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  1. #1

    [HUD] On-screen Enemy Stance Prompt Disappears To Fast

    I'm having an issue with how fast on-screen prompts regarding combat disappear. In other words the HUD in relation to combat.

    I absolutely love this game at the moment and how it's combat is so simplistic and functional. However, I am seeing a pattern in the combat mechanics. When an enemy player is engaged in combat with you, the prompt for his stance or position (displaying his current stance of the 3) disappears during any attack. This is not an issue for slower classes but when the enemy player is a faster class the prompt is almost constantly invisible after the first attack regardless of how often he shifts stance during his combo. This let's him constantly hit me without me being able to even determine where to shift my stance to block said combo.

    I've even seen some players constantly rotate their right stick prior to making first contact and then their prompt stays hidden till they decide to stop attacking or they are forced to due to stamina or me dying. During this right-stick rotating extravaganza it remains impossible for me to determine where to put my stance in order to block this seemingly unending barrage/combo that leaves me at close to no health or death every time.

    I think a simple fix would be to make sure that the stance prompt on the HUD for the enemy player remains visible throughout any attacks that enemy player does. This allows for people to notice the enemy player changing up where the next attack is coming from while the prior attack is occurring.

    I don't see how the aforementioned fix would be detrimental to game-play due to the game revealing the enemy players stance through the prompt on the HUD the rest of the time.

    If this fix is too bothersome or seems too intrusive to the combat system then maybe having the enemy stance prompt display through the end of an attack and in post after disappearing for the beginning of the attack would work. This way it would allow for the player to still have to keep a keen eye on the stance prompt in order to prevent these combos that in their current state occur, consecutively, too fast for the stance prompt to even appear.

    Thanks for reading my input. I'll be sure to git gud.
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  2. #2
    UbiNoty's Avatar Community Manager
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    Nov 2016
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    6,712
    Hey bioElemen7! thanks for the suggestion and i'll pass it along. in the meantime I'll be moving this over to the feedback forums
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  3. #3

    Thanks!

    New to forums c:
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