.....................Things that could possibly be changed.......................
-Changing the switch shoulder button to something that does not bring the player's index finger off the trigger, as this greatly limits one's reaction times in close quarters.
-Increase the aiming speed that one can shift one's point of aim while aiming down sights, as it's currently hard to move one's point of aim from one target to another quickly (especially in close quarters combat).
-Option to lock aiming to 3rd person for Assault Rifles, SMG's, PDW's so one does not inadvertently go into 1st person in close quarters scenarios.
-A setting to remove enemy positions (highlighted in orange or purple) from mini map, just have a mini map without any addition information on it.
-More scope/optic options for the machine guns they would benefit from the already existing 4x optics and magnifiers in the game, maybe an ACOG 6x48 as another option.
-Enemy AI being alerted when a helicopter lands nearby.
-Fixing the size of the mini guns they seem to be at the incorrect size by a considerable amount, may not be able to be changed but if possible would be nice they look cartoony at the current size, or just replace them with any of the ones in the line below.
-More mounted guns on cars and machine gun emplacements such as a DShK, and Browning M2 .50, 240b, and PKM.
-Limiting the helicopter response to 1-3 at tops over 10-30min. I spent an hour blowing up attack helicopters that came in every 5-10 seconds that is not good gameplay.
Bolivia does not have any attack helicopters Zero.............................................. .not hundreds per hour, zero! Honestly, would be happy just to get rid of them all togeather as a response vehichle keep one or two on the map that a player can find. Limit the amount of helicopters placed on the map as well this ain't Oprah everyone shouldn't get a damn helicopter.....
-Increasing the enemy ground vehicle response time, and increasing the time between more enemy cars showing up, as well as decreasing the number of cars in total.
-There is a Muzzle Break in the game that that is described as a "Compensator" that should allow for quick detach mounting of suppressors (as said muzzle brake is clearly designed to accept one) but does not allow for one to mount a suppressor on it for some reason. This should be fixed.
-Change the muzzle flash, it looks ridiculously cartoony.
-Increasing Flashbang effectiveness, think it's not as effective as it should be effects dissipate to quickly .
-30 round mags as standard, 20 round mag as an option but not the default unless the weapon comes with one as standard.
Have the PMAG 40 actually have 40 rounds, and not 50 rounds (this isn't The Division). Use the Magpul PMAG D60 with 60 rounds to replace the 50 round mag, it's ready in the game on one of the special rifles....
-Ability to use only a handgun (that is concealed) and no primary/secondary long guns/weapons on one's back, it kinda blows the whole clandestine operations thing when one can walk thru a village/town with two guns on ones back and it does not blow the mission when you walk by 13 civilians who would most likely rat you out to the cartel or at the very least cause a panic. Possibly have the ability to conceal a small PDW/SMG in a backpack (would be nice to have less overt tacticool backpacks Mystery Ranch, Hill People Gear, & Seek Outside would be good options for more covert looking backpacks within the right earthtone color spectrum).
-Civilians should have a larger impact on ones mission one could gather intel on targets/missions by asking them for information this may mean bribing them. In addition the civilians living in close proximity to cartell outposts/territory should be able to rat out the player to the cartel and would be less likely to help one of the ghosts as they would have to live with the concequenses of being a rat in cartel tarritory.
-Helicopter flying should be altered my recommendation would be something like "Operation Flashpoint Dragon Rising's" flying mechanics.
-Black & White thermal as a menu option for the thermal goggles or the primary option, and the ability to switch between white hot and black hot thermal. FLIR thermal optics, or forward mounted clip on thermal devices would be a good addition as well.
-Fix the colors camo patterns of certain clothing/gear items not matching one another ie one being lighter or darker than another item in the same pattern/color.
....................Things to add into the game......................
-6+ player CO-OP
-Hiding bodies/more stealth components.
-Additional placement markers. Seems each player can place one or two markers in the beta. For the purposes of better coordination/planning for different contingencies the ability for an individual's to place 4-8 markers (four letters) and (four numbers) would help considerably.
-Flashlights with infrared filter to use with night vision. Non Infrared options would be a good option as well. Smaller "SureFire" flashlights for the Handguns.
-Infrared Laser "BE Meyers MAWL-DA" or "IZLID" (for MG's) for marking targets at close-longer distances/or for close air support and marking targets.
-Bipod's (possibly the gripod from the last ghost) for some of the guns.
-1-6x and 1-8x power optics like the Leupold Mark 8 CQBSS, or Trijicon Accupower/or Accupoint. Allow them to be used on the assault rifles.
-More clothing slots 8-10
-Saved Weapon loadout's.
-Door Breaching gadgets/mechanics, like opening a door and throwing a grenade/flashbang into the room and closing it right after.
-More clothing, backpacks, plate carriers, and chest rigs.
......."Arc'teryx LEAF" clothing & backpacks. Drypack 25 backpack, Kneecaps kneepads. Alpha LT pants, Alpha Jacket. Combat pants. Recee Shirt LT. Bravo Jacket.
......."Triple Aught Design" clothing & backpacks. Force 10 RS, Recon RS, Covert RS pants. Overland Shirt, Raptor Hoody or Stealth Hoody, Special Service Sweater (Already seem to have the Ranger jacket, or a knockoff in the game so give them some credit for the fleece jacket or make it right and add some kit from them) Fast Pack Lightspeed & Fast Pack EDC backpacks with OP1 admin pouch.
......"TYR Tactical" clothing. Huron Hot /Cold weather uniform, Boonie hat.......
......"First Spear" plate carrier Strandhögg, Assaulter Armor Carrier......
......"Mayflower" chest rigs. UW Chest Rig Gen IV, Multi-Purpose Patrol Vest......
......"Mystery Ranch" 3-day assault pack, ASAP pack.
......"LOWA" Boots.
......"LALO Tactical" Boots. Shadow Intruder.
......"Salomon Forces" Boots. Speed Assault, Jungle
......"Beyond Clothing" A5 Soft Shell clothing, and misc clothing.
It would be nice to have some more of the clothing, and gear that those in SOCOM use.
-M81 Woodland Camouflage, the woodland in the game looks a bit off with too much tan.
-Ranger Green color as an option.
-IR strobes, Smoke Grenades(40mm, and handheld), Signal Flares, Chem Lights.
-Add Mele Weapons, and melee takedowns. An "RMJ Tactical" tomahawk and "Spartan Blade's" George V-14 Dagger would fit well.
-Multiple ammo types. AP rounds, Hollow points (so as not to shoot thru multiple people) and Supersonic ammo for suppressed firearms as an option (have the report of the shot breaking the sound barrier further down range from the player who fired the shots). in particular for the Snipers Rifles & DMR's
-Fast Roping from helicopters, and rappelling for cliffs/buildings steep terrain would be a good addition.
-Ability to tap the shoulder of the person in front of you activating the vibration on the other players controller. Used for nonverbal communication to indicate when to go into a building/arround a wall when. (would be of most use when one is in first person aiming).
-Red dots for handguns like the Trijicon RMR or (ALG 6-Second Mount) with Aimpoint T1 or T2.
-Visible Night vision goggles on helmet's.
-Hostage rescue missions.
-Area Defense Missions could be a building, or crash site (if done right not a cliche progressive wave system but maybe one large ground assault (enemies on foot not in cars) on a position followed by escape and evasion of that area with increased patrolls in a several square kilometer area) could be great.
-CSAR (Combat search and rescue) missions could be good, have one be able to use govt assets like a predator drone, maybe resupply drops and have a small chance of the aircraft being shot down and one's team is then retasked with destruction of the crash site and recovery of vital assets/personnel before the enemy finds it and compromises the Ghost team.
-Map and hand held Compass would be nice so one does not lose all sense of awareness going into a pause menu.
-Watch to check time of day.
-M4 Carl Gustaf and M72 LAW would be a good addition. (Only 1 M4 Carl Gustaf per team and max of 2 M72 LAW per team.)
-Enemy Checkpoints & Beter mission endings.
At the end of missions when the player has to escort someone to a safe house/rally point one could have to take the package on foot to best evade checkpoints patrols without being detected.
One could also chose to drive the hostage/informant there and dress in civilian clothing trying to get thru the checkpoint/checkpoints without being detected. One might have to bribe the guards at the checkpoint (maybe have some sort of random factor to cause the player to be detected. Or if they don't bribe them well enough they don't let you pass) the catch is that the team only has a certain amount of cash to bribe people with for the entire game, be that guards or civilians (to get intel or to not have the civilians not give you up to the enemy, depending on the relative distance or scope of influence the cartel has on the civilians they would be more or less inclined to help or rat you out.) if it goes south at the checkpoint maybe they kill the person the team is escorting, or the team is compromised.
-Survival. Arguably there is not enough emphasis put on the clandestine operations with minimal support in a hostile country, a survival component in the game could improve that as well as the bribing system above. It would be great to see on "ghost difficulty" to have ones clothing actually impact the wellbeing/health (for lack of a better term) of the player. The player would have to source shelter water and food. Shelter could encompass ones clothing a basecamp (that one finds/chooses) and a safehouse. One could have to gather water periodically, same goes for hunting or stealing food (not to the point it's a nuisance though). If one is hungry/thirsty they would have less energy to do things. They would get more fatigued at a faster rate, it would take longer to recover stamina. If one is too cold they would be less accurate and wouldn't be as quick at doing things like switching guns, equipment, reloading, etc.. and maybe more scope sway as a result.
.................................Guns to add....................................
Top picks will have a + next to them.
-MK12 Mod 1 +
-HK G3
-PTR 91 +
-HK 51
-FN FAL
-DSA FAL
-AK102 (5.56x45)
-AK104 (7.62x39) +
-AK105 (5.45x39) +
-RPK 74
-AKS-74u
-9A-91 +
-VZ-58 (folding stock)
-XM177e2 +
-HK 416
-HK 416-C +
-HK M27 IAR +
-MP5 10mm +
-Arsenal MG-M1 (7.62x51) +
-Arsenal SAM7UF +
-MG3 +
-MK18 +
-Barrett 240 LW +
-Barrett Rec-7 (6.8 SPC) +
-Barrett MRAD +
-Barrett Fieldcraft (6.5 Creedmore) +
-Magpul PDR +
-Lithgow F90 +
-Q Honey Badger (2017 model, not the AAC model) +
-G36K
-Glock 17
-Glock 18 (Per request)
-Glock 20 (10mm) +
-Glock 43
-Glock 21
-Benelli M4/M1014 +
-Mossberg 500a1
-S&W Performance Center 327 TRR8
-S&W M&P 340
-S&W Model-686 Plus Deluxe
-Remington 870
-Barrett M107A1 20" version (with the option to use the suppressor made for it.)
-KAC M110
-Walther PPK
-Sig P226
-Mirage ULR LTACZ (.375 CheyTac) +
-Desert Tech MDR Compact +
-M249 PARA+
-M14+
Link to the main thread, can't delete this one as far as I can tell so I updated it to the current level of the other thread.
http://forums.ubi.com/showthread.php...nges-amp-Fixes
A 6 power optic on something like a M249 or M240? No, dude. This would be useless in shorter range engagements. A variable power optic maybe, but we don't use these on squad automatic weapons; not even the M27 IAR. For weapons designed for suppressive fire, the issue ELCAN 3.5 or 4 power is about the maximum magnification that can be used with utility on these types of weapons.Originally Posted by FerroMortem Go to original post
It's an option it does not mean it will suit every engagement range. It's asinine to make the assertion that something is useless based on it not working in every role. Furthermore one has 3 firearms if one of them does not excel on all fronts thats a bit of a moot point. All of the optics I mentioned have previsions for mounting a secondary red dot on the fixed power optics.Originally Posted by SoonerOX Go to original post
Here is a marine using one on a 240, (albeit most pictures of it in the field where used in conjunction with a tripod. so point taken it's certainly not standard practice) that does not necessarily mean it is not used though http://www.apacheclips.com/boards/vb.../994_28836.jpg
Forgive Me if I am wrong but I had seen a number of the 6x48 used in combat (could be for testing to play devil's advocate) Trijicon does make them specifically for the 240 though. again this could be for a emplaced position and not in the squad automatic role.
http://www.trijicon.com/na_en/produc...=TA648MGO-M240
All this being said I did say
........."More scope/optic options for the machine guns they would benefit from the ALREADY EXISTING 4X OPTICS and MAGNIFIERS in the Game, (MAYBE) an ACOG 6x48 as another option."........
If none actually uses them in the field and the pictures/videos showing otherwise are isolated incidents then ok I'll recant on my position. (The ELCAN 3.5 should be added) (The ELCAN Specter DR was the 4x. I was talking about above.) I do challenge you to consider even though you may not have seen them used that doesn't mean they arn't being used. The 6x48mm does also have a rather large field of view (not some 32mm toilet paper tube FOV)
Both would be redundant. The former has no real customization options whatsoever and the latter is, functionally-speaking, just an M4 with a 10" barrel, a customization option for the M4 that almost certainly will be included.Originally Posted by FerroMortem Go to original post
A number of People all asked for the MK18 (personally I would be happy with a short purpose built .300blk AR like the 2017 Q Honey Badger) The XM177e2 is just for kicks customization is not the priority with that one thou one could still mount an ACOG & flashlight. There is an M4, P416, & Remington R5 are all fairly similar albeit two have pistons but they are all in the AR family I still think there is room for more mainly in other calibers like 6.8 SPC .300blk maybe 6.5Grendal. This is the actual thread with multiple revisions http://forums.ubi.com/showthread.php...nges-amp-FixesOriginally Posted by Ghost416 Go to original post
In response to "The marine was in Afghanistan, this area is really different! Believe me." -SWRD-ANTHRAX
Afghanistan
https://www.google.com/search?q=afgh...w=1280&bih=630
Bolivia
https://www.google.com/search?q=boli...w=1280&bih=630
Both countries have regions with fairly similar biomes to one another. So if you were trying to convey there might not be long sightlines as to make the use of a 6x unwarranted I assure you there will be plenty of places in the game with the potential for longer distance engagements.
(I figured wouldn't hurt to get another opinion in case I was in fact out of line in thinking the 6x48mm was of use on an MG) I ran it by My buddy in the ARMY who just got back from Afghanistan who was a Machine gunner, and carried an m249 (as well as the 240 a handfull of times) says that he wouldn't see any reason why the 6x48mm ACOG would be out of the question. So again just because you may not have seen them in use does not mean that is the case nor does it mean they would not provide some manor of (beneficial) utility albeit with some drawbacks (just as any optic has pros and cons)Originally Posted by SoonerOX Go to original post