This guy is really fun to play but Ubisoft hit the nail on the head when they labeled him as hard. I haven't really given two craps about winning games in duels, mainly been trying to get good at my deflects and feints. Which, by the way, the feints during your chain are REALLY hard to get down. Looks awesome when you do it, managed to get it once or twice. I'd probably be better off just flailing at a dumby to be honest.
Deflects are just a matter of how much you know the enemy you are fighting I guess. Timing is key
1) removing dauntless wont fix anything, it will just make berserker a pain to play against any level of skill...Originally Posted by THEPH0NECOMPANY Go to original post
this isnt something exclusive to the berserker either... basically any good player can combo a newbie to death within seconds.
but yes, dauntless needs some sort of a redesign and it needs to be given a REAL purpose and a way to trigger it reliably ... as i said a couple of times: it is the CORE mechanic of the class but is negated completely way to easy.
2) totally agree on that.
see one of my suggestions where every successfull hit (actual hit or blocked hit) will increase your attack speed slightly.
this also entails that the stagger-time after being blocked needs to be reduced as it currently is too big and acts like a mini-parry against the berserker as an enemy can hit you with a guaranteed light attack after they block you, which is REALLY dumb for a fast class and it punishes the berserkers offensive even more.
3) that is actually a good idea and i will add that to the opening post.
stamina damage on a throw makes more sense than the tiny bit of damage it does now and it makes deflects more interesting when you are fighting on an open field (no walls, no ledges)
yeah, the berserker was made to be played offensively but the whole concept falls on its own face when you look at how easy blocking and how punishing getting blocked is for the berserker.
I'd agree with that, with a character that's described as brutal and ferocious I have to play more defensively than players with shields of there above average skill levelOriginally Posted by LukeOgle Go to original post
If im honest most of my damage against skilled players comes from a spin chop as they attack and a side heavy attack if im lucky
I love the beserker, I'd like to think I'm above average in still level but I agree with the majority of this post!
I think the biggest thing for me isn't not being able to land attacks, I mean it's annoying ad hell to have to play so defensively against characters when I'm supposed to be aggressive, but to me it's the lack of ability to block after you've been standard blocked that annoys me.
I find as a beserker I'm in a stun lock alot easier than other classes, is that just me or?
But I will continue to smash skulls, as I saved up the steel to get the 'this is valkenheim' execution, and I thoroughly enjoy it 😂
you CAN potentially still kill most higher skill players, but it gets an annoying chore as you are restricted to the odd light attack, side-dodge-attacks and a heavy-feint-grab.Originally Posted by LukeOgle Go to original post
trying to kill a heavy with just light attacks is the most boring thing you can possibly do in this game
thats why i started this thread... still hoping for some reaction from ubi so we know that it has been noticed
yeah, that is probably the dumbest thing for the berserker... a normal block should NOT counter the offensive of an offensive focused class. no clue how that went live in the first place.Originally Posted by LukeOgle Go to original post
allthough i found that using the light from the top works a bit more often then using just side attacks... but yeah, even trying for the chain in higher skill play is almost suicidal and using it against a heavy is like jumping face-first into a chainsaw
Alright well I think I improved since yesterday. Barely lost any matches. Played a few good players and won. A really good conqueror, made him rage quit to boot! What I did vs him mainly was lure him close to walls and top heavy. Just whittle him down with heavies as much as I could. Even if they have the shield i still try to start the chain. It actually worked. I just went to practice on my mix ups earlier so I could start using the overhead light more in my chains. They're going to start noticing a trend if all you do is just left/right all day. Still haven't gotten the hard heavy feints yet but that will come with time.
I try to keep them under pressure as much as I can. Sometimes I'll heavy feint, forward dash and do a GB. Tends to work. And I always try and deflect if i can. Usually side heavies. Also, if I can I always try to finish my chains with the 3 heavy chain. When you throw that in there late in the chain they're usually scrambling by that point and just play it safe. I sometimes land a heavy or two while doing it. If they parrry, just be ready to GB because it's always coming.
Hey Vikings!
I didn't played much Zerk in the Closed, I messed around with the Warden/Warlord/Peacekeeper but I've been extensively playing Zerk in the Open climbing up to Rep 2.
One thing for sure is that I find it more taxing and exhausting to play a Zerker in high level duels vs say the Warden who has a moveset with fewer things to work with. Although taxing and exhausting it sure is rewarding winning with a zerker. Also simple things like doing a light(out of range) into a top heavy can surprise opponents especially if they think you're gonna feint the top heavy or follow up from the missed light.
The only think I would like is for zerkers to have at least a 2hit combo like most assassin classes (Peacekeeper heavy to light bleed, Orochi top 2hit, heck even assassin hybrid Nobushi has hidden stance/light/heavy/kick attack into 2hit stab bleed).
I'll try to post some vids up once the game goes live and see how the zerk goes from there.