens without taking any damage by doing this. Sometimes even in a single infinite combo.

    Use Debuff Resistance to be able to escape enemy combos with a roll or block (as you wont be stunned as long with high debuff resist) or to avoid debuffs like bleed. After you begin to get used to this play style the Berserker seems suddenly OP. Trust me, it took me a while to get down but I now feel pretty unstoppable in any 1v1.

    It usually takes 2v1 to counter me in group play. Which in all fairness does happen quite often if you're not playing with friends and able to communicate. But when you have the team strat going, you can protect yourself around allies much easier.

    I love Berserker and will continue to main this Hero

    xboxone - SlyTrickS9 add me
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