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View Poll Results: Daily Poll: SAMURAI - Day 1 Balance Impressions!

Voters
125. You may not vote on this poll
  • Kensei is underpowered

    12 9.60%
  • Kensei is overpowered

    32 25.60%
  • Orochi is underpowered

    11 8.80%
  • Orochi is overpowered

    49 39.20%
  • Nobushi is underpowered

    3 2.40%
  • Nobushi is overpowered

    61 48.80%
  • Samurai balance feels just right

    31 24.80%
Multiple Choice Poll.
  1. #21

    Nobushi

    The Nobushi in its current state is op. The class has 3 things going for it currently: Speed, bleed and range. There is no other class in the game that has all 3 of these attributes. (New characters?) Nerfing is not the word to use as people associate it with making the class bad. What should be done is decreases the amount of damage bleed does. The ticks of bleed should last longer but do less damage as to not take away from its ability to do more damage while bleed is in effect. Bleed also should not be able to stack as getting hit about 3 times by a bleed attack kills you (base attack damage plus bleed). If stacking of bleed cannot be taken away then the initial impact of the attack (base damage) needs to be reduced or non existent in order to compensate.

    The other suggestion addresses the speed of the nobushi. This is not to be in addition to the bleed effect, these suggestions should all be decreased independently of one another or slightly toned down in each area.
    The speed of the nobushi is way too fast for the amount of damage it does. The speed should be slightly reduced to be on par with the likes of the raider, who which she is currently faster than and does more damage. Her ability to attack as fast as an orochi while doing the damage of someone like a kensei . Her speed to damage ratio needs to be brought down to about raider: oroch. This should bring her inline with other champions without breaking what the champion is about.

    Her range will be fine as is once the necessary adjustments are taken. As a player that has just over a 24 hours of playtime as a samurai, i can confidently say the nobushi and the peacekeeper are the only two champions that feel over powered.
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  2. #22
    Everyone who complains about the Nobushi is just a noob who doesn't know the first thing about the game. The amount of Nobushi I see in this last beta is almost non-existant, in fact she might turn out to be too weak at high skill levels since she is so incredibly predictable and dies so easily to punishes.
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  3. #23

    Are you people even serious?

    Kensei is OVERPOWERED. Has huge range and is FAST, as fast as Orochi if not faster. Has confusing attack, the rythm is not consistent, he dashes left while swinging right etc. High damage with fast attacks combined with huge range.

    Orochi is UNDERPOWERED. He is SLOW for an assasin. Only "fast" attack is guaranteed top, its not fast, just gives that impression. Range is low, speed is low, health is low, damage is low. Mobility is as Kensei. WTF. Easy to read attacks.

    Nobushi is BALANCED. Speed is OK. Damage is OK. High range. Bleeding damage is fine since has very easy to read combos. Maybe a bit too easy.
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  4. #24
    Originally Posted by Seifer_Firehart Go to original post
    Are you people even serious?

    Kensei is OVERPOWERED. Has huge range and is FAST, as fast as Orochi if not faster. Has confusing attack, the rythm is not consistent, he dashes left while swinging right etc. High damage with fast attacks combined with huge range.

    Orochi is UNDERPOWERED. He is SLOW for an assasin. Only "fast" attack is guaranteed top, its not fast, just gives that impression. Range is low, speed is low, health is low, damage is low. Mobility is as Kensei. WTF. Easy to read attacks.

    Nobushi is BALANCED. Speed is OK. Damage is OK. High range. Bleeding damage is fine since has very easy to read combos. Maybe a bit too easy.
    Are you serious? Orochi has the longest range of assassins is slightly slower than pk but does more damage and is way more mobile than the kensei. What on earth are you talking about?
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  5. #25

    Please pay attention to the physical system

    Originally Posted by Ubi-Gaidheal Go to original post
    Warriors!

    We hope you've had a great first day in the Open Beta. We know it's still early days, but we wanted some of your initial impressions on the character balance. In addition to voting, please share your thoughts/opinions in this thread below the poll as well.
    In the game. Samurai attack speed is slow, with a flame on the chopping can be Dodge, parry.
    The most angry is that running physical consumption. Dodge no physical exertion.
    The warrior becomes the weakest character.
    Ace war can only rely on the block kill, can not be executed. Enemies can be resurrected.
    With the flames of the cut into a joke.
    A physical attack the enemy dodge this is allowed.
    The attack did not dodge physical person is simply a joke.
    Finally, the server can be a little trouble.
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  6. #26
    This poll is ****ing stupid. Hope devs don't take this seriously.
     1 people found this helpful
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  7. #27

    Nerf.

    Playing against any samuri is absolutley no fun. The speed they have is ludicrous. Kenshi has far too much damage, nobu has a bit too much utility and her debuff damage we can do without, and oroshi is all of the above. If you look at the conquest map you'll see how much more the samurai control. They are the most used class so everyone afraid their ace will be toned down are going to fight tooth and nail. Honestly the only way to truly balance them out is do decrease their swing speed. All the complaints about warlords? Samurai mains.
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  8. #28
    Originally Posted by ValentineDoge Go to original post
    Playing against any samuri is absolutley no fun. The speed they have is ludicrous. Kenshi has far too much damage, nobu has a bit too much utility and her debuff damage we can do without, and oroshi is all of the above. If you look at the conquest map you'll see how much more the samurai control. They are the most used class so everyone afraid their ace will be toned down are going to fight tooth and nail. Honestly the only way to truly balance them out is do decrease their swing speed. All the complaints about warlords? Samurai mains.
    Complete the advanced practice and do some duels against at least lv2 bots to learn how to play. Nobushi is balanced, has strong aspects but also weak points, her attacks are not too hard too read, not too fast, strong attacks slow. Kensei has too big damage, yes, they could leave the damage unchanged if they nerf the speed. Also his attacks are very hard to predict and confusing.

    Now @whovie. What on earth are YOU talking about? How is Kensei less mobile than Orochi? He can side dash as fast with reversed attack on top and same speed. Orochi has so simple attacks, his strong attacks are so slow and consistent even little baby can parry them. Kensei vs Orochi is a joke. Kensei can parry anything Orochi have in arsenal without even trying hard and counter with strong attacks. Orochi can just hope for deflect counter and block break but Kensei like I said has very "random" attack speed. With an assasin's guard lasting just a half a sec this is enough to wreck any asssasin with little mistake. And Kensei can easily cancel block break since it's expected to come in that scenario, plus his block break adds stun. Orochi if he gets the chance to do some damage will be out of stamina coz he was forced to do god worthy manouvers to open Kensei to attack.

    I also want to mention that keyboard and mouse controls needs a fix coz they fail at this point, to cancel block break you need to mash the MMB and hope for the best, single click never works, I've tested this on mouse and gamepad, gamepad works flawlessly, every input is working as intended while mouse has high fail ratio.
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  9. #29

    Nobushi

    I think you guys buffed it. It's power attacks out pace a warden's lights and has about the same health. The biggest thing is it's damage. She can put damage any class in the game right now while also being faster. If you want a glass cannon fine but make it glass. Less health would be a good lazy fix.
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  10. #30

    Kensei Review and Suggestions

    So, after 3 Betas with Kensei as my main, I feel like I can finally write a little about this Hero.

    Overall, it feels like Kensei is a fairly rounded up option. It does not stand out in any particular Stat (HP, DPS, Speed) but that also means it does not have any major weaknesses.

    However! The move selection is alright at best. From the dashing attacks to the upper unblockable that can be cancelled into a side dash (or a helm spotter btw) it offers good attack options but the lack of speed makes it easy to dodge if you are attacking (as befitting of the Vanguard title) or worst, parry. You can argue the cancel and guard break are there for a reason, but for such a series of attacks and fakes and breaks and attacks, there isn't enough Stamina in the world.

    As can be seen, Kensei is an AVERAGE option that does not have the advantages other vanguards do, such as the Raiders carry and the Wardens speed.
    I'm not saying Kensei needs to be buffed, because that would not only break the balance, it would also ruin the character immersion. No, what I hope Ubisoft considers is adding to the repertoire of abilities Kensei can use. After all, for a Sword Saint it feels like he has barely thought about how to use the Sword.

    So, ideas:

    1) A dashing heavy attack, throatstab in the same fashion of a TSUKI in kendo. High damage (you are aiming for the throat) but incredible easy to dodge to the sides (limited block & parry), to keep it balanced. It would also balance the Kensei against defence turtles, who rely on parry and blocking with no other intension. It's a heavy attack, so it should consume a fair bit of stamina.

    2) Kensei has a particular weakness against enemies who get in close (obv) but there isn't really a way to back away except for rolling. You can parry, but against speed and guard breaks you are already in problems.
    For this, a step back and downward slash that functions together would be perfect. Again, this should be easy to side dodge but it does offer more options to a Kensei player when faced with an assassin.

    3) The Side Dashes & weak attacks- are too obvious. An option to change the direction of side dashing attack mid movement by stepping right and then attacking to the left with an extra step (et vice versa), would allow greater mobility at the expense of more Stamina consumption (all hail balance!) Still blockable of course, but at least make the defender sweat a bit instead of blocking the correct side as soon as he sees you move.

    So, yeah, Opinions on all of the above are very Welcome!!
     2 people found this helpful
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