You're right, I forget you guys are talking about Co-Op farming and not so much about Co-Op shooting. Still, Ghost Difficulty should not have it for those that could give 3 rats *** about it... in the spirit of player's freedomOriginally Posted by xS4R1Nx Go to original post![]()
It's a mechanic that doesn't help gameplay other than to artificially draw out hours. No one will play this game for the supply tagging element. No one.
It also doesn't help plausibility. The idea is that the rebels will find the supplies because you've put a tracker on it? But they should just be able to show up and take it from the dead base I just cleared!
"But what if someone came and moved the supplies?"
Then they are in the hands of the cartel again, and not just free for the taking! If the rebels can take supplies just based on knowing where they are and damn the number of guys defending them... Then why do I have to tag them in the first place?! The rebels could just roam around knocking off cartel bases for the supplies themselves at that point.
The whole process is pretty ridiculous.
Agreed
Playing in a 4 man group and this just seems so stupid, waiting inline behind my 3 friends to tag the same supplies for the same rebels
After the beginning part of the game we realized how pointless these supplies where anyway as they give you 50? While on side missions gives you 2000-3000!! The supplies are not worth taking the time with.
And yes one of our team took up the role of the sniper and we had to wait for her to loot the base while we where eager to take off
Twice during the early part of the game she forgot to loot weapon supplies too as she felt rushed when we are all grouped and ready to go, its not a great gameplay element at all, it needs some attention
YES! I said the exact same thing! I hope they fix this. This was my biggest issue with the beta.Originally Posted by The Remander Go to original post
I enjoyed the convoy chases, but apart from that I would agree. A more realist approach would be to tag via visual I.D. and then radio in the grid locations of static assets. The whole team could benefit from this mechanic tooOriginally Posted by Cipher_Echo Go to original post
But they're not "gathering", they're placing a GPS marked on a supply for a 3rd party to collect and reward the "ghosts" team.Originally Posted by ThaDarkTemplar Go to original post
The individual who placed it has absolutely no relevance.