🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    SUGGESTION: Tagging supplies and grabbing intel for the whole team

    SIAP, but one of the more immersion-breaking issues for me, while playing with a team, was requiring each team member to tag the exact same supplies and grab the exact same intel. If you're grouped up, one person should be able to perform these tasks for the whole group. This would also improve efficiency of Ops. Each team member could be tasked with a different item as you move through the AO. Hoping you guys can make this happen before launch.
     1 people found this helpful
    Share this post

  2. #2
    It does somewhat penalize the sniper the way it currently is.

    As team overwatch you only get to go into the base if it gets fully cleared. And if it does get fully cleared your team wants to leave by the time you get there.

    It actually discourages teamwork how it is currently.
     2 people found this helpful
    Share this post

  3. #3
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    Honestly, I'd rather the system done away with entirely.

    It was just a tedious and boring mechanic, anyway. It didn't hold my interest in the slight and served only to drag me away from the actual fun for the sake of an arbitrary number that some skills required.
    Share this post

  4. #4
    I get what you mean, but they do need to have some sort of resource farming for progression.
    Share this post

  5. #5

    Axspcm

    Originally Posted by Cipher_Echo Go to original post
    It does somewhat penalize the sniper the way it currently is.

    As team overwatch you only get to go into the base if it gets fully cleared. And if it does get fully cleared your team wants to leave by the time you get there.

    It actually discourages teamwork how it is currently.
    Agreed 100%. Works like that for convoy if I remember correctly. Should be the same for regular other tagging (supplies, weapons, medals). If you are in a team (maybe within a certain radius) you should get the item(s) unlocked..
     1 people found this helpful
    Share this post

  6. #6
    ThePollie's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    1,158
    Originally Posted by The Remander Go to original post
    I get what you mean, but they do need to have some sort of resource farming for progression.
    But why? Is it not enough to simply level up and allocate skill points? We aren't buying weapons or attachments, we just find them in the world.

    So why the tedium?
    Share this post

  7. #7
    I guess I'm just used to games having at least some tedious tasks. The supply tagging, in this case, is also part of the storyline. One way you're destabilizing the cartel is assisting the rebels. By tagging the supplies, you're effectively taking them from the cartel to strengthen the rebels. There's often combat involved, as well. Doesn't bother me outside of the group dynamic, as I stated above. I don't see them reworking the game this late to remove them altogether, but they could at least make the change I suggested.
     2 people found this helpful
    Share this post

  8. #8
    +1 Shared tagging.
    Share this post

  9. #9
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Originally Posted by ThePollie Go to original post
    Honestly, I'd rather the system done away with entirely.

    It was just a tedious and boring mechanic, anyway. It didn't hold my interest in the slight and served only to drag me away from the actual fun for the sake of an arbitrary number that some skills required.
    Originally Posted by The Remander Go to original post
    I get what you mean, but they do need to have some sort of resource farming for progression.
    Originally Posted by ThePollie Go to original post
    But why? Is it not enough to simply level up and allocate skill points? We aren't buying weapons or attachments, we just find them in the world.

    So why the tedium?
    Another feedback that never made it to the Dev's Desk... or so it seems.

    I get the fact that UBI wants to grab every gamer in the world, I get that, capitalism at its best and I am all for capitalism.

    But I get tired of saying it... 4 different levels of difficulty... if they spent a few more minutes, WE could all (fanbois, GTA fans, TD fans, WD fans, whatever other genre/Not ubi game fans & OGR fans) have tremendous fun with the game.

    Example: in Ghost level of difficulty... No Mamby Pamby farming crap... no XP Leveling... only shooting and more shooting... weapons at the ready from the get go... no level 1 zone where the ai is stupid and then level 5 zone where the ai will be as stupid as level 1 but it will take level 5 damage as if this game was an RPG and not a shooter... if you name the game Ghost Recon, make the Ghost Level Tactical.

    You know what I mean... of course this is just an example.
    Share this post

  10. #10
    S.4.R.1.N's Avatar Senior Member
    Join Date
    Sep 2015
    Location
    Melbourne, Australia
    Posts
    585
    Originally Posted by GiveMeTactical Go to original post
    Another feedback that never made it to the Dev's Desk... or so it seems.

    I get the fact that UBI wants to grab every gamer in the world, I get that, capitalism at its best and I am all for capitalism.

    But I get tired of saying it... 4 different levels of difficulty... if they spent a few more minutes, WE could all (fanbois, GTA fans, TD fans, WD fans, whatever other genre/Not ubi game fans & OGR fans) have tremendous fun with the game.

    Example: in Ghost level of difficulty... No Mamby Pamby farming crap... no XP Leveling... only shooting and more shooting... weapons at the ready from the get go... no level 1 zone where the ai is stupid and then level 5 zone where the ai will be as stupid as level 1 but it will take level 5 damage as if this game was an RPG and not a shooter... if you name the game Ghost Recon, make the Ghost Level Tactical.

    You know what I mean... of course this is just an example.
    Stop man! You're talking too much sense haha.

    As much as I'd love that, we know it would never happen. But shared resource tagging is a must, doesn't make sense that the same fireteam needs to put 4 GPS tags on the exact same thing, the rebels would get there and think why the hell is this barrel covered in GPS trackers....
    Share this post