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  1. #51
    The main reason to preorder this game is it ****ty as ****.
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  2. #52
    Originally Posted by blackhawk102016 Go to original post
    i have cancel all my preorders and friends have done the same for there new practice in games developing

    and that is online only game no offline play

    i will not support these type of practice as they should be doing games for offline play also
    not everyone has a steady internet connection to play these type of games.
    Then play offline games? Or get better internet. Don't criticize a company's product because YOU lack the prereqs to utilize it.
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  3. #53
    RabidUrko's Avatar Senior Member
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    Originally Posted by AveImperator85 Go to original post
    Then play offline games? Or get better internet. Don't criticize a company's product because YOU lack the prereqs to utilize it.
    This.

    Most people in the world have decent enough Broadband for 4 v 4 , any higher teams and i would be not saying this.
    I used to like dedicated servers for PC years back, but times have changed and not all in PC gaming favour.

    Im not going to not play a game because the server issue isnt ideal to what i would like, IF it was disconnecting every five minutes on release then i would be rethinking, but the beta has been generally smooth.
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  4. #54
    Tenmar's Avatar Junior Member
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    One last bump because I'm now back where I started...
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  5. #55
    If you think about, if a unique P2P system like The Simulation wasn't utilized, wouldn't a dedicated server NOT require synchronization? Like, it would mean your detected actions and movement would depend on how good yours or your opponents internet was, versus the shared connection between you two that sends information to each other to keep things in line?

    So that would mean people with better connection would move as they normally would, and anyone who has worse internet kind of... teleport and jitter everywhere? You would have like, 30ms and the opponent would have maybe 300ms and they would teleport everywhere and your attacks may/may not count- which is the last thing I'd want to experience in a game like this, personally.

    It's like if Lethal League used an official server instead of P2P for synchronization of the ball. When someone lags, the framerate in Lethal League drops so that nobody sees anything that nobody else is seeing. That kind of thing is crucial in a game like this- so if someone is lagging which causes your shared 'simulation' to lag, I have the comfort of knowing that they have it just as bad as I do.

    I could see the problems of having a Dedicated server.

    That, and anyone with internet that isn't good enough for the game complaining is like someone who demands they can play the game if they don't meet the system requirements. On another note, aren't network speed requirements already on the system requirements?
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  6. #56
    Oh my God!! P2P REALLY???? Lol. I dont care. The game is pretty good! I love it. So stop crying
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  7. #57
    SnW-Heartbreak1's Avatar Senior Member
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    Originally Posted by Mamosha_ Go to original post
    Oh my God!! P2P REALLY???? Lol. I dont care. The game is pretty good! I love it. So stop crying
    It's funny how you tell us to stop crying for a broken game when you are all over The Division Forums crying for bugs to be fixed. That's called hypocrisy.
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  8. #58
    It's pretty annoying on For honor when playing at 1am pst you play vs dudes from other countries with 300 ping who do teleport on you... Have a couple videos myself of people who teleported around the whole time which just made me leave the match. Feels like I am playing Rainbow Six Siege with it's horrible hit detection and rubber banding peeps. For Honor is a great game but at times it does feel ruined by the peer to peer sytem. People who say stop crying or blame something else don't help the issue at all. A game has issues people don't like get over it don't be rude about it.
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  9. #59
    P2P > Bad quality servers for most of the people
    Look at the ****ty CS:GO or Blade and Soul Servers that would actually ruin the game for everyone.
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  10. #60
    Originally Posted by SnW-Heartbreak1 Go to original post
    The real problem is that you SHOULD NOT MAKE TESTS 5 DAYS BEFORE RELEASE! jeez, you need to make at least 10 betas over a year before the game is ready to launch but... well it's Ubisoft, sadly this company is the one that is releasing most of the games lately, yet don't get me wrong, my money will go to Mass Effect Andromeda, and I'll be uninstalling The Division as well since they screw the things up again with 1.6

    Keep informed before saying something...


    They have done a lot of testing phase. (2 alphas / 2 technical test / 1 closed beta / 1 open beta for what i know)
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