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  1. #31
    Originally Posted by LukeOgle Go to original post
    You mean the 4 hit slow spin? you can block the entire thing and then parry it by simpling spamming RT lol
    If you spam right trigger while blocking odds are you're gonna do a heavy instead. Careful now
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  2. #32
    Originally Posted by Umngyr Go to original post
    snip
    thats a decent idea, i'll think about how to word it and add it to the OP

    Originally Posted by Umngyr Go to original post
    Oh, also a quick note to the OP: ALL dodge attacks have locked in directionality as far as i know. An attack will always come from the dodge direction, this goes for all classes, including Kensei, Orochi and the assasins.
    yeah i know that. did i miss that somewhere in the OP? must have been an oversight. if so, just quote the part that is misleading and i'll fix it if i cant find anything myself
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  3. #33
    Normally these posts make me laugh because it always ends up being someone that doesnt understand the basic mechanics of the game, let alone the character they are talking about. That being said this thread is quite the opposite and i find myself actually agreeing with quite a few of the things you mention. In reference to what you were talking about with your guardbreak doing stamina damage, if you do a forward through after your GB it actually does do stam damage. I completely agree with you on the light attacks being blocked, the recovery frames are insane for us. additionally not only is it hard enough to get a 4 hit attack chain, but all they have to do to stop it is simply block one of your light attacks during the chain. this makes it extremely difficult and damn near impossible vs a higher skill player. One thing they changed was in the closed beta you could completely miss all your attacks and as long as you just chain 4 together you would enter dauntless. I understand it was not intended to be like that but that could possibly be something to go back to for us. also we do have what could be considered an unblockable in our parry, i dont mean simply attacking right after but if you hit light attacks as soon as the parry hits, you will hit them with your left axe as you push them away, then you also have time to get in an attack before they recover. All this being said I am still able to win at high levels of play but like others have mentioned it requires playing like you are not a berserker.
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  4. #34
    berserker has 2 forward dodge attacks and BOTH are locked into a top-guard position, which makes them both very predictable and both are hardly used in combat.
    It's not directly misleading, but it just sounds a bit like it's ONLY the berserker who has that problem. Just wanted to point out that that goes for everyone else too. That said, you can actually use it to your advantage by doing a forward dodge without an attack, then immidiately doing a side attack, since some people will be expecting the attack to come from the top. This is especially nice against wardens who can use their crushing counter to punish people who try to do forward dodge attacks.
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  5. #35
    Greetings,

    iam Marcus son of Roland. In the open and closed beta me too was devoted to the path of the beast and had many glorious battles in the name of the Altvater Odin! And as much as i loved the path.. What you my brothers and sister write is true. My personal bane was the free block grab which i was heavily punished for while doing even the most basic of attacks. I will continue to fight for glory and honor.. But if the gods hear my plea... Give us the power back that was meant to be ours. Lets meet and feast in Valhalla one day my brothers and sister. FOR THE GODS!
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  6. #36
    Originally Posted by LukeOgle Go to original post
    You mean the 4 hit slow spin? you can block the entire thing and then parry it by simpling spamming RT lol
    Yea I never use it offensively... however I find it to be very useful defensive tool. I figured it out fighting a decent Warden doing his lights/shoulderbash/shoulderbash cancel -> GB combo. No matter which one of those he tried to do he would get punished.
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  7. #37
    While I agree we need some tweaks, the two most under-utilized, and potentially powerful moves we have at higher level (imho) are dodge into GB into zone attack which as a guaranteed 2 strikes (sometimes 3) and feint into forward light rush. The first is my bread an butter against both shield classes, I don't think I'd ever win duels against skilled opponents without it. Just throwing it out there....


    EDIT: Our triple heavy is worthless past renown 1 or 2 as EVERYBODY knows how to punish it, most classes BETWEEN hits.
     1 people found this helpful
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  8. #38
    Originally Posted by Braegulfer Go to original post
    While I agree we need some tweaks, the two most under-utilized, and potentially powerful moves we have at higher level (imho) are dodge into GB into zone attack which as a guaranteed 2 strikes (sometimes 3) and feint into forward light rush. The first is my bread an butter against both shield classes, I don't think I'd ever win duels against skilled opponents without it. Just throwing it out there....


    EDIT: Our triple heavy is worthless past renown 1 or 2 as EVERYBODY knows how to punish it, most classes BETWEEN hits.
    Completely agree, gb into zone is a great tool. zerkers are completely capable you just have to play smart and mind tricks are a must. another thing i found that works great is after feigning a heavy i instantly do a light and it almost always hits. then i'll heavy cancel dash, do not spin attack do another dash cancel and just kinda dance around with feignts. with proper stam management you can really confuse your opponent.
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  9. #39
    Originally Posted by g0dh8zu Go to original post
    Completely agree, gb into zone is a great tool. zerkers are completely capable you just have to play smart and mind tricks are a must. another thing i found that works great is after feigning a heavy i instantly do a light and it almost always hits. then i'll heavy cancel dash, do not spin attack do another dash cancel and just kinda dance around with feignts. with proper stam management you can really confuse your opponent.

    Agreed mate, the DO NOT SPIN unless positive you're going to land is huge too, I see way too many zerkers opening with spin attack, its a god-awful open.
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  10. #40
    Btw I meant to ask, I didn't want to experiment in a 1v1 through raw attrition lol, but can you deflect an unblockable? I.e. Raiders side unblockable?
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