Warden is underpowered
Warden is overpowered
Conqueror is underpowered
Conqueror is overpowered
Peacekeeper is underpowered
Peacekeeper is overpowered
Knight balance feels just right
Warriors!
We hope you've had a great first day in the Open Beta. We know it's still early days, but we wanted some of your initial impressions on the character balance. In addition to voting, please share your thoughts/opinions in this thread below the poll as well.
Warriors!
We hope you've had a great first day in the Open Beta. We know it's still early days, but we wanted some of your initial impressions on the character balance. In addition to voting, please share your thoughts/opinions in this thread below the poll as well.
ok first off let me just say LOVE THIS GAME already pre order the CE, and i know what the poll says but you have to buff the conqueror and I actually posted a thread about it already i didn't know this was here, so after playing extensively with the conqueror heres whats wrong with him, he cannot break a guard break while charging his heavy attack i have almost completely stopped using this move every time i do use it they either parry it or grab me, what if in trade off for being able to break a guard break while charging the heavy attack you can no longer get a guaranteed light after successful shield bash?
The Conqueror is not overpowered. They are one of the most underpowered heroes in the game when you learn their moveset. These polls are based on people getting rekted cause they are bad at the game and want to blame the characters instead of their skill.
Let me list reasons on why they are underpowered...
-Weakest attack damage for light and heavy attacks in the game. Below even that of a Warlord.
-Infinite light attack can be blocked so it's more like individual hits than a combo
-Combo's don't build up to anything, be it a guaranteed second hit or an unblockable attack
-Shield bash is very slow and easy to dodge no matter when they do it and leave Conqueror vulnerable when they miss it (unlike Warlord)
-Charged heavy attack can be seen a mile away. Once people learn to not attack, get near you, or wait for your stamina to run out, it's useless
-Can deflect attacks (yes, deflect like an assassin) , but there's no reason to use this ability as nothing you do after it is guarantee after it
-Slow swings make it easy to parry them
-Swinging a heavy attack at an enemy before the parry window gives them block frames, but the enemy recovers fast enough after the block to stop the heavy attack you had to press your luck with to get off for no payoff
The only good thing about the Conqueror is his heal on block level 3 feat (which might be a tad OP and should be on a cooldown) and block heavy attacks with no chip damage. They need to put "Chip Through" feat form level 3 to level 1. It would help with our damage output and we would actually have to think about what to bring during Elimination and Dominion. In Elimination, I just bring revive since the other two level 1 feats are useless there. In Dominion, I just bring the feat that gives me health for killing minions as I don't see a point to bring fast revive since everyone respawn and don't want to bring fast capture point takeover since they already cap fast as is. If chip damage was at feat level 1, I would have to think about what to bring. Do I want to revive faster or do chip damage in Elimination? Do I want to heal off minions at B (even though heavies are not suppose to be at B) or take chip damage?
If anything, the Conqueror needs an unblockable attack to help them out. They use a flail for crying out loud. The weapon was literally used to get around shields, weapons, and objects. Why give them a flail if you don't to make it act like one? Why not just give them a mace instead?
If you want to talk about overpowered, lets talk Warlord.
-Can headbutt way faster than a shield bash and if the enemy dodges it, they can throw out a light attack to protect themselves
-Can perform counters by simply doing full-guard before the enemy hits them making it easy to do
-Can carry you 15 feet if they guard break you meaning they have better access to ledges and cliffs than anyone, even Raider
-Stronger initial hits for light and heavy attacks compared to the Conqueror
-Can throw out heavy attacks and can't be interrupted while doing it even it you hit them first
-Can equip increased def, att, and HP increases all at the same time with level 1, 2, and 3 feats which are passives and active all the time. They shouldn't have any of those as a heavy that's meant to guard capture points. Some of those feats should be on a cooldown.
People think Warden is underpowered? Are you high?! They are one of the most balanced heroes in the game. They don't have a lot of special moves to pull off, but the top counter and guaranteed second hit will never go out of favor like the Conquerors shield bash and charged heavy attack.
Peacekeeper was already nerfed from the closed to the open beta. People just say they are OP cause she attacks so fast with light attacks.
It takes a good chunk of stamina to hold it and we can't attack while doing it. Guard break more. Don't blame the game for your short comings.Originally Posted by Vaetherian Go to original post
Exactly, my friend, exactly. These people are just crybabies who would cry for nerfs every time they got killed.Originally Posted by Abomination713 Go to original post
Yeap, their only problem imho is the "block all". And I vote for removing it from the Warlord as well. Blocking all without any skill required - that's wrong in a skill based game.Originally Posted by Abomination713 Go to original post
I know it drains stamina. Trust me, I played at least 1-2 hours on every single hero given in beta.Originally Posted by Abomination713 Go to original post
And still, if You know what You are doing, You won't enter "exhaustion". I actually never did.
And trust me - every single time I notice something "wow" in the game, I go straight to practice with that hero and try to figure out what was it, and how to defend against it or use it I'm gonna play it. That's the type of player I am.
Conqueror is the dude with the shield right idr but if so my thoughts on him
first off i dont think his op more annoying then anything. ppl tend to do one of two things with him, hold there shield up while powering up or doing a one two combo with him. makes for very stail game play form both sides imo.
Peacekeeper the fact she can dot u for half ur hp if u miss one block/dodge and then run and hide then repeat is a bit um yea op and cheap. also the way the block system is atleats on pc its hard to block her quick attacks making it super easy for them to land combos while not impossible to kill it is very rough and not normally a fair fight if they know how to abuse these two things
I think the Conqueror is balanced this hero is not meant to attack he's ultra defensive he can stop other heros from chains.
The Warden is also balanced maybe he doesn't have unblockable like the kensei or the raider which is easy to parry but he can counter attack from the top this can't be parried he has double like attack from the side which can be followed by a shoulder bash and hastop light attack which is fast. He doesn't deal as much damage as the other vanguards but they are slower with their attacks.
The peacekeeper is overpowed her light attacks are very fast difficult to block when she's near you her triple stabs are insane. She can harass you so much because of her speed yes I know this is an assassin but the dammage for an assassin compare to vanguards or tank is as much as them if not more.