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  1. #11
    roa_'s Avatar Junior Member
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    Just gonna slip this in again. Add it!
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  2. #12

    Ppk

    Added the Glock, PPK, and the Barrett M107A1.
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  3. #13
    agree with everything said above.
    I would really love to have the nvg mounted on the head with proper animation

    rappelling from cliff would also be awesome!

    add different holster some one the belt To have some kind of low profile mission
    in addition To that we need the option To unequip both primary weapon to blend in with the local population ( and also the option To unequip the backpack)

    We definitively need more bodyarmor and tactical gear like jpc or lbt 6094.. the vest we had now didnt feel right

    and of course we need all this options on our ai team aswell please let us customize our ghost team!
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  4. #14
    Originally Posted by RV_whiplash Go to original post
    agree with everything said above.
    I would really love to have the nvg mounted on the head with proper animation

    rappelling from cliff would also be awesome!

    add different holster some one the belt To have some kind of low profile mission
    in addition To that we need the option To unequip both primary weapon to blend in with the local population ( and also the option To unequip the backpack)

    We definitively need more bodyarmor and tactical gear like jpc or lbt 6094.. the vest we had now didnt feel right

    and of course we need all this options on our ai team aswell please let us customize our ghost team!

    Totally agree with what you said. Need rappelling. No backpack/primary weapons as an option. More holster options, & plate carrier options.

    Originally Posted by B0RN IN THE UK Go to original post
    Don't forget they got 2 expansion planned for this title so I half expect new weapons to be added this way because it aint like we are gonna get new maps

    I would like night vision goggles added to my character with an animation of them flipping them down when NV mode is entered.

    Bi pods for MGs that have them integrated to help with recoil.
    Bipods are a must for the MG's they are absolutely terrible at range currently, they should have magnified optics for them as well.
    Totally agree with having Night Vission that is actually visible and animated for the player models.
    Hope they do bring allot more guns with the DLC.
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  5. #15
    I hope they add the FLIR scope and some thermal scopes that added after the main scopes
    like:
    https://www.google.com/search?q=ther...w=1366&bih=613
    Originally Posted by cjf_92 Go to original post
    I'd rather have the original 17, and have the option to swap out the trigger for a full auto one, I hatell that ugly selector switch on the Glock 18. Also the P320 would be great considering its the new us army handgun
    Just hope the both 17 and 18 are added, I also hope they add Sig 226 and Sig 228/229 (M11)
    and the P239
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  6. #16
    FLIR is a great idea for an optic or attachment in front of one's standard optics.
    Glock's and more Sigs couldn't hurt either.
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  7. #17
    agree with the sig and glock coyld really benefit thoses!
    not sure if I saw this one in the comments but I also would rather have an mk18 than this p416
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  8. #18
    shobhit7777777's Avatar Senior Member
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    Originally Posted by FerroMortem Go to original post
    .
    -Ability to use only a handgun (that is concealed) and no primary/secondary long guns/weapons on one's back, it kinda blows the whole clandestine operations thing when one can walk thru a village/town with two guns on ones back and it does not blow the mission when you walk by 13 civilians who would most likely rat you out to the cartel or at the very least cause a panic. Possibly have the ability to conceal a small PDW/SMG in a backpack (would be nice to have less overt tacticool backpacks Mystery Ranch, Hill People Gear, & Seek Outside would be good options for more covert looking backpacks within the right earthtone color spectrum).

    -Civilians should have a larger impact on ones mission one could gather intel on targets/missions by asking them for information this may mean bribing them. In addition the civilians living in close proximity to cartell outposts/territory should be able to rat out the player to the cartel and would be less likely to help one of the ghosts as they would have to live with the concequenses of being a rat in cartel tarritory.

    This

    So much this. Weapon holstering anims are already there AND the pistols are extremely useful in the game. I'd love to be able to stroll up to a Cartel CP with my friends in low profile...get close enough, draw my handgun and smoke them all in the blink of an eye.
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  9. #19
    I don't get why you can unequip your tactical vest to have some kind of civilian look but you can't remove this f*** backpack and thoses weapons on the back...
    It ruins all the covert ops style of role play the scenario tend to push you in.
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  10. #20
    shobhit7777777's Avatar Senior Member
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    Originally Posted by RV_whiplash Go to original post
    I don't get why you can unequip your tactical vest to have some kind of civilian look but you can't remove this f*** backpack and thoses weapons on the back...
    It ruins all the covert ops style of role play the scenario tend to push you in.
    Yea

    They should allow us to unequip all equipment and weapons.
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