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  1. #1

    Why I won't buy this game

    I'm not gonna talk about how doumb you are balancing the game, because the dumb "grab-triple stab-go eat grass" is just too ******ed to talk about.
    I'm just gonna talk about the non reactivity of the input yo ucan use in this game.
    You see, when you play dark souls, you know you're going to die painfully and a lot. But when you start to master the dodge, the game starts getting easier. Why ? Because when you press the button, the game reacts instantly and starts to dodge. But here, when you're playing For Honor, sometimes it dodges, sometimes it doesn't.
    And it's so much ****ing non sense, that you can go try this in game (custom with IA) and try to dodge.
    Basically, the AI always engage with the same move, so you can dodge it "easily".
    "EASILY" ...
    But wait ... why does I try the same move every time and got different results ? BECAUSE THE GAME DOESN'T CARE
    Over 20 tries against the same AI. The result ? Here: less than a third of the same timed inputs got me the expected results (I'm playing with a pad if you want to try yourself).

    It played three times before the open beta and it's always been like this. There is no reliability in this gameplay.
    I already noticed this **** in the alpha, said it to ubi, but at this time I tought it was my gamepad. I'm now certain that the problem comes from the game.

    I really like the game world and a lot of the game aspects, but this is the worse thing you can encounter while playing a game.
    I'm done.
     3 people found this helpful
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  2. #2
    Agree... The dodge doesnt work always....
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  3. #3

    Yes.

    Pretty much, The tutorial npcs always do overhead strong attacks, Dodging at the EXACT same time almost everytime ends up randomly either dodging or, you guessed it, getting hit.

    On-top of that, getting guard broken has such a terribly short window to counter it, that the latency involved ****s you before and after you even press the button.

    If parrying wasnt on heavy attack, and guard breaks had about 5-7 more frames worth of "feck off" time then, spot on, games good.

    Assassin dodges are also ridiculous since they get iframes, and they dont have to care where they dodge :^)
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  4. #4
    Dodging doesn't always work, feinting doesn't always work... Grabbing and grab break is a mystery still.
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  5. #5
    In dark souls the dodging animation makes you invulnerable, here you have to time the dodge, its to prevent players from mindlessly spaming it.
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  6. #6
    Originally Posted by Pvt.Wrathlife Go to original post
    In dark souls the dodging animation makes you invulnerable, here you have to time the dodge, its to prevent players from mindlessly spaming it.
    Did you not magically read the part about how testing different timings and trying the SAME timing that did dodge ended up getting hit half the time?
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