SIAP, but one of the more immersion-breaking issues for me, while playing with a team, was requiring each team member to tag the exact same supplies and grab the exact same intel. If you're grouped up, one person should be able to perform these tasks for the whole group. This would also improve efficiency of Ops. Each team member could be tasked with a different item as you move through the AO. Hoping you guys can make this happen before launch.
It does somewhat penalize the sniper the way it currently is.
As team overwatch you only get to go into the base if it gets fully cleared. And if it does get fully cleared your team wants to leave by the time you get there.
It actually discourages teamwork how it is currently.
Agreed 100%. Works like that for convoy if I remember correctly. Should be the same for regular other tagging (supplies, weapons, medals). If you are in a team (maybe within a certain radius) you should get the item(s) unlocked..Originally Posted by Cipher_Echo Go to original post
But why? Is it not enough to simply level up and allocate skill points? We aren't buying weapons or attachments, we just find them in the world.Originally Posted by The Remander Go to original post
So why the tedium?
I guess I'm just used to games having at least some tedious tasks. The supply tagging, in this case, is also part of the storyline. One way you're destabilizing the cartel is assisting the rebels. By tagging the supplies, you're effectively taking them from the cartel to strengthen the rebels. There's often combat involved, as well. Doesn't bother me outside of the group dynamic, as I stated above. I don't see them reworking the game this late to remove them altogether, but they could at least make the change I suggested.
Originally Posted by ThePollie Go to original postOriginally Posted by The Remander Go to original postAnother feedback that never made it to the Dev's Desk... or so it seems.Originally Posted by ThePollie Go to original post
I get the fact that UBI wants to grab every gamer in the world, I get that, capitalism at its best and I am all for capitalism.
But I get tired of saying it... 4 different levels of difficulty... if they spent a few more minutes, WE could all (fanbois, GTA fans, TD fans, WD fans, whatever other genre/Not ubi game fans & OGR fans) have tremendous fun with the game.
Example: in Ghost level of difficulty... No Mamby Pamby farming crap... no XP Leveling... only shooting and more shooting... weapons at the ready from the get go... no level 1 zone where the ai is stupid and then level 5 zone where the ai will be as stupid as level 1 but it will take level 5 damage as if this game was an RPG and not a shooter... if you name the game Ghost Recon, make the Ghost Level Tactical.
You know what I mean... of course this is just an example.
Stop man! You're talking too much sense haha.Originally Posted by GiveMeTactical Go to original post
As much as I'd love that, we know it would never happen. But shared resource tagging is a must, doesn't make sense that the same fireteam needs to put 4 GPS tags on the exact same thing, the rebels would get there and think why the hell is this barrel covered in GPS trackers....