An interesting feature that was outlined by lead designer Dominic Butler at E3 last year is that the AI ghosts will adapt their responses to your style of gameplay.
This is taken from US Gamer article...
From the beta i dont recall any of this... not in any way subtle or otherwise.... all i recall is hearing teammates cursing at me for shooting the wrong person or taking too long with an objective
If the game is to release in 3 weeks, the final version was cut before the first of the year.Originally Posted by MerceNineRY Go to original post
I didn't get into the beta, Ubi decided to send me a dozen emails trying to sell me the game and beta for $150 preorder instead.
So I decided to come here and now I see that I dodged a bullet on this one. No beta, no preorder and if I remember I will look for the $10 bargin bin this July.
This sounds just like The Division 2.0, but at least the first part of The Division was fun and playable.
no it isn't... and it won't be at release either.Originally Posted by MerceNineRY Go to original post![]()
the division is something else and has nothing to do with GRW in my eyesOriginally Posted by Rathpig Go to original post
i played TD for 800Hrs+ and i played the CB the whole WE and i loved it
@ least for me GRW has zero influence from TD u might beg to differ,so be it
i really have no idea why some r so angry about the CB and said bad game/design bla bla bla
tomorrow i will preorder it bcs i like it
sayonara
what.Originally Posted by GiveMeTactical Go to original post
nah, i refuse to belive this!
not until i play the final version
It's inaccurate to say "what we see is what we get" when 1/10th of the overall gameplay was given to us. The game world was proven to still be unfinished based on Beta footage from outside the zone. (Whole buildings missing, empty areas, massive holes in the world, etc)Originally Posted by Rathpig Go to original post
Basing your opinion on an unscaleable amount of negative opinions isn't a good way to start voicing your argument, either. Negative feedback tends to always be more "vocal" regardless how small it could truly be. Those who share their view also tends to "hang close" to each other as well, creating the sense that they are the popular view.
Being frustrated for not getting into "the club" is understandable, but overall not very mature.
Oh, and the negative hype you have fed into betrays you. This couldn't be any further from The Division. The only true "similarity" is the 3rd person view.
Ubisoft has made a business practice of saying "We're putting A into this game" and then at the last minute you find out A is really B and Ubisoft just ducks the question or gives you a vague, obviously rehearsed answer that doesn't really explain anything.
The Division had a drone, once.