Warden is underpowered
Warden is overpowered
Conqueror is underpowered
Conqueror is overpowered
Peacekeeper is underpowered
Peacekeeper is overpowered
Knight balance feels just right
i never states Conqueror was op nor was imbalanced i said its boring and stail to play vs and play as. i think he needs something more is all in term of move verity..Originally Posted by Master_Thorr Go to original post
I agree that the Conqueror is under powered, or should i say underwhelming. His only saving grace is is the charge shot, which can also be used as a counter, but can easily be defended against by just keeping your distance, and the shield bash, which can only be used in certain scenarios (Sprinting, after a heavy hit, after an all-block) and since he calls out when he is all blocking now it really telegraphs the move. And the shield bash also takes half your stamina to use, and only guarantees 1 light attack if its successful. Using 60+ stamina for one light attack isn't exactly what i would call efficient. I think that letting him move at normal speed while charging up, or be able to Dash forward while charging up would eliminate one of his weaknesses (people just couldn't walk back when you charge up). Although he should only be able to dash forward, letting him dash to the side while charging up may make the charge move OP. But i feel that as it is right now, No one will use him in the near future, because he just doesn't have as many tricks up his sleeve as other characters
Dear Dev's
Please, Fix the Warden... He was perfectly balanced the way he was before, yet every new build I have had the pleasure of playing "Warden" it seems you kept nerfing and nerfing, and nerfing....
Well, my first question would have to be "Why?!" it makes zero sense to begin with, why nerf a hero that was already balanced? Warden already had such a small/limited moveset compared to literally ANY other hero. But still he was just fine, and was at least strong enough to go toe 2 toe with any other hero the way he was before.
But now, you guys not only destroyed "Crushing Counter" but you also slowed down mix up combo chain? this makes zero sense to me. And as if that was not enough you also took away the stagger that crushing counter once had, and reduced the damage crushing counter once did, ultimately making the skill "not worth using" as it is first of all very hard to pull off successfully, and when you consider all the other nerfs to the skill its really not worth using when you can just "Parry" witch is safer, more reliable, and opens up your targets guard for a guard break. Even if anyone reading this rant disagrees with it not worth using, it's still a fact that its much safer to just parry, but the sad part is "Crushing Counter" used to have the SAME window of opportunity as "Parry" but they also nerfed that window as well.
This really sucks for me cause Warden "was" my favorite hero, key word being "WAS" as in the hero is no longer fun to play or use as that class is so weak vs any other hero/class. But hey this is just my 2 cents so feel free to disagree. I just hope they show the Warden some love cause as of rite now he is quite possibly the weakest hero in the entire game.
Knights....what can i say most are unbalanced right now and just a pain to fight.
Starting with Warden its mostly that he has more attack speed than the Orochi the one who is suppose to be fast. Another note that Warden has a combo that can be abused over and over again wich is the first combo you probably will learn that you can spam with out any consequences. Everyone that says that Warden is underpowerd is a liar. Its becuse its theyre main and they will do anything to get a buff on him to make him even more stronger that he is already. Hes damage is pretty much like any other Class its mostly that hes faster than the assassin class. Not that hes mobile like crazy its the attack speed that can destroy anyone. Plus that he can just use hes soulder bash at you and continue with the combo and reset the whole combo and delete your HP faster that Peacekeeper.
Note: i have played the game for a good while now to see and feel how these classes handel.
Now lets talk about the Conqurer. That he can do a 'block all' that "that takes away stamina" wich it dosent it takes away to small of an amount to even be considerable alright. That you can combine it with a shield bash and stun your enemy and get some light attacks on your enemy WICH dose allot of damage. everyone that says that he dosent do any damage is just like the ones as the wardens. Willing to say that he is underpowerd while in reality hes one of the, i wouldt say easiest but hes sort of meh hes at the normal level of complexety wich is still not much but atleast there is something. Hes combos are deadly if you learn them and combine combo with combo wich you can delete anyone with (ecxept Nobushi shes overpowerd as h*ll). What is the most problem with him is that he has the Block all stance wich sould like deplete you stamina you a point that if you do anything else with the block all stance you will be exhuasted. Same can be said about the Warlord in the Viking faction
Now peacekeeper barely have to say anything. She has "low" defense while she has just as the same as any sorta assassin. Even worse her combos are SUPER easy to do. I can one right off my mind i will tell you now. first you stand infront of your enemy you hit them from the right then the left and then guard break and then press RB and boom half hp gone from your opponent. The bleed on her like my god its stupid. Like who´s idea was it to give someone like her bleed same with Nobushi the bleed is stupid and that both are "Squisy" wich they arent. They are like an Orochi wich even more OP then the Orochi.
Orochi is the one of the most balanced calsses in the game right now he still has some problems here and there but nothing to compare to these knight classes.
If you have an agrument against me then go ahead but i will stand with what i said and i will never surrender my mind about these classes.
The only real problem that I've had has been with counter-guard breaking, mostly against peacekeepers. The bleed damage that they inflict is quite substantial and without enough time to counter their guard breaks, they won't lose very often. I understand that this game will take practice and a few torturous hours of fighting against godlike AI peacekeepers, but I would suggest expanding the time we have to counter guard breaks. The game itself handles well, especially for a beta and I have thoroughly enjoyed my time thus far. Peacekeepers always kill me and they may continue to do so until your next game, but for now my only request is a larger amount of time to stop their massive damage. Thank you as always for the great game!
They have never nerfed or buffed Warden and I've been in every test since the closed alpha.Originally Posted by ZechsMarquize Go to original post
You have no idea what you are talking about. Especially with the Conqueror. Go read my post on the first page. Just because you get destroyed by these characters does not mean they are overpowered. It means you lack skill and everything is overpowered when you die to it.Originally Posted by rickytheman101 Go to original post
I vote warden overpowered for 1v1 duels. She has a side light attack that hits twice, which is like 1 bar of damage on a light attack, because 2nd one is always free. I think it does too much damage for how fast the first light attack is and you can do if after shoulder charge. Its just easy to abuse and win fights with because its the most efficient light attack in the game.
Conqueror is definitely NOT overpowered. He is, in fact, underpowered. Very slow, easy to avoid and has low damage, excluding charged heavy.
Warden, on the other hand, is definitely NOT underpowered. He is very versatile, has extremely fast attacks (top light and zone attack) and good combos/mix-ups. If anything, his guaranteed side heavy from a GB is too strong, as it does more damage than double side light.
So for those saying that conqueror is underpowered, they just need to look at the link below. It shows in detail what attacks from each class, when blocked, give an unstoppable guard break to the other player. This is absolutely game changing in my opinion and I have tested it all out and guess what, its true. Feel for the poor beserker when its matched with a conqueror now!
https://docs.google.com/spreadsheets...#gid=693476689