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  1. #11
    Tenmar's Avatar Junior Member
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    Originally Posted by Mister.Genji Go to original post
    You do realize that is still a version P2P. It is just marketed as not traditional P2P. Wanna know why? Ask yourself this. Where is the server?

    Even their diagram shows that instead of a singular person being a host, everyone is the host. There still is no server and with their model which is being described as non-traditional P2P, you are now reliant on everyone maintaining a quality connection.

    If anything there are additional cons to their model. Since everyone has to be in sync, the quality of the match will be affected by every moment someone drops their connection, gets a small disconnect and you still will have the issue of delayed inputs.

    That post is marketing to deal with the complaints of P2P while still being P2P.
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  2. #12
    The fact of the matter is this has been going at least since the release of Rainbow 6: Vegas. You'll get plenty of people on here defending Ubisoft posting links like the one above, as if a migrating host setup removes host advantage. People generally talking out of their asses. I've been in several tech tests. The same problems persist and are ignored, per the usual with Ubisoft.

    It doesn't take a rocket scientist to see that there is host advantage. Just get a buddy and try to alternate guard breaks and counters. Now compound the issue with six more potential hosts and you get the cluster we have now.

    If you really want Ubisoft to listen. Show them how you feel with your wallets. Nothing will change until we do.
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  3. #13
    Originally Posted by BOT_Conqueror Go to original post
    The fact of the matter is this has been going at least since the release of Rainbow 6: Vegas. You'll get plenty of people on here defending Ubisoft posting links like the one above, as if a migrating host setup removes host advantage. People generally talking out of their asses. I've been in several tech tests. The same problems persist and are ignored, per the usual with Ubisoft.

    It doesn't take a rocket scientist to see that there is host advantage. Just get a buddy and try to alternate guard breaks and counters. Now compound the issue with six more potential hosts and you get the cluster we have now.

    If you really want Ubisoft to listen. Show them how you feel with your wallets. Nothing will change until we do.
    Exactly this. This has been reported for a very long time and they do not listen. The time and money lost with Rainbow Six: Siege has made me sure that Ubisoft will never get another purchase from me.
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  4. #14


    For Honor is doing Peer-to-Peer, but while most people see the connection like the first image, it's actually the second. It's like P2P+ or a mesh network; it's probably the best possible way to do P2P, but P2P is still an awful idea for these reasons. If one person has a bad connection, then every player had a bad connection with that one person. And if that one person is designated as the host, then the entire match will mostly be a laggy clustertruck in terms of bots, minions, and capture point-updates. Sure, the people you have a good connection with will be fine, but at the same time as OP said, most people's connection are about average; meaning that being simultaneously connected to multiple users (up to 7 others in dominion) for updates makes their networks work harder, and therefore reduce in connection quality. It makes good connections ok and bad connections worse. Also, this explains why instead of a ping number they have the 3 bars of connectivity; they can't show all simultaneous connections going on at once without it being a matrix-sized list of numbers.

    Again they're P2P setup it's honestly a pretty good idea and I'd almost call it innovative as a server-alternative, but P2P is still a terrible idea for the average player.
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  5. #15
    AkenoKobayashi's Avatar Senior Member
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    Shouldn't we all know that pre-orders and special editions are worthless from playing the Division? All my exclusive content that came with the Gold edition is now available to the peasants that bought standard edition.
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  6. #16
    Vakris_One's Avatar Senior Member
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    I don't do pre-orders anyway, I find it a bizzarre notion to buy something preemptively without seeing the full and complete product you are paying for. I'll see what the launch version looks like in the first month and then I'll probably buy it - it's a fantastic game minus the connectivity issues.

    It bears saying; For Honor has had one of most extensive beta tests I have ever seen and it's been a wonderful gesture by Ubisoft to us the gamers/future customers and it shows they are really passionate about this game. Yes, the connectivity issues are a major problem but at least we have foreknowledge of this! So many publishers would have just kept this under wraps, taken people's money and shipped the game in a broken state ala Arkham Knight, No Man's Sky, etc.

    I for one am grateful to Ubisoft for treating us like valued customers and not mindless sheeple who'll just buy anything. I beleive the For Honor team are trying their best to deliver a great game for us and that's worthy of my respect and at some point my cash too. I hope this inspires other games companies to be as confident and honourable with their products.
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  7. #17
    I didn't pre-order, because I never pre-order anything - especially things I plan to buy online and have no production limits.
    So, now that I think about it, I'll hold off on purchasing the game. Because of the gender locking (which I really hate), and no dedicated servers. I'm pretty much done with playing skill/reaction based games with input delays.

    And I'm pretty much done with being forced to play female when I wanna play male, and playing male when I wanna play female.
    Let me customize, dammit!
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  8. #18

    Lmao

    Originally Posted by Tenmar Go to original post
    For those that don't know what Peer to Peer is, Peer to Peer (P2P) is a design in which a group of computers are not relying on a server but instead a computer within the group will be responsible for the burden of sending and receiving data to the group. So for example, in a dominion match consisting of eight players, one of the players will be designated as "host" and the remaining players will be reliant on their connection to receive all inputs and to maintain a connection to stay in the match. Should the designated host have a poor computer in terms of specs, a poor wireless or wired connection (dial up, satellite, etc), or poor internet speed will heavily affect the match. Results of having even one of these factors can lead to matches dropping, players disconnecting, or delayed inputs.

    This is the factor as to why this game will not last the flavor of the week/month test. On the technical side, the average consumer does not have a decent internet connection. Many homes across the USA are still reliant on satellite or even dial up. Even if you do have a quality speed, many consumers have opted for wireless connectivity or forced into that choice due to the location of the router.
    .
    Yes please tell us how you know everyone's average internet speeds and that people still use dial up..... I had to stop reading there. You are talking about GAMERS. Let me say that again. GAMERS.

    GAMERS

    Not your average consumer. GTFO of here with your dumb@ss assumptions....
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  9. #19
    Originally Posted by Lando924 Go to original post
    Yes please tell us how you know everyone's average internet speeds and that people still use dial up..... I had to stop reading there. You are talking about GAMERS. Let me say that again. GAMERS.

    GAMERS

    Not your average consumer. GTFO of here with your dumb@ss assumptions....
    Don't be rude Lando. For Honor has pretty low system specs, and most gamers objectively do have far better computers than internet connections. I may have a $3k PC, but if my internet service provider is **** it won't help with the P2P setup.
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  10. #20
    D_cover's Avatar Senior Member
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    I have a pretty beefy PC and a 200mb/s most of my friends have a decent connection a mid tier PC;s
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